Secrets Posted May 1, 2016 Posted May 1, 2016 (edited) File Name: Punching Bag with DPS counter File Submitter: Secrets File Submitted: 01 May 2016 File Category: Utilities Content Author: secretdataz Update: This script won't work on Hercules and you have to make it work yourself if you want to use it on Hercules. This is yet another punching bag with DPS counter which I use to experiment with get/setunitdata command. Feel free to use. Click here to download this file Edited April 1, 2024 by Secrets Herc LUL 4 1 Quote
Deviszh Posted September 9, 2016 Posted September 9, 2016 Yey! It was awesome! Great work! Thanks for the script! Quote
fallen0519 Posted January 3, 2017 Posted January 3, 2017 (edited) Using Hercules Hi sir, I met this problem when running the script, can anyone please help me regarding this matter? Thanks a lot!! Addon: Also, how to fix the "warning" problem because most of my custom script met such problems. Thanks!~ Edited January 3, 2017 by fallen0519 Quote
NakedWolf Posted May 21, 2017 Posted May 21, 2017 (edited) DSP is not showing prontera,146,155,0 script PunchingBag#0 844,{ end; OnMyMobDead: OnInit: getunitdata(getnpcid(0), .@d); monster strnpcinfo(4),.@d[UNPC_X],.@d[UNPC_Y],"Punching Bag",1906,1,strnpcinfo(0)+"::OnMyMobDead"; .@dupid = atoi(strnpcinfo(2)); .gid[.@dupid] = $@mobid[0]; .mhp[.@dupid] = strmobinfo(4,1271); setunitdata .gid[.@dupid],UMOB_MODE,.@d[UMOB_MODE]|0x4000000|0x0200000; // Set MD_STATUS_IMMUNE (0x4000000) because EDP/burn/%MHP based status can skew the DPS counter so much. initnpctimer; end; OnTimer1000: .@dupid = atoi(strnpcinfo(2)); if(unitexists(.gid[.@dupid])){ getunitdata(.gid[.@dupid],.@d); .@diff = (.mhp[.@dupid] - .@d[UMOB_HP]); if(.@diff > 0){ npctalk "Punching Bag : I've taken " + (.@diff/5) + " DPS in last 5 seconds."; setunitdata .gid[.@dupid],UMOB_HP,.mhp[.@dupid]; specialeffect EF_HEAL; } } initnpctimer; } prontera,216,79,0 duplicate(PunchingBag#0) PunchingBag#1 844 prontera,224,70,0 duplicate(PunchingBag#0) PunchingBag#2 844 prontera,216,58,0 duplicate(PunchingBag#0) PunchingBag#3 844 prontera,224,58,0 duplicate(PunchingBag#0) PunchingBag#4 844 Edited May 21, 2017 by NakedWolf Quote
NakedWolf Posted May 21, 2017 Posted May 21, 2017 (edited) no no error's in console @Secrets sorry it was mistake your script works excellent i forgot to change the mob id p[.@dupid] = strmobinfo(4,1271); <<<<---over here as i changed it here " monster strnpcinfo(4),.@d[UNPC_X],.@d[UNPC_Y],"Punching Bag",1906,1,strnpcinfo(0)+"::OnMyMobDead"; Edited May 21, 2017 by NakedWolf it was my mistake 1 Quote
NakedWolf Posted July 2, 2017 Posted July 2, 2017 Add the NPC monster p[.@dupid] = strmobinfo(4,1906); <<<<---over here as i changed it here " monster strnpcinfo(4),.@d[UNPC_X],.@d[UNPC_Y],"Punching Bag",1906,1,strnpcinfo(0)+"::OnMyMobDead"; <<<----- and here Quote
AinsLord Posted September 21, 2017 Posted September 21, 2017 dummy disappear once mushroom event or disguise event started Quote
sprdosat Posted October 8, 2017 Posted October 8, 2017 After the last update of RAthena, it appeared. It helps Me solve. Quote
MagicalBalls Posted March 25, 2018 Posted March 25, 2018 Any help on I can't attack the punching bag? I put it on prontera Quote
Bolby91 Posted May 2, 2020 Posted May 2, 2020 hi why the punching bag looks like this to me if i change the NPCID i cannot be attacked. Quote
NakedWolf Posted May 3, 2020 Posted May 3, 2020 8 hours ago, Jholz27 said: hi why the punching bag looks like this to me if i change the NPCID i cannot be attacked. provide the script which you are using so some can check what the issue Quote
Bolby91 Posted May 3, 2020 Posted May 3, 2020 11 hours ago, NakedWolf said: provide the script which you are using so some can check what the issue sorry, I already solved it it's because its summoning the wrong ID Quote
Xellyehria Posted May 19, 2020 Posted May 19, 2020 4 hours ago, chatterboy said: they move around inmy server why ? maybe wrong mob mode. You need to use mob modes that doesn't move similar to plants. Try to download Sader's monster mode generator and create one that fits your punching bug Quote
Katakuri Posted June 13, 2020 Posted June 13, 2020 This is nice but it can be reproduce with different element like Fire, Earth, Water, Wind targets? Quote
legtoleg Posted June 13, 2020 Posted June 13, 2020 (edited) Good npc Edited June 13, 2020 by legtoleg Quote
Sikdope Posted September 17, 2020 Posted September 17, 2020 Hello bro can you help me how to make demi human and emperium type of punching bag thankyou so much! Quote
acacioleite92 Posted April 13, 2021 Posted April 13, 2021 On 9/17/2020 at 10:23 AM, Sikdope said: Hello bro can you help me how to make demi human and emperium type of punching bag thankyou so much! Error... Quote
amanikoko Posted February 19, 2022 Posted February 19, 2022 Hi there @Secrets not sure if you're still supporting this script, but i cant seems to make it work coz the cursor is always showing as NPC instead of the Attack-able cursor and it is un-clickable. No error appears on the console. any help on this would be greatly appreciated. Quote
Secrets Posted February 20, 2022 Author Posted February 20, 2022 16 hours ago, amanikoko said: -snip- Try changing the mob id to something else. Quote
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