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[Showcase] Lhz Dun Mobs Update aka Bio Lab Family

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Looks like a great way to expand the already pretty exciting Lighthalzen Bio Labs.

The sprites look very well made and very clean, love how even the bio lab 2 ones get a higher class version.

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They look so cool 😮

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Yes it looks really great. Nice job!

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5wpecru.png

Novice [The Last One in original] - Super-novice [King of the Alley in original]

RkemWmx.gifRIuC8v4.gif   rgzwWei.gifk6cam6H.gif

Ninja - Oboro

umVp0k6.giff0IdxuJ.gif

Gunslinger - Rebellion

YwuuamN.gifFLgu8zI.gif

Taekwon - Soul Linker - Soul Reaper

UrU25Ec.gift0hXBNW.gif8X9QZop.gif

Taekwon - Star Gladiator - Star Emperor

mmjqD6R.gifnHIm0YO.gif6dDZXZj.gifT7nFXPs.gifP2IX7ef.gif

Edited by w0wZukuBg
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where can i get this??

 

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UBW6vzZ.png

~~ 4th class update ~~

Egnigem - Wikebine - Laurell - Errende - Josephina - Kavach - Armeyer

5K4tCYa.gif2qmV7ZW.gifooFlPAc.gifOGsHm0V.gif
13zPlwM.gif5tNwpK6.gifvKGu3aY.gif

Seyren - Eremes - Kathryne - Margaretha - Cecil - Howard & Madogear

4pyXo3N.gif2yHpGDX.gif3JsTx5Q.gifjf0wa7N.gif
5kyQ4sV.gifycptFAq.gifTgYJhTr.gif

Randel - Gertie - Celia - Chen - Trentini - Alphoccio - Flamel

48dre6c.gifAiIPzJw.gifO8rVCMA.gifb4TAkkd.gif
ymo5fdN.gifK2noZpT.gif2khDUWP.gif

The main idea behind sprites with two types of attack is that they can be used as:
1. different ordinary monsters with only one type of attack initially
2. monsters with the ability to transform one into another depending on the use of
skills by players or randomly

Main examples of use for such sprites:
1.1. Celia / Laurell with a staff / book has a casting time and normal delay when using one of the types of magic bolts from a distance and near
1.2. Celia / Laurell with a knife uses instant magic bolts on melee attacks (as if she / he had Auto-Spell enabled)
2.1. Margaretha with a staff can cast protective spells on monsters around her and attack with normal speed (like supportive priest)
2.2. Margaretha with the book casts protective spells only on herself and attack way more faster (like battle priest)
3. Wikebine / Gertie / Josephina / Trentini / Kavach / Alphoccio with the ability to melee attack and carry a bow can randomly change the type of attack from ranged to melee and from melee to ranged to prevent players using Pneuma (Cecil is the exception, as a professional archer only)

(!) This is not the final version of the project (!)

There is an example of a sprite naming system:

Spoiler

1_2_2a_3_3j_4_ means class of sprite (a - advanced, j - japan version)
monstername(2) means a different type of attack
_alt means an alternative official sprite in the given class
_b, _r stands for blue#969F9EE7 or red#96FF9696 color palette

EXAMPLE:
2_trentini2_alt_b means 2nd class (2_) Trentini with a bow(2) in an alternative(_alt) dancer sprite of painted blue(_b)

[jobtbl.JT_2_TRENTINI_BOW_ALT_BLUE] = "2_trentini2_alt_b",
["JT_2_TRENTINI_BOW_ALT_BLUE"] = ????,

1_trentini
2_trentini
2_trentini2
2_trentini_alt
2_trentini2_alt
2a_trentini
2a_trentini2
3_trentini
3_trentini2
3j_trentini
3j_trentini2
4_trentini
4_trentini2
1_trentini_b
2_trentini_b
2_trentini2_b
2_trentini_alt_b
2_trentini2_alt_b
2a_trentini_b
2a_trentini2_b
3_trentini_b
3_trentini2_b
3j_trentini_b
3j_trentini2_b
4_trentini_b
4_trentini2_b
1_trentini_r
2_trentini_r
2_trentini2_r
2_trentini_alt_r
2_trentini2_alt_r
2a_trentini_r
2a_trentini2_r
3_trentini_r
3_trentini2_r
3j_trentini_r
3j_trentini2_r
4_trentini_r
4_trentini2_r

 

Edited by w0wZukuBg
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