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Everything posted by Winz
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is it... the Ragnarok Online License Screen? it's set when you're diffing it
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lol, this is just a myth. if this trick was real, everyone would get max refine in no time. @Ego if not mistaken, it would be a tool that can send/edit certain packets that received by server i think. anyway, long long ago before I join eAthena. There do exist some tool that help to calculate the success rate, probably this doesnt exist anymore since the bug/exploit should be eliminated by gravity. But it works! that's how I got and sell +10 Wizardy Staffs (long ago) lol worked*
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well, according to your client.conf and the way stylist NPC reads the max variables, your current client.conf will restrict the NPC from reading the numbers higher than max. Then, you can use those restricted colors by using @haircolor, @hairstyle, @dye. (e.g: @hairstyle 32, @haircolor 297,etc) Unless the server restrict you to do that, then set the max to the larger number like 40, 300, 600 and change this on disguise: get this: setarray .@Styles[1], getbattleflag("max_cloth_color"), getbattleflag("max_hair_style"), getbattleflag("max_hair_color"); change to: setarray .@Styles[1],552,28,252; could be buggy tho.
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are you talking about something what we usually call as "Cheat"? if so, we are not here to serve you. if no, please elaborate more. refining is probably different, or the same on each servers. and is controlled by random chances. could be affected by luk, could be pure random. you need to ask the server ccreator. got a trick tho it's to have at least 5 items of them. make them +7 then, make one by one to +8 and so on if one equip breaks, enhance the highest + equipment. then, enhance the +8 until it broke down. and repeat the steps
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command @afk npc and start counting again scr to continue the command
Winz replied to Babyton's question in Scripting Support
Inside points.txt (the npc script) add this: OnInit: bindatcmd "test",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: specialeffect2 338; end; http://rathena.org/wiki/Bindatcmd -
hmm,, will be waited on bugtracker: http://rathena.org/board/tracker/
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I used 2011-03-15 with bunch of custom items, sprites and it works fine. I didn't modify lua for customs, except datainfo/accname.lu* and datainfo/accessoryid.lu*. the others are using num2itemname those txt,,
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*Noticed the word "Hercules"* Is this rAthena or Hercules?
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oh.. still a challenge for me. lol
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Requesting for certain monster drop items in specific map
Winz replied to Nero's question in Script Requests
umm, Continue this on PM? -
Requesting For IF A Specific MOB DIES ON SPECIFIC MONSTER
Winz replied to Nero's question in Script Requests
hmm, still NO. this script is made to work like this: if a Poring is killed at Prontera: - script sdfhrae -1,{ OnNpcKillEvent: if ((strcharinfo(3) == "prontera") && (killedrid == 1002)) { //sbd. in prontera, killed poring announce strcharinfo(0)+" of "+strcharinfo(2)+" has slain "+getmonsterinfo( killedrid,MOB_NAME )+" at "+strcharinfo(3),bc_all,0xFF0000"; end; } end; } more, to define multiple monsters killed in multiple maps: - script sdfhrae -1,{ OnNpcKillEvent: if (( (strcharinfo(3) == "prontera") || (strcharinfo(3) == "hugel") ) && ( (killedrid == 1002) || (killedrid == 1003) ) { //sbd. in prontera or hugel, killed poring or poporing? what's 1003? announce strcharinfo(0)+" of "+strcharinfo(2)+" has slain "+getmonsterinfo( killedrid,MOB_NAME )+" at "+strcharinfo(3),bc_all,0xFF0000"; end; } end; } -
As I observed, this NPC attaches to the player every time (like a wandering, wants-to-know-everything ghost). IDK if it's the correct way to do it or not. I suggest you use another script. If you're okay with this conditions: 1. Players who go AFK (stand / sit) for even more than 6 hours or more 2. Those players isn't vending nor chatting nor autotrade 3. current point can be check by @checkcash then here's one, made: http://rathena.org/board/topic/98661-hourly-points-system/ If you need to check the AFK.... this chunk of code may work: while (1) { getmapxy .@map$, .@x, .@y, 0; if ( .@x == .@afk_x && .@y == .@afk_y ) { .@afking4++; if ( .@afking == .afk ) { dispbottom "You have been AFK for 5 minutes. Hourly points won't be given anymore"; dispbottom "Please re-login to participate again"; end; } } else { .@afking = 0; .@afkinbio4_map$ = .@map$; .@afk_x = .@x; .@afk_y = .@y; } sleep2 .sleeploop; } end; OnInit: .sleeploop = 1000; // every 1 second .afk = 60*5; // loop 60 times of 1 second == 1 minute end;
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prontera,147,168,4 script Dumbledore 735,{ mes "Apa yang ingin kamu ketahui?"; menu "Pemegang Cashpoint terbanyak",L_CP,"Pemegang Zeny terbanyak",L_Zeny; L_CP: next; set .@nb, query_sql("SELECT account_id, value FROM `global_reg_value` WHERE str = '#CASHPOINTS' ORDER BY value DESC LIMIT 5;", .@accid, .@value); mes "Pemegang Cashpoint terbanyak: TOP 5"; for(set .@i,0; .@i <= .@nb; set .@i,.@i+1) mes .@i+1+". "+.@accid[.@i]+" ("+.@value[.@i]+")"; end; L_Zeny: next; set .@nb, query_sql("SELECT name, zeny FROM `char` ORDER BY zeny DESC LIMIT 5", .@name$, .@zeny); mes "Pemegang Zeny terbanyak: TOP 5"; for(set .@i,0; .@i <= .@nb; set .@i,.@i+1) mes .@i+1+". "+.@name$[.@i]+" ("+.@zeny[.@i]+")"; end; } limited to 5. Since #cashpoints is embedded to accountid, not char_id, then it can only show the account id. For some reasons, I'm not picking a random char's name from that account ID nor use the "login" from that accountid (security, privacy)
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seems a challenge for me. PM me!
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Requesting For IF A Specific MOB DIES ON SPECIFIC MONSTER
Winz replied to Nero's question in Script Requests
OnNPCKillEvent: if( killedrid == mob_id ) announce strcharinfo(0)+" of "+strcharinfo(2)+" has slain "+getmonsterinfo( killedrid,MOB_NAME )+" at "+strcharinfo(3),bc_all,0xFF0000"; end; more OnNPCKillEvent: if((killedrid == 1004 ) || (killedrid == 1005 ) || (killedrid == 1006 )) //those are fake monster ids announce strcharinfo(0)+" of "+strcharinfo(2)+" has slain "+getmonsterinfo( killedrid,MOB_NAME )+" at "+strcharinfo(3),bc_all,0xFF0000"; end; a mob dies on specific monster. is it like.. a bomb explodes on a bomb? a worm walks on a worm? (ew) such inception.... -
Requesting for certain monster drop items in specific map
Winz replied to Nero's question in Script Requests
Ermmm... This script look like can be usefull for bossnia script... Mark with specific map name and mob name with chance drop of something... Can it be done??..?? oh yeah! why don't I think about it? you can merge it with sth. like this: if (((strcharinfo(3) == "bossnia1" ) || (strcharinfo(3) == "bossnia2" ) ) && ((killedrid == 1002) || (killedrid == 1003)) { like.. you add and modify logically the IF statement. you can use it. Ermmm... This script look like can be usefull for bossnia script... Mark with specific map name and mob name with chance drop of something... Can it be done??..?? I think add random script THANK YOU VERY MUCH @WINZ Sure, no probs! -
bales balesan thread yg udh 2 thn umurnya dan TSnya ga tau kmana. lol SQL databasenya pake 000webhost ato afiliasinya ya? kalo iya, ya wajar ga bisa. free account cuma ngasih databasenya di akses scr lokal. maksud, kalo mau pake 000webhost, CP nya harus di masukin di file2nya 000webhost jg, ga bs dr tmpt lain. kalo mau dibuka SQL nya biar bs di conenct dr server lain, harus di upgrade ke premium ato apalah itulah
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http://rathena.org/wiki/Custom_Mobs read it slowly. if you open it and see (and say "GOD! THERE'S SO MUCH WORDS! MUCH WORDS! NOOO!") then you won't advance.
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Requesting for certain monster drop items in specific map
Winz replied to Nero's question in Script Requests
- script sdfhrae -1,{ OnNpcKillEvent: if ((strcharinfo(3) == "prontera") && (killedrid == 1002)) { //sbd. in prontera, killed poring getitem 607,1; end; } end; } -
smelled harmony... http://harmonize.it
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SPECIAL REQUEST: SIMPLE COIN GIVER EVERY X MINs
Winz replied to Buda Beads's question in Script Requests
To give coins: //===== Hourly Points Script ========================================= //===== By: ========================================================== //= GorthexTiger modified by Nibi modified again by Winz //==================================================================== - script hourlypoints -1,{ OnPCLoginEvent: addtimer .timer,"hourlypoints::OnPointGet"; end; OnPointGet: while(checkvending() >= 1 ) { sleep2 .delay; dispbottom set(.@mes$,"The loyalty reward event halted because you were vending."); } set #CASHPOINTS, #CASHPOINTS + .point_amt; dispbottom "You received "+.point_amt+" Cash points by staying in game for 5 minutes"; addtimer .timer,"hourlypoints::OnPointGet"; end; OnInit: set .timer, 1000*60*5; //Timer in milliseconds. set .point_amt, 10; //Normal points gained. set .delay, 1000; //Delay for idle re-check check. } To give items: //===== Hourly Points Script ========================================= //===== By: ========================================================== //= GorthexTiger modified by Nibi modified again by Winz //==================================================================== - script hourlypoints -1,{ OnPCLoginEvent: addtimer .timer,"hourlypoints::OnPointGet"; end; OnPointGet: while(checkvending() >= 1 ) { sleep2 .delay; dispbottom set(.@mes$,"The loyalty reward event halted because you were vending."); } getitem .itemid, .itemval; dispbottom "You received "+.itemval+" "+.itemid+" by staying in game for 5 minutes"; addtimer .timer,"hourlypoints::OnPointGet"; end; OnInit: set .timer, 1000*60*5; //Timer in milliseconds. set .itemid, 607; //Item ID to be given. set .itemval, 1; //Item value to be given. set .delay, 1000; //Delay for idle re-check check. } -
just do a quick replacing. open it using notepad++: press control + H Find: <press spaces 4 times> Replace: \t check "Extended", after "Normal" and before "Regular Expression" Replace all or this http://upaste.me/89c415618e38212a4
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If the VIP system is disabled, then the script runs, starting from line 104. And the changes I made above is after line 104. then, my changes should work for system with no VIP system. about the second question... you probably can refer to this: http://rathena.org/wiki/Monster and something like... onGarmDead: if ( rand( 2 ) ) { .@item_id = F_Rand( 501,502,503,504,505 ); getitem .@item_id,1; } put the item ids there, this makes the item goes straightly to the killer of that monster with 50% chance. if you want to give an item after a monster is killed, remove the rand(2) function
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hmm, "will get 1 in random 50% chance." what does it mean? anyway, made one that works this way: randoms, 0-26 (for 27 items) then randoms 0-1 (50% chance: will or not the player get it) - script candies -1,{ OnNPCKillEvent: setarray .items,7227,501,502,503,504,505,506; set .theitem, getarraysize(.items); set .dasitem, @items[@theitem]; if (rand(0,1) == 1) { getitem .items[rand(.theitem-1)],1; } end; } edit line 3 and write the 27 item IDs down.
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edit line 117: delitem 7227,1; <- the red one is the amount of TCG cards needed. edit line 130: mes "Come back when you have at least 1 TCG card."; <- NPC desc. edit line 107: if (Zeny > 4999) { <- the value of money needed. edit line 118: set Zeny, Zeny - 5000; <- the value of money needed, will be subtracted by this line of script. edit line 124: mes "Come back when you have at least 5,000 zeny."; <- NPC desc. //===== rAthena Script ======================================= //= Bossnia Warp NPCs //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Bossnia MVP event. //===== Additional Comments: ================================= //= 1.0 Converted from the official script. //= 1.1 Optimized. [Euphy] //= 1.2 Moved spawns and warps (by Masao) to this file. [Euphy] //= 1.3 Added VIP features. [Euphy] //============================================================ // Entrance NPCs //============================================================ prontera,132,125,4 script Bossnia Staff#1 908,{ mes "[Riss]"; mes "Hello?"; mes "I found some beautiful places"; mes "while I travelled all over the world."; mes "I am an adventurer."; mes "Haha~"; next; mes "[Riss]"; mes "What? My name is..."; mes "'Bossnia Staff'?? No no..."; mes "Well, my name is not so important."; mes "Sometimes you should be generous."; mes "No time for considering that kind of small stuff"; mes "when you have to concentrate on more important things."; next; mes "[Riss]"; mes "Hum... anyway I want to say... something.."; mes "While I was travelling through some places,"; mes "I found a really fearful place."; next; mes "[Riss]"; mes "Most of the time when you come to a place,"; mes "there is one strong and fearful monster."; mes "Isn't it?"; next; mes "[Riss]"; mes "But... but... in there..."; mes "There are lots of fearful and strong monsters in there..."; mes "That was really frightful."; next; mes "[Riss]"; mes "If I had reacted a bit later... a few seconds..."; mes "I might have been killed."; next; mes "[Riss]"; mes "What?"; mes "You want to go in there?"; mes "Oh~ Boy~ you didn't get me."; mes "In there......."; next; mes "[Riss]"; mes "Uh... you already know?"; mes "Although you know the place, you want to go in..."; mes "Good, I will send you there."; mes "But after you went there, don't hold"; // If the VIP system is enabled, players pay a Reset Stone for 5 entrances (with a choice of warps). // If it's disabled, players pay 5,000z per entrance. if (VIP_SCRIPT) { mes "a grudge against me. It'll cost you 1 Reset Stone for 5 access."; next; mes "[Riss]"; if (bossnia_event > 0) { set .@type,1; mes "Remaining access: "+bossnia_event; } else if (countitem(6320)) { set .@type,2; mes "Do you want to go?"; } else { mes "You don't have a ticket now....."; mes "So come to me again with a Reset Stone later."; close; } next; if(select("Enter:Leave") == 2) close; set .@i, select("First:Second:Third:Fourth"); switch(select("Warp 1:Warp 2:Warp 3:Warp 4")) { case 1: set .@x,31; set .@y,208; break; case 2: set .@x,31; set .@y,31; break; case 3: set .@x,208; set .@y,31; break; case 4: set .@x,208; set .@y,208; break; } if (.@type == 1) set bossnia_event, bossnia_event-1; else { delitem 6320,1; //Premium_Reset_Stone set bossnia_event,4; } specialeffect2 EF_MAXPOWER; warp "bossnia_0"+.@i,.@x,.@y; close; } else { mes "a grudge against me. Also it costs 5,000 zeny."; next; if (countitem(7227)){ if (Zeny > 4999) { mes "[Riss]"; mes "Would you really like to take the challenge?"; mes "Ok, just choose the course."; next; set .@i, select("First:Second:Third:Fourth"); mes "[Riss]"; mes "Take care, boy~"; mes "Don't hold a grudge against me."; close2; delitem 7227,1; set Zeny, Zeny - 5000; warp "bossnia_0"+.@i,rand(202,204),rand(202,204); end; } else { mes "[Riss]"; mes "You don't have enough money..."; mes "Come back when you have at least 5,000 zeny."; close; } } else { mes "[Riss]"; mes "You don't have enough TCG card..."; mes "Come back when you have at least 1 TCG card."; close; } } } geffen,124,169,4 duplicate(Bossnia Staff#1) Bossnia Staff#2 908 payon,165,150,4 duplicate(Bossnia Staff#1) Bossnia Staff#3 908 morocc,142,100,4 duplicate(Bossnia Staff#1) Bossnia Staff#4 908 lighthalzen,203,140,4 duplicate(Bossnia Staff#1) Bossnia Staff#5 908 rachel,132,144,4 duplicate(Bossnia Staff#1) Bossnia Staff#6 908 // Warp Portals //============================================================ bossnia_01,204,204,0 warp bossnia01 1,1,prontera,155,180 bossnia_02,204,204,0 warp bossnia02 1,1,prontera,155,180 bossnia_03,204,204,0 warp bossnia03 1,1,prontera,155,180 bossnia_04,204,204,0 warp bossnia04 1,1,prontera,155,180 // Monster Spawns //============================================================ //---------------------------------------------------------------------------- // bossnia_01 - Bossnia //---------------------------------------------------------------------------- bossnia_01,0,0,0,0 monster Garm 1252,5,7200000,0,1 bossnia_01,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_01,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_01,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 bossnia_01,0,0,0,0 monster Dracula 1389,5,1800000,0,1 bossnia_01,0,0,0,0 monster Drake 1112,10,1800000,0,1 bossnia_01,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_01,0,0,0,0 monster Maya 1147,10,1800000,0,1 bossnia_01,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_01,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 bossnia_01,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 bossnia_01,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_01,0,0,0,0 monster Atroce 1785,10,1800000,0,1 bossnia_01,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_01,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_01,0,0,0,0 monster Osiris 1038,10,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_01,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_01,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_01,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_01,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_01,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_01,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_01,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_01,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_01,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 bossnia_01,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_01,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_01,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 bossnia_01,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 bossnia_01,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 bossnia_01,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 bossnia_01,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 bossnia_01,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_01,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_01,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_01,142,61,1,1 monster Ifrit 1832,1,0,0,1 //---------------------------------------------------------------------------- // bossnia_02 - Bossnia //---------------------------------------------------------------------------- bossnia_02,0,0,0,0 monster Garm 1252,5,7200000,0,1 bossnia_02,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_02,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_02,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 bossnia_02,0,0,0,0 monster Dracula 1389,5,1800000,0,1 bossnia_02,0,0,0,0 monster Drake 1112,10,1800000,0,1 bossnia_02,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_02,0,0,0,0 monster Maya 1147,10,1800000,0,1 bossnia_02,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_02,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 bossnia_02,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 bossnia_02,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_02,0,0,0,0 monster Atroce 1785,10,1800000,0,1 bossnia_02,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_02,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_02,0,0,0,0 monster Osiris 1038,10,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_02,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_02,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_02,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_02,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_02,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_02,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_02,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_02,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_02,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 bossnia_02,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_02,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_02,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 bossnia_02,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 bossnia_02,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 bossnia_02,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 bossnia_02,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 bossnia_02,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_02,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_02,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_02,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_02,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_02,142,61,1,1 monster Ifrit 1832,1,0,0,1 //---------------------------------------------------------------------------- // bossnia_03 - Bossnia //---------------------------------------------------------------------------- bossnia_03,0,0,0,0 monster Garm 1252,5,7200000,0,1 bossnia_03,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_03,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_03,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 bossnia_03,0,0,0,0 monster Dracula 1389,5,1800000,0,1 bossnia_03,0,0,0,0 monster Drake 1112,10,1800000,0,1 bossnia_03,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_03,0,0,0,0 monster Maya 1147,10,1800000,0,1 bossnia_03,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_03,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 bossnia_03,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 bossnia_03,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_03,0,0,0,0 monster Atroce 1785,10,1800000,0,1 bossnia_03,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_03,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_03,0,0,0,0 monster Osiris 1038,10,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_03,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_03,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_03,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_03,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_03,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_03,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_03,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_03,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_03,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 bossnia_03,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_03,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_03,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 bossnia_03,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 bossnia_03,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 bossnia_03,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 bossnia_03,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 bossnia_03,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_03,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_03,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_03,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_03,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_03,142,61,1,1 monster Ifrit 1832,1,0,0,1 //---------------------------------------------------------------------------- // bossnia_04 - Bossnia //---------------------------------------------------------------------------- bossnia_04,0,0,0,0 monster Garm 1252,5,7200000,0,1 bossnia_04,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_04,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_04,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 bossnia_04,0,0,0,0 monster Dracula 1389,5,1800000,0,1 bossnia_04,0,0,0,0 monster Drake 1112,10,1800000,0,1 bossnia_04,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_04,0,0,0,0 monster Maya 1147,10,1800000,0,1 bossnia_04,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_04,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 bossnia_04,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 bossnia_04,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_04,0,0,0,0 monster Atroce 1785,10,1800000,0,1 bossnia_04,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_04,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_04,0,0,0,0 monster Osiris 1038,10,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_04,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_04,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_04,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_04,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_04,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_04,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_04,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_04,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_04,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 bossnia_04,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_04,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_04,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 bossnia_04,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 bossnia_04,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 bossnia_04,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 bossnia_04,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 bossnia_04,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_04,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_04,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_04,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_04,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_04,142,61,1,1 monster Ifrit 1832,1,0,0,1 second question: probably... change monsters, duplicate with unique name, change monster.txt