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xVaan

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Everything posted by xVaan

  1. https://github.com/rathena/rathena
  2. I recommend you to download IE 11. W7 users will experiencie issues if they don't have installed IE 11.
  3. Try this https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L7384
  4. This could be done if the patcher allows the user to download a specific .THOR file by pressing a button on the UI. Like "Press Here to get 4K Textures" > Patcher downloads 4KTextures.thor> Patcher applies the changes into the GRF.
  5. OnClock2000: setbattleflag("bone_drop",1); end; OnClock2300: setbattleflag("bone_drop",0); end;
  6. This is related to Show emblem hover for BG. Are you using this modified RagExe? 2018-06-21aRagexeRE Client - Modified - Client Tools - rAthena If the answer is yes, try to using another client. 4144 Nemo already fixed the mentioned patch.
  7. As @Litro Endemic explained. The possibility of download optional patches from a custom plist.txt
  8. It's possible to download and patch an specific file through a UI Button?
  9. @x13th History > Game Login Log isn't showing any results. Same issue should be affecting ServiceDesk (Not tested yet)
  10. No te lo recomiendo, lo mejor que puedes hacer es contratar un VPS básico (no más de 10 US$ mensuales), y montar tu servidor allí, además es mucho más fácil modificarlo si no eres el único desarrollador.
  11. You need to make a dynamic shop NPC. https://github.com/rathena/rathena/blob/master/doc/sample/npc_dynamic_shop.txt
  12. https://rathena.org/board/topic/61862-guide-spriting-101-creating-a-sprite-and-act-file/
  13. Version 1.0 and 1.1 are the same. I suggest you to add a check in OnTouch flag. I also suggest you to add a way to refresh the view of the player when a variable is changed, otherwise the NPC won't disappear when check_can_see is false. You could play around clif_getareachar_unit and clif_clearunit_single. Edit: Nice work by the way!
  14. Pre-requisites have always been in skill_tree.txt.
  15. Did you read the answers? # Requires: List of requirements to cast the skill. (Optional) # HpCost: HP required to cast. (Default: 0) # - Level Skill level. # Amount HP required at specific skill level. # SpCost: SP required to cast. (Default: 0) # - Level Skill level. # Amount SP required at specific skill level. # HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0) # - Level Skill level. # Amount HP rate required at specific skill level. # SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0) # - Level Skill level. # Amount SP rate required at specific skill level. # MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0) # - Level Skill level. # Amount Maximum HP trigger required at specific skill level. # ZenyCost: Zeny required to cast. (Default: 0) # - Level Skill level. # Amount Zeny required at specific skill level. # Weapon: Weapon required to cast. (Default: All) # Ammo: Ammo required to cast. (Default: None) # AmmoAmount: Ammo amount required to cast. (Default: 0) # - Level Skill level. # Amount Ammo amount required at specific skill level. # State Special state required to cast. (Default: None) # Status: Status change required to cast. (Default: nullptr) # SphereCost: Spirit sphere required to cast. (Default: 0) # - Level Skill level. # Amount Spirit sphere required at specific skill level. # ItemCost: Item required to cast. (Default: 0) # - Item Item name. # Amount Item amount. # Equipment: Equipped item required to cast. (Default: nullptr)
  16. registerPatch( 28, "IncreaseViewID", "Increase Headgear ViewID", "Data", 0, "Shinryo", "Increases the limit for the headgear ViewIDs from 2000 to User Defined value (max 32000)", false);
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