Popular Post Temtaime Posted June 19, 2017 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 48 Reputation: 87 Joined: 05/15/12 Last Seen: May 23, 2021 Popular Post Share Posted June 19, 2017 Hello everybody ! I'm working about two years on writing a complete new RO client. I hadn't so much time, as I'd wish, but now it's almost ready for a basic gameplay. So what are the advantages of having own RO client ? RO doesn't depend anymore on Koreans. It gives an ability for releasing of any new feature, whatever the players want: new 3D mobs, dynamically generated locations, everything you want. The client is cross-platform and can work on Windows, Linux, Mac OS X and Android natively. Thanks to using of new computer graphics features, the client works faster, consumes fewer resources, providing better graphics. For example, it loads a location instantly(to be more precise, it takes ~15 ms to load a map) - so no waiting anymore ! What are the features we have today ? Dynamic shadows and per-pixel shading(no strange blur on the ground anymore!). Correct rendering of all the sprites and locations including all the animations on the locations. Rendering the best part of effects. The most part of UI. All the network communications with server. But there are some missing features: some part of UI(skill UI for example), and some in-game interactions are missed. But all these will be fixed soon. I would find those who are interested in that project, because it will be the only project, which will be used on the servers providing better game experience. Also, a development of the project requires some means and other help, so if you have a mind and in the position, you can write to me in PM or in these comments. Some screenshots: 14 1 Quote Link to comment Share on other sites More sharing options...
blinzer Posted June 20, 2017 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 20 Reputation: 0 Joined: 12/11/14 Last Seen: April 19, 2024 Share Posted June 20, 2017 (edited) That's pretty good. We should unite projects, since we seem to have the same goal and are specialized in completely different categories. I sent you a PM with the link to my discord. Let's talk. Edited June 20, 2017 by blinzer Quote Link to comment Share on other sites More sharing options...
qwiojhqwoid Posted June 20, 2017 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 11 Reputation: 1 Joined: 12/11/16 Last Seen: June 25, 2017 Share Posted June 20, 2017 Great work. Looks very promising and this is really what RO needs. IIRC with this, you can have a 100% legal server (if you don't distribute the assets, just ship it without data.grf and people can figure it out the rest). I hope you don't feel discouraged for what I'm going to say next. If you want this to become more than a side project (nothing wrong with that!) you'll need to deliver it all the way. In the last 10 years we all have seen RO client projects come and go, I know of at least 5 that got to a semi functional state but nothing came out of that. And I really mean all the way, to make it open source and be a good mantainer until at least a couple of popular servers decide to help a little. The potential is huge. From fixing long-standing performance issues to finally improving the cheating situation by changing some of the network architecture. I would define a "mission" for your project, like trying to mimic the official server as much as possible (of course you don't need to copy the stupid bugs and quirks) so that when people open your client they still feel like they're playing RO. Each server can decide how "custom" they're going for but don't go too crazy on the lightmaps. Nostalgia is a powerful drug and it's great to be have this factor in your side. I hope this feedback is useful to you. Good luck! 1 Quote Link to comment Share on other sites More sharing options...
Start_ Posted June 20, 2017 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 950 Reputation: 180 Joined: 04/05/13 Last Seen: 8 hours ago Share Posted June 20, 2017 This is insane! That shadow oh my god! Quote Link to comment Share on other sites More sharing options...
Deleted User Posted June 20, 2017 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 235 Reputation: 55 Joined: 12/02/11 Last Seen: February 26, 2021 Share Posted June 20, 2017 Bravo! look at those lightmaps! looks cool! keep it up. looking forward to this project. may I ask? is this project can be open-source? this gonna be like exclusive Client? Has something to be paid? Quote Link to comment Share on other sites More sharing options...
Ninja Posted June 20, 2017 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 513 Reputation: 84 Joined: 08/11/12 Last Seen: July 4, 2024 Share Posted June 20, 2017 The rendering is so crispy. I wonder if you already using DX11? and I'm excited to see how 3D monster would look like (Bow Guardian, Sword Guardian, etc.) Quote Link to comment Share on other sites More sharing options...
Jenkijo Posted June 20, 2017 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 7 Reputation: 1 Joined: 10/26/16 Last Seen: May 14, 2021 Share Posted June 20, 2017 Amazing!. Thank you for this project. If you need help, I will help you Quote Link to comment Share on other sites More sharing options...
Zell Posted June 20, 2017 Group: Members Topic Count: 53 Topics Per Day: 0.01 Content Count: 412 Reputation: 266 Joined: 04/25/12 Last Seen: 17 hours ago Share Posted June 20, 2017 Nice! Don't let this die Quote Link to comment Share on other sites More sharing options...
Temtaime Posted June 20, 2017 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 48 Reputation: 87 Joined: 05/15/12 Last Seen: May 23, 2021 Author Share Posted June 20, 2017 (edited) Thanks for yours support ! Project is written in D(dlang.org) using OpenGL as on all the platforms. Currently it is a closed-source project, but i will post some more info soon. Speaking about help there's some work with original client, for example effects table extraction and some work on file formats. Edited June 20, 2017 by Temtaime 1 Quote Link to comment Share on other sites More sharing options...
Ninja Posted June 21, 2017 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 513 Reputation: 84 Joined: 08/11/12 Last Seen: July 4, 2024 Share Posted June 21, 2017 maybe you can give us a full list so we can pitch in information for you? Quote Link to comment Share on other sites More sharing options...
Temtaime Posted June 21, 2017 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 48 Reputation: 87 Joined: 05/15/12 Last Seen: May 23, 2021 Author Share Posted June 21, 2017 (edited) Okee, i have some questions here for a start. During disassembling original client from end of 2016 i found that all the info about rsm format that i had found is wrong. It seems that koreans removed position animation from 1.5. Okay, i written their behavior, but i still has extra 8 bytes at the end of file and i cannot figure out are they unused in original client or not. There's no extra bytes in 1.4 for example. I also cannot find any info about the formula used in lighting calculation. A point light has only position, range and a color. I made something that looks almost as the lightmaps, but on some maps my formula gives unacceptable results(too bright for example). Maybe someone can figure out how koreans calculate lightmaps exactly(calculated ightmaps are stored in the gnd file; i need only the formula because i don't use the lightmaps itselves, i do per-pixel lights calculations based on point lights information). Edited June 21, 2017 by Temtaime 1 Quote Link to comment Share on other sites More sharing options...
Deleted User Posted June 21, 2017 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 235 Reputation: 55 Joined: 12/02/11 Last Seen: February 26, 2021 Share Posted June 21, 2017 (edited) @Olrox and @Borf they know about the calculation of lightmaps. Edited June 21, 2017 by Kaze Quote Link to comment Share on other sites More sharing options...
Zell Posted June 21, 2017 Group: Members Topic Count: 53 Topics Per Day: 0.01 Content Count: 412 Reputation: 266 Joined: 04/25/12 Last Seen: 17 hours ago Share Posted June 21, 2017 20 minutes ago, Temtaime said: Okee, i have some questions here for a start. During disassembling original client from end of 2016 i found that all the info about rsm format that i had found is wrong. It seems that koreans removed position animation from 1.5. Okay, i written their behavior, but i still has extra 8 bytes at the end of file and i cannot figure out are they unused in original client or not. There's no extra bytes in 1.4 for example. I also cannot find any info about the formula used in lighting calculation. A point light has only position, range and a color. I made something that looks almost as the lightmaps, but on some maps my formula gives unacceptable results(too bright for example). Maybe someone can figure out how koreans calculate lightmaps exactly(calculated ightmaps are stored in the gnd file; i need only the formula because i don't use the lightmaps itselves, i do per-pixel lights calculations based on point lights information). In browedit2 source you can't find this formula? Quote Link to comment Share on other sites More sharing options...
Ninja Posted June 22, 2017 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 513 Reputation: 84 Joined: 08/11/12 Last Seen: July 4, 2024 Share Posted June 22, 2017 7 hours ago, Zell said: In browedit2 source you can't find this formula? can you give the link to the src? thanks Quote Link to comment Share on other sites More sharing options...
Deleted User Posted June 22, 2017 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 235 Reputation: 55 Joined: 12/02/11 Last Seen: February 26, 2021 Share Posted June 22, 2017 16 minutes ago, Ninja said: can you give the link to the src? thanks https://github.com/borf/Browedit Quote Link to comment Share on other sites More sharing options...
Najara Posted June 22, 2017 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 404 Reputation: 247 Joined: 12/17/11 Last Seen: Tuesday at 07:27 AM Share Posted June 22, 2017 Outstanding! As a mapper, I'm absolutely in awe with the shadows and lightmaps of this client. Amazing work! Please keep it up, don't let it die like the many abandoned projects in this section. Quote Link to comment Share on other sites More sharing options...
Sage Posted June 30, 2017 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 113 Reputation: 153 Joined: 02/03/12 Last Seen: March 29 Share Posted June 30, 2017 I just make maps, but I have to say the lights actually affecting models is amazing and would add a lot of new possibilities to custom maps. I'd actually consider switching to this client for my own use once it's done on that alone- It looks really slick. Quote Link to comment Share on other sites More sharing options...
jpg Posted July 5, 2017 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 4 Joined: 07/05/17 Last Seen: August 15, 2017 Share Posted July 5, 2017 @Temtaime Will you open source it? Or at least do something like give access to core rAthena members, maybe make it an official project? Bus factor and all. I wouldn't support you (Patreon) if you don't do that and I think many people feel the same. Too many client projects abandoned over the years, the trust is already gone. 1 Quote Link to comment Share on other sites More sharing options...
nakano15 Posted July 19, 2017 Group: Members Topic Count: 19 Topics Per Day: 0.01 Content Count: 102 Reputation: 8 Joined: 01/26/15 Last Seen: April 30, 2021 Share Posted July 19, 2017 (edited) What about a Day and Night lighting based on server time? That is something that RO2 have and is somewhat cool, but the original ragnarok only have that as a simple effect in-game. Edited July 19, 2017 by nakano15 Quote Link to comment Share on other sites More sharing options...
SusanoSprites Posted July 21, 2017 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 28 Reputation: 0 Joined: 10/06/12 Last Seen: December 10, 2022 Share Posted July 21, 2017 (edited) On 4/7/2017 at 8:41 PM, jpg said: @Temtaime Will you open source it? Or at least do something like give access to core rAthena members, maybe make it an official project? Bus factor and all. I wouldn't support you (Patreon) if you don't do that and I think many people feel the same. Too many client projects abandoned over the years, the trust is already gone. Yeah.... And?... Dead Pd: is dead again Edited August 1, 2017 by SusanoSprites Quote Link to comment Share on other sites More sharing options...
Temtaime Posted August 12, 2017 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 48 Reputation: 87 Joined: 05/15/12 Last Seen: May 23, 2021 Author Share Posted August 12, 2017 On 7/21/2017 at 9:49 AM, SusanoSprites said: Yeah.... And?... Dead Pd: is dead again Your brain is dead, while Æsir is not. Hello guys ! I'm sorry for such a delay, but i have some troubles IRL, and while i'm the only one who develops this client, there was no news. Æsir made a big step, many basic features are now accessible. It's not so much comparing with korean client, but it's a good start. With time, features will multiply. You can download and try it right here. 1 1 1 Quote Link to comment Share on other sites More sharing options...
Jenkijo Posted August 13, 2017 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 7 Reputation: 1 Joined: 10/26/16 Last Seen: May 14, 2021 Share Posted August 13, 2017 @Temtaime Great work!. Quote Link to comment Share on other sites More sharing options...
LearningRO Posted August 13, 2017 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: Yesterday at 08:29 AM Share Posted August 13, 2017 really nice and smooth Quote Link to comment Share on other sites More sharing options...
Temtaime Posted August 14, 2017 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 48 Reputation: 87 Joined: 05/15/12 Last Seen: May 23, 2021 Author Share Posted August 14, 2017 (edited) Hello !I want to remake the interface, so is there someone who can draw and is interested in it ? We can make brand new, better interface.Write me. Edited August 14, 2017 by Temtaime 1 1 Quote Link to comment Share on other sites More sharing options...
Akkarin Posted August 15, 2017 Group: Forum Manager Topic Count: 282 Topics Per Day: 0.06 Content Count: 3144 Reputation: 1630 Joined: 03/26/12 Last Seen: 2 hours ago Share Posted August 15, 2017 On 12/08/2017 at 11:30 PM, Temtaime said: Your brain is dead, while Æsir is not. This has made my day. Quote Link to comment Share on other sites More sharing options...
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