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About Ichigo

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    Santa Poring
  • Birthday 08/23/1982

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  1. Hi. I have noticed that quest quest that have a specific time to finish does not work ... they are reset instantly. Does anyone know why it is? For example: 15115,00:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Brides and Jays" switch(checkquest(15115,PLAYTIME)){ case -1: classchange( 10035, "Jays#illusionfrozen", bc_self ); classchange( 10036, "Brides#illusionfrozen", bc_self ); break; case 0: case 1: classchange( HIDDEN_WARP_NPC, "Jays#illusionfrozen", bc_self ); classchange( HIDDEN_WARP_NPC, "Brides#illusionfrozen", bc_self ); break; case 2: erasequest 15115; set IllusionFrozen,0; classchange( 10035, "Jays#illusionfrozen", bc_self ); classchange( 10036, "Brides#illusionfrozen", bc_self ); break; }
  2. It is for the illusion of frozen, when you have to eliminate Brides and Jays as mob, according to which server I have seen that they do, and they are not instance maps.
  3. Hi. Is there any way that a monster can only be seen and attacked by a single user? Basically it is exclusive for him. I want to make a quest that you have to kill a mob, but that no other player can kill it without needing to restrict entry to the map. Thank you.
  4. The problem is not that the group does not work, but if you want to give more than one item, it does not work. // Item Group Database // // Structure of Database: // GroupID,ItemID,Rate{,Amount,Random,isAnnounced,Duration,GUID,isBound,isNamed}
  5. Hi. By implementing the overseas boxes, I have realized that the amount does not work. As much as you have more than one item, always give only one. 1002,12411,100,8 // HE Battle Manual 1002,12412,100,8 // HE Bubble Gum 1002,14592,100,8 // Job Battle Manual 1002,7619,100,30 // Enriched Elunium 1002,7620,100,30 // Enriched Oridecon Thank you.
  6. Hi. I don't know if it's possible to reach free cast in renewal ... I know that before you couldn't, but I see that there is a lot of equipment and skills that reduce fixed cast. My question is ... is it possible to have free cast in renewal? Thank you.
  7. I already found it, in the same sprite of the instance, there are the mapflag. Thank you. //apply mapflags setmapflag [email protected]$,mf_nomobloot; setmapflag [email protected]$,mf_nomvploot;
  8. Hi. I do not know why, but in Sky Fortress, when invoking the MVP, it does not drop items, and the mob is correct and by itself if it drops, it is only when it comes out with the instance script. And I have made sure that the correct mob is invoked, if I do in the mvp, @mobsearch 3473, it is the one that has been invoked ... It is the instance that is in rathena, does anyone know why it can be? Thank you.
  9. Hi. I'm looking for the illusions, but for now I have only found 2. How can scripts and information be added to add them? Thank you!!
  10. Ichigo


    HikariRO is looking for GM Event! We need someone to support and entertain our Hispanic community. Like everyone else, we know that there are other obligations that are more important than being online on the server, therefore we don't always ask them to be online, but a minimum of hours a week. As a reward for your tasks, we will give an indefinite premium account to your non-GM account, apart from some extra items. You can also discuss the reward for the work done. So if you're interested you can PM me here or contact me or my partner on discord: Ichigo#3641 Official Website: http://hikariro.comDiscord: https://discord.gg/tsdRzyg
  11. Thank you. Start over, with the one you told me, and if it works perfectly.
  12. Nothing, the same mistake. In case it can be helpful, use this information to implement it.
  13. Hi. I am implementing the ui refinement system. I know it consists of two parts. The first has been added successfully, but the second has not. When compiling it gives me this error, but I don't see how to fix it. Can anybody help me? Thank you. clif.cpp:20546:28: error: field ‘bs_bless’ has incomplete type ‘refine_bs_blessing’ struct refine_bs_blessing bs_bless; ^~~~~~~~ clif.cpp:20546:9: note: forward declaration of ‘struct refine_bs_blessing’ struct refine_bs_blessing bs_bless; ^~~~~~~~~~~~~~~~~~ clif.cpp: In function ‘uint8 clif_refineui_materials(item*, item_data*, refine_materials*)’: clif.cpp:20620:2: error: ‘status_get_refine_blacksmithBlessing’ was not declared in this scope status_get_refine_blacksmithBlessing(&materials[REFINEUI_MAT_BS_BLESS].bs_bless, (enum refine_type)id->wlv, item->refine); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ clif.cpp:20620:2: note: suggested alternative: ‘status_get_refine_cost’ status_get_refine_blacksmithBlessing(&materials[REFINEUI_MAT_BS_BLESS].bs_bless, (enum refine_type)id->wlv, item->refine); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ status_get_refine_cost make[1]: *** [Makefile:84: obj/clif.o] Error 1
  14. OKAY. Thanks for the info. I guess you have to modify the instance manually.
  15. Hi. I don't know why, but OnNPCKillEvent doesn't work on instance mobs. Can someone help me, I'm going crazy. Thank you. - script instance_coins -1,{ end; OnNPCKillEvent: switch(killedrid) { case 3450: case 3254: case 3097: case 3096: case 3092: case 3091: case 3000: case 3029: case 3190: case 2942: case 2564: case 2961: case 2959: case 2529: case 2542: case 2476: case 2322: case 2327: case 2194: case 2190: case 2189: case 2131: case 2538: case 3150: case 3758: case 1929: case 1087: case 2022: case 1956: case 1734: case 2109: case 2253: case 2249: case 3073: case 3181: case 3473: case 2319: case 1874: case 2251: case 1832: case 3124: case 2255: case 30006: case 30007: goto OnFinInstance; end; default: end; } end; OnFinInstance: [email protected]$ = strcharinfo(3); if((compare([email protected]$, "@")) || ([email protected]$=="skycity")) { getitem 50014, 1; } end; } ]