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SusanoSprites

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Everything posted by SusanoSprites

  1. db/pre-|re/Skill_Require_db.txt Seach the skill name: Berfore: 290,0,0,50,0,0,0,99,0,0,none,0,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA Edited: 290,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA
  2. I want scripts that create monsters that only attack members of opposing clans who do not pay a fee to enter the zone (cities) Also when out of town, allow pk between members of antagonistic clans
  3. Bump. I need help with this Equip2 guide. Compile errors
  4. Status.c // Absolute modifiers from passive skills if(pc_checkskill(sd,BS_HILTBINDING)>0) base_status->str++; if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) base_status->int_ += (skill+1)/2; // +1 INT / 2 lv if((skill=pc_checkskill(sd,AC_OWL))>0) base_status->dex += skill; if((skill = pc_checkskill(sd,RA_RESEARCHTRAP))>0) base_status->int_ += skill; if (pc_checkskill(sd, SU_POWEROFLAND) > 0) base_status->int_ += 20; + if((skill=pc_checkskill(sd,SKILL_NAME))>0) + magic_atk_ele[ELE_FIRE] += 10*skill; Solved
  5. Hmmm ok. @Ninja Could you give me a specific idea? I do not have ample knowledge in src. Thx
  6. Is it possible to create a script that blocks the action of unequip armor's on a specific map? Or block unequip vía function. Edit: I diff with @Xantara equip2 i compile and launch error in status.inventory line. I follow this guide:Equip2 guide link Txs first Pd: Sorry the bad English
  7. How can I create a skill that increases magical damage on a single element?
  8. I'm not sure but I think this could be resolved head frames: https://rathena.org/wiki/New_Classes PS: i don't know how edit IMF FILE anyone know? it's possible?
  9. Hi I need this to help a project @slee and job sprites are very large and only half seen in the equipment UI window I guess this may be hexing the exe If anyone can tell me that some have to change in the exe they are the appreciate it.
  10. Im really exited with this proyect, but i dont understand how import xac to bmp. Pd: this proyect is all by @slee Im just trying to help him
  11. PD: Art Editor is bugged i use actOR2 actOR2.zip Edit: slee i send you the act and spr edited.
  12. the editor its configure for ro sprites. What editor u use?? Edit: or like this. Edit 2: Can you lend me one frame of body and head to test?
  13. Exelent! I am very interested in this project, if you ever need help contact me i have much free time
  14. I need the patch, to use this script Lvup skill for useit - script SKILL_LVUP_FOR_USE -1,{ OnPCUseSkillEvent: if(lskillid == 17) { set useskill,useskill+1; if (getskilllv(17) == 1) { if (useskill >= 2000) { dispbottom "LV UP!."; skill 17,2,0; end; } dispbottom "["+useskill+"/2000] Exp for FIRE BALL Nivel 1"; end; } I have already searched but only found that of AnnieRuru post herc.ws PD: if you have a diff or patch that works in the same way can one please contact me PD2: Eathena dead... T.T
  15. ziu y la ice pick no influencia el damage?
  16. tengo un video de iro sakray donde funciona con archer skel el aumento de damage :| https://www.youtube.com/watch?v=JIeOU8_2voE#t=62
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