- script GuidBuff::GuildBuff -1,{
if(getcastledata(strnpcinfo(2),1) == getcharid(2)){
percentheal 100,100;
skilleffect 34,0; sc_start SC_BLESSING,360000,10;
skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
switch ( basejob ) {
case Job_Alchemist: set .@spirit, 445; break;
case Job_Monk: set .@spirit, 447; break;
case Job_Star_Gladiator: set .@spirit, 448; break;
case Job_Sage: set .@spirit, 449; break;
case Job_Crusader: set .@spirit, 450; break;
case Job_SuperNovice: set .@spirit, 451; break;
case Job_Knight: set .@spirit, 452; break;
case Job_Wizard: set .@spirit, 453; break;
case Job_Priest: set .@spirit, 454; break;
case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
case Job_Rogue: set .@spirit, 456; break;
case Job_Assassin: set .@spirit, 457; break;
case Job_Blacksmith: set .@spirit, 458; break;
case Job_Hunter: set .@spirit, 460; break;
case Job_Soul_Linker: set .@spirit, 461; break;
default:
if ( upper == 1 && baselevel < 70 )
set .@spirit, 494;
}
if ( .@spirit ) {
sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
skilleffect .@spirit, 5;
}
}
end;
}
//add more duplicates here
aldeg_cas01,<x>,<y>,0 duplicate(GuildBuff) Guild Buff#aldeg_cas01 696
gefg_cas01,<x>,<y>,0 duplicate(GuildBuff) Guild Buff#gefg_cas01 696
payg_cas01,<x>,<y>,0 duplicate(GuildBuff) Guild Buff#payg_cas01 696
prtg_cas01,<x>,<y>,0 duplicate(GuildBuff) Guild Buff#prtg_cas01 696