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Akinari

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Everything posted by Akinari

  1. You could actually still stick with SVN, you can just use the GIT repo as the checkout. svn co https://github.com/rathena/rathena/trunk
  2. Since I see you're on windows, you can get tortoiseGIT (or a number of other programs) and clone the GIT repository located at https://github.com/rathena/rathena.git. This will give you the actual project we were out of, rather than the broken SVN project. Edit: My mistake. I didn't read the full issue. Since we've been having SVN problems I've just been hunting down all the topics people have been making. This doesn't particularly apply to you, but you should switch to GIT anyways.
  3. Switch to GIT. SVN is broken and will hopefully be dropped.
  4. This was implemented in r17228.
  5. I'm pretty sure just disabling the sc_start in skill.c will do what you want. Not sure what you've currently done to make it not work with the icon. Either: skill.c #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif To: #ifdef RENEWAL // sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif Or: status.c #ifdef RENEWAL set_sc( MO_EXTREMITYFIST , SC_EXTREMITYFIST2 , SI_EXTREMITYFIST , SCB_NONE ); #endif To: #ifdef RENEWAL set_sc( MO_EXTREMITYFIST , SC_EXTREMITYFIST2 , SI_BLANK , SCB_NONE ); #endif Untested, but should work.
  6. I was notified the old version no longer worked. There was a problem with sending scope variables to the function as it always grabbed a 0. Using character variables worked for me. New version uploaded.
  7. July/August Digest 2013 The following digest covers the month of July and August, 2013. Development Team @Flaid is now an Administrator. @Akinari is now Development Manager. @Xynvaroth is now a Core Developer. @Skorm has joined as Script Moderator. @Patskie has joined as Script Moderator. @KamiShi has joined as Graphics Moderator. @ToastOfDoom, @AnnieRuru, @Lemongrass have been moved to Community Contributors. Development Highlights Major updates:Made the move to GIT. (Topic 85124) Implemented src/custom folder for custom script and @ commands. (a4fdc72) Official Renewal battle support and major battle calculation engine refactoring. (f926d87, Topic 84568) Many 2011 skill adjustments and Renewal attack fixes. Huge updates to Renewal item database. (5f12351, 94c8a9c, 4a4fab0) Finished Port Malaya quests and instances. (695e832, 32b8d2e, e4e8566, a1adc15) Implemented Navigation System in Renewal guides. (6bed814) Updated Renewal EXP and re-added Pre-Renewal EXP support. (be95412) Added questlog support to many scripts (missing since 2009). (0202126) Enabled all official GM Management NPCs and added some missing ones. (5ab4d5e) Added tons of 2011-2013 Renewal changes in many scripts. Added inf3 to Skill DB. (a9b48ba, 8bd0985) Added Skill Damage Adjustment modification by @Lilith. (cd9a776) Implemented Renewal Item DB class update. (5f12351, Topic 86816) Renewal scripts:Implemented official kRO Novice Training Grounds (soon to be overwritten with Academy). (26036ef) Finished Renewal Izlude NPCs (excluding Academy) and duplicate maps (izlude_[a-d] and prt_fild08[a-d]). (d32e3c8, 11860e2) Implemented Old Glast Heim instance (by Ziu). (914dbda) Updated Izlude Arena with Renewal changes. (13b281b) Updated all 1st class training quests. (4589a4d) Updated Eden Quests 71-85. (4589a4d) Implemented other new scripts like Job Repair, Stone Change, Weapon/Shield Card Separation, etc.). Event scripts:Implemented 2011 RWC Golden Poring script. (ec00251) Implemented 2010 Easter script. (2981bac) Implemented Upgrade Weapon Enchants. (5debd8c) Other:Script style standardization (labels, cases, consants, headers, K&R). (bf68cce, fdd0fd1) Added client support for rank listings and many 2013 clients. (342745d) Enabled TravisCI automatic building. (fb74928) Misc. Stats During the period there were 104 commits.
  8. Ahh, you're right. And here I am the one who scripted that command. It'll be fixed soon. Thanks.
  9. You're right about the command always checking for player first, but a check for the second argument in the command is no good as the second argument can also contain a party ID, guild ID, or map name. I think (untested) the real fix would look like this. Index: src/map/script.c =================================================================== --- src/map/script.c (revision 17485) +++ src/map/script.c (working copy) @@ -12883,10 +12883,8 @@ *-------------------------------------------------------------------------*/ BUILDIN_FUNC(recovery) { - TBL_PC *sd = script_rid2sd(st); - + TBL_PC *sd; int map = 0, type = 0, revive = 1; - type = script_getnum(st,2); if(script_hasdata(st,4)) @@ -12896,6 +12894,8 @@ case 0: if(script_hasdata(st,3)) sd=map_charid2sd(script_getnum(st,3)); + else + sd = script_rid2sd(st); if(sd == NULL) //If we don't have sd by now, bail out return 0; recovery_sub(sd, revive); @@ -12915,8 +12915,10 @@ } if(script_hasdata(st,3)) p_id = script_getnum(st,3); - else + else { + sd = script_rid2sd(st); p_id = (sd)?sd->status.party_id:0; + } p = party_search(p_id); if(p == NULL) return 0; @@ -12943,8 +12945,10 @@ } if(script_hasdata(st,3)) g_id = script_getnum(st,3); - else + else { + sd = script_rid2sd(st); g_id = (sd)?sd->status.guild_id:0; + } g = guild_search(g_id); if(g == NULL) return 0; @@ -12959,8 +12963,10 @@ case 3: if(script_hasdata(st,3)) map = map_mapname2mapid(script_getstr(st,3)); - else + else { + sd = script_rid2sd(st); map = (sd)?sd->bl.m:0; //No sd and no map given - return + } if(map < 1) return 1; case 4: Also, something like this should have been posted in bug reports.
  10. This issue only occurs if you have custom items. Anyone who is using official DBs need not do anything.
  11. Do to the new set of developers we have, I feel this should be brought up again. Currently, Cydh is working on simply bringing Lillith's mod into the source. Before this is done, we should actually finish this discussion as a map zone database may be the way to go. Pros: Everything is in one place, rather than scattered throughout different files More versatility with the same DB (Lillith's mod for example) Cons: More processing time Breaks backwards compatibility Support for transition will need to be provided I am on the fence with this change, but I feel that with the work already completed (at least updating the diff shouldn't be that hard), changing over to this system is much less of a task than starting from scratch. Can we have some other developer input on this?
  12. It's been discussed and most of the developers are in favor of porting this modification over. Since it was planned to also do multi-client support in the future, this has been put on hold until a resolution is found.I have re-opened discussion on this to other developers and will post any updates.
  13. We here at rAthena believe that the users have the right to know what our team believes this project should be. rAthena Goals: Emulation AccuracyOur top priority of this project should be put towards creating an experience that matches that of the official servers. Right now, we are far from reaching that goal, but with focus on this particular issue, and with the help of people like you, we can close the gap between the official servers and ourselves. While this may never reach 100% accuracy due to constantly changing aspects in official servers, we could definitely do better than where we are right now. StabilityWhile we continue to fix bugs and add additional new content, it is extremely important that we remain focused on creating a project you can rely on to manage itself while you are away from your server. We want you to feel comfortable walking away knowing that you won't come back to a downed server. Resource ConsumptionCode speed and resource reduction should remain a lower priority as accuracy and stability are more important than saving some memory or process time. A successful project requires this understanding. Sometimes we may improve code that we come across during fixing other bugs or re-writing sections of code, but at this time, we should not focus on finding and fixing some of the more resource consuming portions of code. CustomizationWe're "core" developers. We develop a platform for people to build off of. Out of the box, we aim to maintain parity with AEGIS, and beyond that, we will provide tools and support (as long as it doesn't detract from the core!) for people aiming to customize beyond that. Anything our users make and wish to have added to the public source also needs to be approved and improved on an individual basis. If you're looking to start up a server project which follows the above principles, then rAthena is the project for you.
  14. Added addrid script command in 6572a9f. Updated first post.
  15. Can someone test what happens when you click my donate button and put in large numbers?

    1. DevilEvil

      DevilEvil

      /me puts -50€

      *runs with the stolen money*

    2. Kido

      Kido

      "you don't have enought money" D:!

  16. These suggestions are not possible with current clients. Once you send something to a client, it can't be modified later.
  17. Not anytime soon. We have many, many other bugs to get through first and haven't even begun implementing the other skills for 3rd jobs. Our main focus should be on emulation accuracy and stability before jumping into implementing new skills that will probably be changed a bunch of times before actually reaching mainstream servers.
  18. Version 1.0

    304 downloads

    I made this while taking a short break from the normal rAthena work I do. It works with the item bound system added a little over a month ago. You need to have revision 17351 or newer for this to work. It's mostly focused around guild binding as that was the original intention of the script but I then decided to support the other types. The other types are good simply because this allows players to bind items and log these in a separate NPC table by default. You could also disable unbinding (just remove the option in the switch) and make it a better form of security for users. Features: Allows users to bind items to their account, character, or guild Multiple configuration options to choose what item types to allow Automatically builds a menu list based on your configuration Configuration: OnInit: //* Configuration *\\ //Price .bindprice = 0; .unbindprice = 100000; //What to allow to be bound - Add as necessary //1 = Equipment - 2 = Consumables - 4 = Etc .allowbind = 1; //Log binds via NPC? .logbinds = 1; //Other stuff .boundtypes$[1] = "account"; .boundtypes$[2] = "guild"; .boundtypes$[4] = "character"; end; Please report any issues and feature requests. Thanks for downloading.
    Free
  19. File Name: Item Binding File Submitter: Akinari File Submitted: 20 Jul 2013 File Category: Utilities Content Author: Akinari I made this while taking a short break from the normal rAthena work I do. It works with the item bound system added a little over a month ago. You need to have revision 17351 or newer for this to work. It's mostly focused around guild binding as that was the original intention of the script but I then decided to support the other types. The other types are good simply because this allows players to bind items and log these in a separate NPC table by default. You could also disable unbinding (just remove the option in the switch) and make it a better form of security for users. Features: Allows users to bind items to their account, character, or guild Multiple configuration options to choose what item types to allow Automatically builds a menu list based on your configuration Configuration: OnInit: //* Configuration *\\ //Price .bindprice = 0; .unbindprice = 100000; //What to allow to be bound - Add as necessary //1 = Equipment - 2 = Consumables - 4 = Etc .allowbind = 1; //Log binds via NPC? .logbinds = 1; //Other stuff .boundtypes$[1] = "account"; .boundtypes$[2] = "guild"; .boundtypes$[4] = "character"; end; Please report any issues and feature requests. Thanks for downloading. Click here to download this file
  20. I've been using addrid for years myself and while I've seen the arguments of this being too processor intensive, it has never caused issues for me. Really it goes back to how the scripts are written. The added usefulness for custom scripts, especially event types, makes this an extremely powerful command and I would like to see this added into rAthena myself. Yes, that's a +1 from me.
  21. Status: Approved. [Euphy]
  22. This really shouldn't be a discussion anymore. There have been many man hours put into preserving pre-re throughout the renewal attack modification, so branching it out at this point would not only be a waste of time, but a disgrace to the one(s) who put all the time and effort into preserving pre-re the way it is now. If anyone feels this should remain an open suggestion, I will leave this open for the next day or 2 before rejecting it.
  23. Helvetica challenged me to a bug fix-off. Whoever gets the most bugs closed/fixed in the next month wins!

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