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xRyusuke

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  1. Hi, if I want to have more than 1 required item and randomly give reward of certain crap and some good item? how should I do it? Thanks
  2. I am having problem with this, it will allow player to use it to random warp inside building and guild castles. Any way to solve it?
  3. Can you tell me in detail? My map is already displaying as new Izlude and if i am not mistaken, the files are already in KRO data.grf?(izlude.rsw, izlude.gat, izlude.gnd) P.S: I can enter izlude and walk around, just that it will often error/crash when I first warp to izlude.
  4. Bump, I am also looking for Duneyrr Helm Sprite
  5. I found izlude.rsw, izlude.gat, izlude.gnd along with izlude_a.rsw, izlude_a.gat, izlude_a.gnd, izlude_b.rsw, izlude_b.gat, izlude_c.gnd, izlude_d.rsw, izlude_d.gat, izlude_d.gnd, izlude_in.rsw, izlude_in.gat, izlude_in.gnd. I removed them all, but I still error when I first enter izlude. I even tried removing anything related to izlude in my server grf such as /data/model/izlude folder Any idea?
  6. I am using v1.7 which is suppose to be the latest or did you updated the fix without changing the version?
  7. Hi, Not sure if i should ask here, if I shouldn't please let me know. Anyway, I am having problem with goblin invasion v1.7, if the last or previous batch of goblin was not cleared, it will keep spawning more on the next invasion, making the goblin almost unlimited and impossible for players to kill. I am thinking that maybe some where before the game start, the npc should kill all monster or end the previous invasion first before proceeding to spawn and start the next round. Can you check on this? Thanks Edited I think the script got check, but some how something went wrong and it will spawn a lot goblin, when a player kills it, it counts for example : [-3/250], and I cant click on the npc of goblin invasion itself.
  8. I am using your woe controller Euphy. Should I enable the.@Castles$[0] array? Thanks
  9. Used to have this script, if not mistaken its done by emistry. What this script do is that it will block player from entering the castle map if its not during WOE time for that castle if that castle is not occupied. If its occupied it will not block player from entering even if its not WOE time. This is to prevent player from entering castle and hitting EMPERIUM during non woe time for non-occupied castle
  10. I am suspecting that as well. I am not sure how to check or confirm, any way to prevent that?
  11. I am using the latest KRO, last updated/patched on November 2012. The Izlude map does not show abnormality as its displaying the new Izlude map without problem. But some of the players constant get error and crash during their first visit to izlude, but after the re-login it will be fine. I did some searching, but all I find is problem with old and new izlude mix only, does not describe my problem. Anyone knows a way to completely fix this problem? Or any known cause of this?
  12. I am sorry, but i cant follow, which file should I edit and add in that code?
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