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Everything posted by icabit
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Have you encounter any glitch that can be exploit? Like can be spammed to avoid getting hit? Ty your encountering that cause when u use @aura its like using @refresh if ever i implement it in game i wont let the players use it ill make an npc(like aura stylist) or a different concept for it xD (like achievement system[dunno where to get 1 but ill make my own soon] + aurasystem[this one] + extrabonuses system[lilith])
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How do you add a custom item in 2012-04-10a client?
icabit replied to iankasai's question in Graphics Support
http://rathena.org/board/files/file/2738-icabits-item-builder/ check the video guide attached to it hope it helps note in the video im using cskroption not iteminfo. my client is also reading data folder 1st before grf my method is a shortcut though better learn the basics from the post of mootie then if you wanna add custom items by bulk in mins then you can use my builder -
thank you also for providing us this it works perfectly! and since it reads an item script there is no need to specify per class bonus since you can do it via item script well i its my lucky debug though xD after i tested everything i found out that map crash only happens in +20 lvl 4 weapon so i guessed something is lacking so i tried putting +1 in status.h then compiled luckily it worked
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to answer your question its a no. i wanted to put custom aura in the client(which i can download from almost anywhere xD) i will trigger them via script using @effect xD i need it for my custom armor. cause im planning to make an effect while your wearing it :> since i plan on making tiers for my armor sets. like fighters armor, warriors armor, captains armor, hero's armor my sample is right bellow but i doesn't say anything about the tier but lets say that is the item for hero's armor you may try it its cool(note the effect doesn't show when you turn off effect in the game- i think you already know this though xD) item_db2 31100,customsample,customsample,5,5,0,10,,10,,1,0xFFFFFFFF,7,2,4,,1,1,10,{},{ callfunc "auragg"; },{ callfunc "auragg1"; } create a function script function script auragg {// triggers when equipping your item set aura,1; freeloop(1); while (aura==1) {//reason for looping this due to players who can't see them while they load to the map. you can test it via dual log while the other one is using the item with effect. then use another character to view him @refresh or load to that map and check that character with the aura. his aura disappears if you remove the loop cause some effects just last for a second or so. specialeffect2 125;// see effect_list for this sleep2 1000; } freeloop(0); } function script auragg1 {// triggers when unequipping your item set aura,0; // this will turn off the current effect you are looping }
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answers 1. a. use instance system b. mapflag restrictions or ondiepcevent c. your question/request doesn't make sense cause of b you said in b "cant use skill ressu" so why do we to put delay on resu? when you can't use them ~_~ 2. a b c = you can do them via script overall you just need to script
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http://rathena.org/wiki/Instancing so i guess its possible
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probably your missing some files that crash probably caused by a sprite error double check if you have the files in your grf/data folder
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works great! even with @go
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Ghost's Scripts [Latest: Ghost's PvP System v1.3]
icabit replied to Ghost's topic in Script Collections
try this http://rathena.org/board/topic/77234-ghosts-pvp-system-icabit-modificationlooking-for-bugs/ -
Players won't enter in the Following Coordinates
icabit replied to Drakkus's question in Script Requests
refer to this topic might help you out http://rathena.org/board/topic/58805-setcell-cell-notwalkable/ http://rathena.org/wiki/Setcell -
{ if(getrefine()>=10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",10; } else { bonus2 bSkillAtk,"KN_BOWLINGBASH",5; }; },{},{}
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works well +1 and im really sorry for what have happened. . . i dunno if its only happening to me the rest is good except for this i get mapcrash with +20 lvl 4 weapon fixed:
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Can't find the Item that gives one of the many items.
icabit replied to Meister's question in Scripting Support
Thou this is solved. I just have questions. Isn't it it set .@setquantity is uselesS? because at getitem you have set it to 1? also. How to add percentage for each? ya i forgot about that one replace it with getitem .@item[rand(getarraysize(.@item))],.@quantity; replace your npc with this This work. What if I each item has different quantity? I'll just remove .@quantity and replace it right? yes you just need to manually put them -
percect dodge capped now fixed
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Ragnarok Anti-Hack Project ( Under Development )
icabit replied to Leinadz's question in Client-side Support
+1 to topic a must follow -
you don't get what i mean from the title itself says "add special effect sprites"not script @_@ i mean i got a custom effect sprite i wanna implement it in game
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sorry for bothering now fixed
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just like as the topic says xD by default the def increase i get is +2 i wanted to make it to +1
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i wondering how can i do this the one being showed in @effect
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OnHour21: mapwarp "src_map", "dst_map", x, y;
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remove it from your grf or data folder or data.ini(will vary on how you installed/put them) i guess your the one who applied it so you should know how to remove them
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Kill notification (chat box only not broadcast)
icabit replied to hyuna's question in Script Requests
- script fghk -1,{ OnPCKillEvent: dispbottom "You killed "+ rid2name(killedrid) ; end; OnPCDIeEvent: dispbottom "You have been killed by "+ rid2name(killerrid) ; end; }