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botka4aet

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Everything posted by botka4aet

  1. Где-то тут выкладывали прогу, которая из записи реплея копировала текст НПЦ Но для этого нужно было на реальном серевере записать реплей и поговорить со всеми нужными нпц
  2. https://github.com/rathena/rathena/blob/master/conf/battle/monster.conf
  3. I don't think, that we'll get this update soon
  4. dunno void clif_sellitem(struct map_session_data* sd, enum sellitem_filter_type type, int param[], bool discount) { case SFT_ID: if !(contains(param,sd->inventory.u.items_inventory[i].nameid) continue; break;
  5. sc_start <effect type>,<ticks>,<extra argument>{,<GID>};
  6. Open %AppData%\Roaming\GRF Editor\config.txt Change lines: [Application - Log any exceptions]=True [Application - Warning level]=0 And send log file after another error
  7. It's for old version Now just add permission to player
  8. Change Numbers in line #define PACKETVER "NUMBERS" for your client date
  9. Try to download old prontera version
  10. delitem .price_id,.price; switch(rand(3)) {
  11. I'm sure that it's wrong forum place https://rathena.org/board/forum/203-web/
  12. It`s 60%, no? First 20% and if with item - bonus 40%
  13. set .@valve,0; if (.@options & 1) .@valve++; if (.@options & 2) .@valve++; if (.@options & 4) .@valve++; mes .@valve;
  14. How do you add rental item to player? And how do you enchant it?
  15. > their content stolen from their servers Only sprites and maps Maps without scripts - nothing Sprites mostly bought from content creators About security - just use strong password. Just it Anyway, thx for sharing
  16. - clif_messagecolor(&sd->bl, color_table[COLOR_CYAN], output, false, SELF); + clif_messagecolor(&sd->bl, color_table[COLOR_CYAN], output, false, ALL_CLIENT);
  17. Sup Windows Server 2022 Amd Ryzen 4650ge with Vega - driver installed Open GL version according OpenGL Extensions Viewer - 1.1.0 Okay, after installing 3rd party OpenGL dll all works fine. Sorry to bother you
  18. 1.8.5.7 version - any model or map file System.NullReferenceException: in GRFEditor.OpenGL.WPF.OpenGLViewport._primary_Resize(Object sender, EventArgs e) in GRFEditor.OpenGL.WPF.OpenGLViewport._render()
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