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WhiteEagle

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Everything posted by WhiteEagle

  1. Ah okay. Sad. Thanks for your Reply.
  2. Hey, does anyone know how to use this or get this working?
  3. Mkay. Yea that's sad. But thanks for your Reply.
  4. I've test it out, but found no way to add more items as one. Sorry.
  5. Here, that's the structure: IconName = "ico_nq.bmp", // Normal Quest IconName = "ico_nj.bmp", // Job Quest IconName = "ico_gq.bmp", // Guide Quest [1238] = { Title = "Shop guide", IconName = "ico_nq.bmp", Description = { "The first quest. Experience about the use of shop. After buying one Red Potion, report to Leonie.", }, Summary = "Talk to Leonie", NpcSpr = "4_M_THAIONGBAK", NpcNavi = "com_d02_i", NpcPosX = 241, NpcPosY = 255, RewardEXP = "4300000", RewardJEXP = "2800000", RewardItemList = { { ItemID = 501, ItemNum = 1 }} },
  6. Ok, well. The problem is, that OngoingQuestInfoList don't Support Monster.
  7. Got it to work, let me test out to add a Monster.
  8. You can try this : RewardEXP = "1000", RewardJEXP = "1000", RewardITEM = "512", May I ask where you found the translated quest info?
  9. I would like to know what options are available to have npcs in several languages. I know this way, but how do I do that with menus? if (#langtype == 3) { mes "Möchtest du das 'Trainingsgelände' überspringen und direkt nach Yesenia gehen oder eins der Trainingsgelände nutzten?";} if (#langtype == 0) { mes "Do you want to skip the 'Trainings Ground' and go straight to Yesenia or use one of the training grounds?";} I found only this solution: switch(select( (#langtype == 3)? Ja, bitte.": Yes, please." Is there perhaps a way how to connect 2 servers. Example: rathena1 (english) and rathena2 (german) are connected, and via clientinfo you log in via the english or german server? Hope you can help me to find out what is the best way (easiest way) Thanks
  10. Wow nice thanks. I'll test it. Feedback: Works perfect. Thanks mate~
  11. Is there a way to make the soundeffect play on the whole Server? Like this, but without enter every map. *soundeffectall "<effect filename>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>}; Would be nice for announcements~
  12. How can I switch between different languages via clientinfo.xml and that the appropriate iteminfo.lub is taken?
  13. Hey, I want to have a 100% autoloot on my server, but not that you have to do without it completely. Therefore I would like to insert autoloottype, but you can insert all types at the same time and thus come back to 100% autoloot. Can someone please rewrite me autolootype that you can have only one type at the same time? Thanks in advance
  14. The big problem I've found is that if you had too many variables in the item_randomopt_group.txt, nothing was detected after a certain amount. To solve this with the random value, I run it via a script. if (killedrid == .@mobid[.@m]) { setarray .@shoes$[0],RDMOPT_VAR_STRAMOUNT,RDMOPT_VAR_AGIAMOUNT,RDMOPT_VAR_VITAMOUNT,RDMOPT_VAR_INTAMOUNT,RDMOPT_VAR_DEXAMOUNT,RDMOPT_VAR_LUKAMOUNT; setarray .@shoes2$[0],RDMOPT_VAR_HPACCELERATION,RDMOPT_VAR_SPACCELERATION,RDMOPT_VAR_AVOIDSUCCESSVALUE,RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE,RDMOPT_VAR_CRITICALSUCCESSVALUE,RDMOPT_VAR_ITEMDEFPOWER,RDMOPT_VAR_MDEFPOWER; setarray .@shoes3$[0],RDMOPT_VAR_MAXHPPERCENT,RDMOPT_VAR_MAXSPPERCENT,RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING,RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD,RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL,RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT,RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT,RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS,RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL,RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL,RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON,RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING,RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD,RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL,RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT,RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT,RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS,RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL,RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL,RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON; setarray .@shoes4$[0],RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL,RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS,RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL,RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS,RDMOPT_VAR_ITEMDEFPOWER,RDMOPT_VAR_MDEFPOWER; setarray .@OptID[0],.@shoes$[.@i],.@shoes2$[.@i2]; setarray .@OptVal[0],1+rand(0,2),1+rand(0,9); setarray .@OptParam[0],0; makeitem3 2404,1,.@map$,.@x,.@y,0,0,0,0,0,0,0,.@OptID,.@OptVal,.@OptParam; end;
  15. Thanks for your reply. Does iRO not have that in Prontera? Well, then I have to do that as npc. Thank you for your time.
  16. I know how I do it via NPC, but not via the shop. So can anyone please tell me how it is possible to insert a "very very strong fire claymore" in a npc shop like this:
  17. Thanks for your freebies Haziel, I like your work.
  18. Does anyone know if or how its possible to increase the Skill-Range from Meteor Storm ?
  19. Something like this. OnInit: setarray .@mobid[0],1039,1272,1583; set .@m,(getarraysize(.@mobid)); end; if (killedrid == .@mobid[.@m]) { getmapxy(.@map$,.@x,.@y,UNITTYPE_PC); monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1; end; } or gl_chyard,0,0,0,0 boss_monster Dark Lord 1272,1,3600000,600000,RandomMvP::OnMvPKill - script RandomMvP -1,{ end; OnMvPKill: getmapxy(.@map$,.@x,.@y,UNITTYPE_PC); monster .@map$,.@x+rand(1,9),.@y+rand(1,9),"Poring",1002,1; end; }
  20. I am aware of that, but then they will also be overwritten. Almost every player runs with TOP, MID, BOTTOm headgear. :/
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