botka4aet
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Everything posted by botka4aet
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Created Healing Item return as "Apple"
botka4aet replied to norightinfo's question in Scripting Support
According your info - you must change system/iteminfo.lua You have apple 501. Just change apple description in this file. If nothing changes - client get info from another place(dunno how) -
Instant JOB Class Changer Ex from Rune Knight to Warlock etc.
botka4aet replied to Karthikeyan's question in Script Requests
check items here Job_Changing: mes .npcname$; mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000."; -
Created Healing Item return as "Apple"
botka4aet replied to norightinfo's question in Scripting Support
You put lua in your grf with highest priority? Also check your current items at server side. If you have item with 2000001 - 100% client side problem. If you don't - well, you somehow broke item command. -
https://github.com/rathena/rathena/wiki/Custom-Mobs
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sql table - atcommandlog
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Well, you can have 100 gb base and it doesn't affect cpu in any way.
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How to remove single strip additional based chance dex
botka4aet replied to kalabasa's question in Source Requests
Remove + 2 * (sstatus->dex - tstatus->dex) It will ignore your and target dex- 1 reply
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change config file and locate pre-re file
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https://github.com/rathena/rathena/blob/0b8d80ba63afa5484c606466987107dc4e5b0b0e/conf/atcommands.yml#L168
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You store logs in txt file? 2021 year?
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Dude, if problems at sever side - there are only 3 emulator exe(login, map, char) and sql If problems at client side... Well, picklog is not a reason
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What exe cause this?
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Show your skill_db and skill_tree
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R>how to turn dragon breath skill to autocast while melee with chance
botka4aet replied to Emad's question in Source Support
No, it's not so easy: autospell - active skill, that add status. And if status active - you'll get autoskill But you need check - if you learned skill -
R>how to turn dragon breath skill to autocast while melee with chance
botka4aet replied to Emad's question in Source Support
github.com/rathena/rathena/blob/master/src/map/battle.cpp SC_AUTOSPELL - autospell from sage Just do same way -
Like asura to overpowered for woe - you can lower dmg or add cap for it. Or lower % for freeze Increase cd for frostjoke. Only 4 traps for traper Reason - make all jobs playable for WoE.
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add script Something like this if getmapxy(map,tx,ty) !=0 close; If x0<tx<x1 and y0<ty<y1 - potion effect else getitem id,1; - return used item
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Web Release: [Html] Simple Purple Website Responsive One-Page
botka4aet replied to Mihael's topic in Web Releases
https://rathena.org/board/topic/61408-php-simple-rathena-status-script/ -
if ( . @ map $ == "guild_vs1" && (BaseLevel <85 || BaseLevel> 115)) {
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npc that checks cells if there's already a player on that cell
botka4aet replied to celeron0134's question in Script Requests
quiz_02,238,379,5 script Healer NPC 811{ IF (getmapxy (" quiz_02 ", 237,378) != 0) { mes "-You too far from NPC and can't talk-"; close; } .cell = getareausers(" quiz_02 ", 237,378, 237,378); if(.cell > 1) { mes "wait a second, there's two of you standing on front of me"; close2; warp ( "quiz_02", 246,376 ) } else{ specialeffect2 EF_HEAL2; percentheal 100,100; close2; sleep2 60000; IF (getmapxy (" quiz_02 ", 237,378) = 0) { warp quiz_02 246,376; } } end; } -
npc that checks cells if there's already a player on that cell
botka4aet replied to celeron0134's question in Script Requests
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You must recompile server only if you change SRC files. So no, you don't
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npc that checks cells if there's already a player on that cell
botka4aet replied to celeron0134's question in Script Requests
If getmapxy("quiz_02",237,378){ warp ...... } -
https://github.com/rathena/rathena/blob/1e3d77785301df63939a2d1bafd4f97c2dc35f29/src/map/status.cpp#L2975
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Tool: dp2rathena - convert divine-pride data to rathena format
botka4aet replied to latios's topic in Third Party Releases
Create txt file with item id list - ids_to_convert.txt Execute dp2rathena item -f ids_to_convert.txt