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WhiteEagle

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Everything posted by WhiteEagle

  1. The big problem I've found is that if you had too many variables in the item_randomopt_group.txt, nothing was detected after a certain amount. To solve this with the random value, I run it via a script. if (killedrid == .@mobid[.@m]) { setarray .@shoes$[0],RDMOPT_VAR_STRAMOUNT,RDMOPT_VAR_AGIAMOUNT,RDMOPT_VAR_VITAMOUNT,RDMOPT_VAR_INTAMOUNT,RDMOPT_VAR_DEXAMOUNT,RDMOPT_VAR_LUKAMOUNT; setarray .@shoes2$[0],RDMOPT_VAR_HPACCELERATION,RDMOPT_VAR_SPACCELERATION,RDMOPT_VAR_AVOIDSUCCESSVALUE,RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE,RDMOPT_VAR_CRITICALSUCCESSVALUE,RDMOPT_VAR_ITEMDEFPOWER,RDMOPT_VAR_MDEFPOWER; setarray .@shoes3$[0],RDMOPT_VAR_MAXHPPERCENT,RDMOPT_VAR_MAXSPPERCENT,RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING,RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD,RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL,RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT,RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT,RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS,RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL,RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL,RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON,RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING,RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD,RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL,RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT,RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT,RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS,RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL,RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL,RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON; setarray .@shoes4$[0],RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL,RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS,RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL,RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS,RDMOPT_VAR_ITEMDEFPOWER,RDMOPT_VAR_MDEFPOWER; setarray .@OptID[0],.@shoes$[.@i],.@shoes2$[.@i2]; setarray .@OptVal[0],1+rand(0,2),1+rand(0,9); setarray .@OptParam[0],0; makeitem3 2404,1,.@map$,.@x,.@y,0,0,0,0,0,0,0,.@OptID,.@OptVal,.@OptParam; end;
  2. Thanks for your reply. Does iRO not have that in Prontera? Well, then I have to do that as npc. Thank you for your time.
  3. I know how I do it via NPC, but not via the shop. So can anyone please tell me how it is possible to insert a "very very strong fire claymore" in a npc shop like this:
  4. Thanks for your freebies Haziel, I like your work.
  5. Does anyone know if or how its possible to increase the Skill-Range from Meteor Storm ?
  6. Something like this. OnInit: setarray .@mobid[0],1039,1272,1583; set .@m,(getarraysize(.@mobid)); end; if (killedrid == .@mobid[.@m]) { getmapxy(.@map$,.@x,.@y,UNITTYPE_PC); monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1; end; } or gl_chyard,0,0,0,0 boss_monster Dark Lord 1272,1,3600000,600000,RandomMvP::OnMvPKill - script RandomMvP -1,{ end; OnMvPKill: getmapxy(.@map$,.@x,.@y,UNITTYPE_PC); monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1; end; }
  7. I am aware of that, but then they will also be overwritten. Almost every player runs with TOP, MID, BOTTOm headgear. :/
  8. Yea... that is my problem. Your Valkyrie Helm is in your afk status not displayed, only the AFK HAT. I want to display both. In your excample, the Valkyrie Helm and the AFK HAT.
  9. changelook over npc and command does the same. Excample what I want: - ORIGINAL I've equiped a Boy's Cap and I''m afk now.... changelook will now overwrite my Boy's Cap with the AFK HAT (471). - CUSTOM FUNCTION I've equiped a Boy's Cap and I'm afk now, changelook Display now the AFK HAT and my Boy's Cap is still displayed too.
  10. Yea right. I wrote an afk script, which checks if a player is afk. Like @afk but without using a command or using the autotrade function. changelook LOOK_HEAD_TOP,471;
  11. Hey, Is there a way to use "changelook" without changing the original headgear?
  12. Full path: data\luafiles514\lua files\stateicon\ Client Date: 2018-02-07 status.cpp Blessing: Weight:
  13. I have already tested that. Only the description of the time display is removed.
  14. Hey, All works perfect, but I don't want to have the timer. Anyone an idea to add the Pneuma Status Icon without a timer? stateiconinfo.lub stateiconimginfo.lub efstids.lub
  15. Hm... 2018-01-24 Client give me the error: rejected from Server (30) Same with 2017-09-20. Any a idea to fix this?
  16. Problem solved. Used the original mob_avail.txt and not the one in Import. Don't know why it don't work from Import Folder.
  17. For character sprites, the heads are not displayed. 3950,0,1,7,6,1243,0,15,0,0,0 Here is the error, but all files are available.
  18. Can someone give me a code, that ruwach guild members are not revealed? Thanks.
  19. You need to look into System/Towninfo.lub or data/luafiles514/luafiles/signboardlist.lub and search for the coordinates and then remove it
  20. Ah ok. I think that is useable. Profs don't need to know the hp bar of partymembers. I'm rly bad in src, but I'll try to make a custom atcommand for this :/ Thanks Nitrous^^
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