Jump to content

Akinari

Members
  • Posts

    247
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by Akinari

  1. Please keep in mind these skills were added with information that may not be accurate and is probably going to change over the course of the next 6-12 months. It is advised that you do not implement these skills on your server expecting then to be 100% accurate to kRO.
  2. 507f047 brings us the first round of skills for the new Rebellion class thanks to Cydh. All skill were worked on and added by him. ** Some attempts to support this job with its skills (as usable as good as I can, some of them are custom from limited info, maybe I miss some behaviors) ** Maybe some formulas, entries on skill_db, skill_require_db, skill_unit_db, and skill_cast_db are still custom ** Thank posters are on: (1) http://rathena.org/board/topic/85195-rebellion-class-released-on-kro-sakray/ (2) http://forums.irowiki.org/showthread.php?t=100131 ** Some notes: RL_RICHS_COIN, Rich's Coin RL_MASS_SPIRAL, Mass Spiral: Bleeding chance and additional damage still custom formula RL_BANISHING_BUSTER,Banishing Buster: Custom chance formula to remove buff/debuff RL_B_TRAP,Bind Trap: Even I updated my client and use original lua, I stil can't see the trap RL_FLICKER,Flicker RL_S_STORM,Shatter Storm: Custom formula for success rate RL_E_CHAIN,Eternal Chain RL_QD_SHOT,Quick Draw Shot RL_C_MARKER,Crimson Marker: Still doesn't show the icon of marked target on minimap (I don't know the packet for it) RL_FIREDANCE,Fire Dance: Not sure it's only 1 hit damage or works like Desperado (I saw someone's screenshot, it seem only deals 1 hit) RL_H_MINE,Howling Mine RL_P_ALTER,Platinum Alter RL_FALLEN_ANGEL,Fallen Angel RL_R_TRIP,Round Trip RL_FIRE_RAIN,Fire Rain: (1) This should able to remove ground target aroung its area, (2) And the splash area like a 'cone' (I imagined like someone uses gun then fire brutally to his/her front way) RL_HEAT_BARREL,Heat Barrel: Still custom formula, but I saw the damage is increased highly. RL_AM_BLAST,Anti-Material Blast: Custom formula for success chance RL_SLUGSHOT,Slug Shot: Custom formula for damage (I saw someone's screenshot, bullet with 120 weight can deals 100k damage) RL_HAMMER_OF_GOD,Hammer of God: If there is no enemy with SC_C_MARKER around the area, the skill Hammer of God animation won't displayed (maybe I missed something? I guess so) (I guess some lines and algorithm should be cleaner, cooler, and sexier. ) IMPORTANT for client side: You should have up-to-date grf files I used original lua files, I didn't use translated lua files that exist nowadays because I think they need to update their supports for Rebellion Some items for Rebellion Skill's requirement(s) aren't added yet Please report bugs appropriately and be sure that the bug is not related to LUA/LUB files as well as something we already know about (what's posted here). Thanks!
  3. Just a note to users. We will be doing a top 5 Pull Request submitter report with these digests from now on. We might be adding in a badge that you can earn for it as well.
  4. We've lost a lot of good people to the dreadful schooling and work system. We are looking for all kinds of help here at rAthena, so if you want to be a part of our team here, send us your application! You will not be turned down solely based on your skill level as a developer. If you have a willingness to learn, we have the will to teach. September/October Digest 2013 The following digest covers the month of September and October, 2013. Development Team @Antares is now a Core Developer. @Sanasol is now a Core Developer. @Xynvaroth is now a Global Moderator. has been moved to Community Contributor. @Aerie has been moved to Community Contributor. @Rytech has been moved to Community Contributor. @helvetica has been moved to Community Contributor. @Baalberith has been moved to Community Contributor. @DeadlySilence has been moved to Community Contributor. Development Highlights Major updates:Dropped separate SVN repository. We are moved to the new GIT repository. Many skill_db updates that allow for easier skill modification - 659cc57 Skill cooldown saving - 69b2829 Episode 14.3 skills update - 8a66d82 Rebellion support added - f056629 See Topic 89071 for more changes. Renewal scripts:Nothing to report. Event scripts:Nothing to report. Other:@autoloottype added - a487746 @dropall modified (Xantara) - 341da22 GIT Pull Stats During the period there were 14 Accepted Pull Requests (Top 5 is based on number, then first come first serve) @-SkittleNugget- - 4 Pull Requests @QQfoolsorellina - 2 Pull Requests @Toshiro - 1 Pull Request @miloeve - 1 Pull Request @nanakiwurtz - 1 Pull Request Misc. Stats During the period there were 59 Commits
  5. Name: Borf Badge: Innovator Reason: The all mapping god. No more to add. (browedit creator) Status: Approved [Akinari]
  6. Name: reigneil Badge: Bug tracker lvl 1 Reason: He contributed much to the bug tracker section with detailed reports, and solutions. Status: Approved [Akinari]
  7. As of f056629, we have added support for the 2013-08-07 client. This has become our main developer test client and therefore, will be the client we will officially support from here on out. It contains support for all of the current features either implemented or being worked on. Please report bugs in the bug tracker.
  8. We no longer support the old SVN repository. It has been dropped due to inability to maintain. Please move to the GIT repository, using either GIT or the SVN link provided on the GitHub site.
  9. We no longer support the old SVN link. There will be more updates which state this fact for those that have missed it. It is gone from the top bar for a reason. We will not only support our GIT repository. This is in the guide. git stash git pull --rebase git stash pop
  10. This was a closed topic in the Developer Forum as a rejected change based on the responses of developers. In general, you will never see this, but due to some recent suggestions, I've brought this topic out for extra discussion. http://rathena.org/board/topic/88512-merger-map-zone-database/ http://rathena.org/board/topic/88598-feature-of-hercules/
  11. Implemented at f056629. Remember, no support for actual skills yet.
  12. Name: Patskie Badge: Support Badge Reason: I have provided numerous support to the community ( esp. script section ) Status: Approved [Akinari] Name: Olrox Badge: Mapping lvl2 Reason: After receiving the lvl1 badge I released: 4 maps editions for free (prontera summer, winter, fall and spring) in addition of my other free maps I had before. I also added some free mapping tools in the downloads aswell. Status: Approved [Akinari] Name: Adel Badge: Helper lvl 1 Reason: She has been active in the graphics support and requests almost every day. Status: Approved [Akinari] Name: Olrox Badge: Helper lvl 1 Reason: I would like to apply for this one too, since I have been pretty active in the graphics support too as I also run a topic of my own tutorials. Status: Approved [Akinari] Name: K e o u g h Badge: Mapping lvl 1 Reason: He has released some free maps recently (one BG map, a prontera and another one) Status: Approved [Akinari]
  13. Version 1.1

    168 downloads

    Another quick package up of a small command I've had lying around for a long time. Grabs a random monster from one of the branch databases. Useful for hunter quests, disguise events, and anything else you can think of. Uses database stored in memory, so it's faster and more efficient than running SQL queries and doesn't require you to use SQL dbs for items and mobs. /*========================================== * Fetches a random mob_id * getrandmob(num,type); * * type: Where to fetch from: * 0: dead branch list * 1: poring list * 2: bloody branch list * num: Mob level to check against (0 = all) *------------------------------------------*/ To add, simply place the files into the src/custom folder. If you already use those files, add the new code into your existing populated files and do a clean make.
    Free
  14. File Name: Script Command: getrandmob() File Submitter: Akinari File Submitted: 23 Oct 2013 File Category: Source Modifications Content Author: Akinari Another quick package up of a small command I've had lying around for a long time. Grabs a random monster from one of the branch databases. Useful for hunter quests, disguise events, and anything else you can think of. Uses database stored in memory, so it's faster and more efficient than running SQL queries and doesn't require you to use SQL dbs for items and mobs. /*========================================== * Fetches a random mob_id * getrandmob(num,type); * * type: Where to fetch from: * 0: dead branch list * 1: poring list * 2: bloody branch list * num: Mob level to check against (0 = all) *------------------------------------------*/ To add, simply place the files into the src/custom folder. If you already use those files, add the new code into your existing populated files and do a clean make. Click here to download this file
  15. Part of the reason I released this was to show people this has existed for the last couple of months. Although the original concept was from brathena.
  16. 634 downloads

    This is a simple command I've had laying around for a long time, so I figured I'd package it up and send it out. Like the title states, this is like @storeall, except it will ignore equipped items. Meant for the adventurer on the go who needs a quick inventory cleanup when farming. To add it, simple place the files in the src/custom folder If you already use these files, then just copy in the code from these ones into your already populated files. Then do a clean make.
    Free
  17. File Name: @storeit - Store all Non-Equipped Items File Submitter: Akinari File Submitted: 23 Oct 2013 File Category: Source Modifications Content Author: Akinari, Sol This is a simple command I've had laying around for a long time, so I figured I'd package it up and send it out. Like the title states, this is like @storeall, except it will ignore equipped items. Meant for the adventurer on the go who needs a quick inventory cleanup when farming. To add it, simple place the files in the src/custom folder If you already use these files, then just copy in the code from these ones into your already populated files. Then do a clean make. Click here to download this file
  18. Status: Approved [Akinari].
  19. I'm currently in the process of testing 08-07-2013. This one, or later, is probably the best as our official support client as it has all the current features available, unless I'm missing something else.
  20. The command to call back your changes in your code is git stash pop If there are any conflicts, it will place points in the code where the conflict was and you can then manually resolve them.
  21. Just marking this as approved for the time being. If anyone wants to work on a port and provide a diff or a pull request that would make this process go that much faster.
×
×
  • Create New...