Actually...
hyrule,190,214,5 script Anne Curtis 465,{
if( pudge ) {
warp "dewata",232,53;
announce " "+strcharinfo(0)+": has been warped to Pain's Six Paths Dungeon!!",bc_all;
end;
}
if( countitem(6048) >= 20 && countitem(7078) >= 5 && countitem(6153) >= 1000) {
delitem 6048,20;
delitem 7078,5;
delitem 6153,1000;
set pudge, 1;
warp "dewata",232,53;
announce " "+strcharinfo(0)+": has been warped to !!",bc_all;
} else {
warp "dicastes01",210,168;
dispbottom "ee";
}
end;
OnInit:
if (isnight()) { disablenpc "Anne Curtis";}
end;
}
You need to add two OnClocks depending on when night and day begins. For the OnClock at night, disable the npc. For the OnClock at day, enable the npc.