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Everything posted by Arcenciel
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You already have this topic: http://rathena.org/b...68684-job-name/ Please do not post duplicate topics. You're gonna get the same answer regardless of how you ask cause it's the same question.
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Complaining here isn't gonna do anything. Just sit tight and wait.
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You're doing it wrong. Read this: http://rathena.org/board/topic/68596-if-speaked-with/#entry126069
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A lot of people have requested their scripts be automated around here. Use the search function.
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That source edit has been asked numerous times before. Search through the Source Forum or in the archived eAthena.
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If you want each NPC to only work once, you need to use a different variable for each one. For the first npc you can have talk1, next npc talk2, so on and so forth.
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You need to use variables and if check statements http://rathena.org/wiki/Variables At the end of the first npc conversation add something like set spoken, 1; This might be worth reading as well : http://rathena.org/wiki/Basic_Scripting#Conditions.2C_Variables.2C_and_Set Before the start of the second npc add if ( spoken == 1 ) { blah blah blah }
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You are indeed right however if Beret edits it like this set #vipfree,1; close; instead of close2; set #vipfree,1; end; Beret would have one less line of script, which is the point Euphy is trying to make.
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Yes, you can. But no one is gonna go through all the scripts and add sleep2 after every mes... But maybe it can be coded into the source to add sleep2 after every mes?
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Actually... hyrule,190,214,5 script Anne Curtis 465,{ if( pudge ) { warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to Pain's Six Paths Dungeon!!",bc_all; end; } if( countitem(6048) >= 20 && countitem(7078) >= 5 && countitem(6153) >= 1000) { delitem 6048,20; delitem 7078,5; delitem 6153,1000; set pudge, 1; warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to !!",bc_all; } else { warp "dicastes01",210,168; dispbottom "ee"; } end; OnInit: if (isnight()) { disablenpc "Anne Curtis";} end; } You need to add two OnClocks depending on when night and day begins. For the OnClock at night, disable the npc. For the OnClock at day, enable the npc.
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hyrule,190,214,5 script Anne Curtis 465,{ if( pudge ) { warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to Pain's Six Paths Dungeon!!",bc_all; end; } if( countitem(6048) >= 20 && countitem(7078) >= 5 && countitem(6153) >= 1000) { delitem 6048,20; delitem 7078,5; delitem 6153,1000; set pudge, 1; warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to !!",bc_all; } else { warp "dicastes01",210,168; dispbottom "ee"; } end; OnInit: disablenpc "Anne Curtis"; end; OnClock0600: OnClock1800: enablenpc "Anne Curtis"; end; } Did not test that at all corrected what I can tell was wrong without testing.
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Topic reopened as per CybeR's request.
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Would love to see new script commands for this new dungeon mode.
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I'm not quite sure how to trigger a script to all players in a map. I haven't done that before. Maybe someone else knows how to?
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You can create an NPC where a GM can input the name of the guild then the members of that guild can just talk to that NPC to get the item.
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Paste your script. Emistry's code should have worked.
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Why complicate something that is simple? It's counter-intuitive.
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@Emistry: Oh thanks! Moving this topic to source request.
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Need help on my Crazy Chicken Event...
Arcenciel replied to Ragnar Lothbrok's question in Script Requests
Not that I'm aware off without testing. -
It's an interesting proposal. Tad bit condescending but think that can be worked on.
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Oh so this is where those reports came from. The ones you reported as Client Tools are indeed client tools however our Client Tools section is dedicated to Client Tools uploaded via the Download System. So...yeah...
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Need help on my Crazy Chicken Event...
Arcenciel replied to Ragnar Lothbrok's question in Script Requests
*nude; This command will unequip anything equipped on the invoking character. Add that in your script. -
There's no script command for storing specific items into the storage.