GM Takumirai Posted May 12, 2012 Posted May 12, 2012 - i have a problem again, woe 2 dont spawn emp is there another woe setter? Quote
Virtue Posted May 18, 2012 Posted May 18, 2012 (edited) - i have a problem again, woe 2 dont spawn emp is there another woe setter? I had that same problem before but all you have to do is turn off the default woe times, @ scripts_guild.conf // Guild WoE time settings. //npc: npc/guild/agit_controller.txt and // WoE SE time settings. //npc: npc/guild2/agit_start_se.txt - how can remove the emperium of other castle that is not activated in our script?.. - as Toasty said you need to capture that castle.. what if i dont want someone capture it because player may get items in tb of that castle when captured Disable it at the castle_db at /db/ Edited May 18, 2012 by mnjfx Quote
v00m3r Posted May 26, 2012 Posted May 26, 2012 (edited) as it said the woe has ended but still i can attack the emperium. awts.. ^^ [info]: npc_parse_function: Overwriting user function [WoEToggler] (npc/custom/w oe.txt:538) ths shows also.. and also the treasure box wont show? Edited May 26, 2012 by v00m3r Quote
GM Takumirai Posted May 26, 2012 Posted May 26, 2012 remove other custom WOE that is activated.. Quote
v00m3r Posted May 26, 2012 Posted May 26, 2012 (edited) How come treasure box are not there? how to fixed this one? Edited May 26, 2012 by v00m3r Quote
java Posted May 28, 2012 Posted May 28, 2012 Hello.... where i can get mirror of this websites... becoz sometimes I always get RTO.... Thanks Hello.... where i can get mirror of this websites... becoz sometimes I always get RTO.... Thanks need help, i get a problems with this script. whenwoebegins,thecastleshould beopenonlyin accordancewith theschedule. but thecastleis openall thewoestartsnow. bump ( Due to the way in which the original WoE scripts were coded and how I implemented the castle based controller (calls OnAgitEnd/2 events) castles MAY remain open if they do not have an owner. lol there are 2 kaito kid at this forum.. anyway.. this is great script.. thanks for sharing with us Quote
Nameless2you Posted May 28, 2012 Posted May 28, 2012 How come treasure box are not there? how to fixed this one? Treasure boxes only show up at 00:01am once a day. Unless you've already waited that long and have the issue, in which case I'm sorry for my rather useless post. Quote
v00m3r Posted May 29, 2012 Posted May 29, 2012 How come treasure box are not there? how to fixed this one? Treasure boxes only show up at 00:01am once a day. Unless you've already waited that long and have the issue, in which case I'm sorry for my rather useless post. thank you. i look at the script and yah your right.. im just new in this ragnarok and my knowledge about woe is few.. thanks again Quote
Dvrstle Posted June 14, 2012 Posted June 14, 2012 sir i think woe1 and woe 2 is not starting . . .xD no announce no emps =( Quote
Meister Posted June 30, 2012 Posted June 30, 2012 Do you guys encounter that the castles open sometimes even it is not yet scheduled? Quote
Euphy Posted July 3, 2012 Posted July 3, 2012 @emong: Try my script, I've fixed that. - http://rathena.org/board/topic/64394-%E2%9C%B0-euphys-scripts-%E2%9C%B0/ @v00m3r: Yes, so long as the times don't overlap. 1 Quote
v00m3r Posted July 9, 2012 Posted July 9, 2012 can someone educate me with WOE.. as you guys mention the Guild treasure box summons at 12midnight. what if you did not get it at that time. is there a expiration of the treasure box? Quote
fullbuster01 Posted July 27, 2012 Posted July 27, 2012 Why does the emperium doesn't shown up? even it announces that the Swanhild is currently not occupied. but when i go to swanhild. the emperium doesn't show? another thing sir. all the emperium spawn even the kriemhild castle is only available for occupying Quote
xilence01 Posted August 31, 2012 Posted August 31, 2012 How To Remove all of the monsters inside the castle? like abyssmal knight /raydric / chimera /garm / stormy knight? It causes much disturbance for all players. Quote
Shogun Posted November 23, 2012 Posted November 23, 2012 I receive overwrite info, i already disable agit_controller.txt. Do i need to disable agit_main.txt too? Quote
Shogun Posted November 26, 2012 Posted November 26, 2012 i got error when i disable agit_main.txt Quote
Euphy Posted November 26, 2012 Posted November 26, 2012 No, never disable agit_main.txt or agit_main_se.txt - that's the core for WOE to run. agit_controller.txt and agit_start_se.txt are the auto-start scripts. You can read all of this information in the script headers. Quote
Shogun Posted November 26, 2012 Posted November 26, 2012 (edited) I just confuse between controller and main txt. Thanks for the info Euphy But i got info overwrite when i enable main. Is that okay? Edited November 26, 2012 by scenenarykeem Quote
Kloshke Posted December 12, 2012 Posted December 12, 2012 (edited) Is this woe script up to date? and does it work with the newest rathena revisions? Edited December 12, 2012 by Kloshke Quote
Feistz Posted December 12, 2012 Posted December 12, 2012 Is this woe script up to date? and does it work with the newest rathena revisions? I did not see any reasons for the scriptt will not work in the latest rAthena revision. You can try it. Quote
Euphy Posted December 12, 2012 Posted December 12, 2012 Is this woe script up to date? and does it work with the newest rathena revisions? I did not see any reasons for the scriptt will not work in the latest rAthena revision. You can try it. No, the label calls are outdated. I changed NPC names in r16571. Quote
Feistz Posted December 13, 2012 Posted December 13, 2012 Is this woe script up to date? and does it work with the newest rathena revisions? I did not see any reasons for the scriptt will not work in the latest rAthena revision. You can try it. No, the label calls are outdated. I changed NPC names in r16571. I was not aware of this, thanks for the info! Quote
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