[Showcase] Bio Lab Family aka Lhz Dun Mobs Update

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YBeKBvI.pngx4Hg5DC.png by HdTmVUO.png

short description
There are 3 different generations of laboratory monsters:
1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
I collect them, correct mistakes, add every possible class to each monster,
recolor them in 3 official color sets and improve their aura.

As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
If you compare the following kRO sprites with corrections in the changelog you will notice
that the logic has ceased to be respected and the sprites do not even have sounds!

[DONE] 1st classes, 2nd classes, advanced classes, 3rd classes, 3rd japan edition classes, king of the alley, the last one, custom extended classes, summoner
The total number of sprites in the pack: ~150 classes (including different types of weapons) x 3 color sets x 2 different auras = ~900 sprites



1. In all files, unused sprites were removed, which made their weight a little less
2. All sprites have Walk stage speed 75ms and Attack stage speed 50ms, other stages have speed 100ms
3. All sprites have sounds in Attack, Receiving damage and Die stages
4. All classes that can carry a bow are now also added with a bow type weapon [even Eremes as a thief]
5. Manually drawn a bowstring and corrected the missing pixels of guitars
6. Both the old type of aura and the improved one are available
7. All classes have auras [even 3rd classes]
8. All auras are moved to 1 position in Idle stage
9. All auras are white transparent 96FFFFFF
10. All sprites have three different transparent color sets: blue 969F9EE7, red 96FF9696 and white 96FFFFFF
11. Changed the aura of the advanced Eremes from the blue to white transparent [check eremes file in kRO]
12. Corrected the disappearance of 2nd class Egnigem sprite by the 5th frame, south-east, Idle stage [check l_ygnizem file in kRO]
13. Returned the red hair to all sprites Trentini and blonde hair to Alphoccio ones [check v_trentini and v_alphoccio files in kRO]
14. All Alphoccio classes, except archer, uses a guitar instead of a knife as a weapon
15. Added Harword in a mecha exoskeleton, old 3rd class sprite Seyren, old 2nd class Josephina sprites
16. Added different whips to Trentini and Josephina sprites
17. Added a book weapon to 2nd class and adv Laurell, added a dagger weapon to 3rd classes Celia in additional materials
18. Added The Last One and King of the Alley sprites
19. Added all custom extended classes
20. Added summoner female sprite
21. Added Zuku Bg sprite
22. Added some Homunculus sprites

(!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!)
So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura

Seyren Windsor


Eremes Guile


Kathryne Keyron


Margaretha Sorin


Cecil Damon


Howard Alt-Eisen


Randel Lawrence


Gertie Wie


Celia Alde


Chen Lio


Trentini Ilaria


Alphoccio Basil


Flamel Emure


Egnigem Chenia


Wickebine Tres


Laurell Weinder


Errende Ebecee




Kavach Icarus


Armeyer Dinze


The Last One & King of the Alley

RkemWmx.gifRIuC8v4.gif   rgzwWei.gifk6cam6H.gif

Cheril Belle (Custom)


Weikath Valtz (Custom)


Keytar Oracle (Custom)


Rachel Wirth (Custom)


Mary Liz (Custom)


Zuku Bg (Custom)




Edited by w0wZukuBg
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Looks like a great way to expand the already pretty exciting Lighthalzen Bio Labs.

The sprites look very well made and very clean, love how even the bio lab 2 ones get a higher class version.

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Yes it looks really great. Nice job!

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Just made and added new sprites to the showcase:
21. my custom character Zuku Bg
22. some different types of homunculus as slaves for alchemy monsters

Zuku Bg (Custom)




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