Moriarty
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Everything posted by Moriarty
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As a free software, why not open source? :| This way Borf wouldn't have to do all of it by himself
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Did you fix it? How?
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Exactly
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I have the same error, but only on a specific point of the map. Same hexed, already remade the mapcache. The problem is the gat, have no clue how to fix it, nor why it's bugged
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Adding a refined item as a requirement >.<
Moriarty replied to NexusXVI's question in Scripting Support
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Well, I think that would be very usefull a script command to avoid the player using any command @. It can be like a pc_blockcommand,0; for unblocked and pc_blockcommand,1; Or a blockcommand; that will avoid using commands while talking to npc. I'm saying this because anti ahk / bot scripts are easily bypassable, as the player can simple use a @warp command to close the npc chat. ( I know you can't write it, but if it's on your alt + m, its usable )
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Wouldn't be easier to use mapflag nodrop ?
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Help with simple php server status script?
Moriarty replied to michaelsoftman's question in Web Support
This code is Very incomplete. Use this one http://www.eathena.ws/board/index.php?showtopic=262327 Or http://rathena.org/board/files/file/2285-php-simple-rathena-status-script/ -
Vai fazer outro old serf xonyll?
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File Name: Dispell Immune Bonus File Submitter: PcPocket File Submitted: 19 Oct 2013 File Category: Source Modifications Content Author: PcPocket This is a new bônus for your items, it will make the character immune to dispell. Just have to add 'bonus bDispellImmune,1;' on your item script. This .patch was made over rAthena rev 17689, I have no idea if it will work on eAthena or Hercules, as I haven't tested on any other emulator. If you have any source requests, contact me and we can negotiate Click here to download this file
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I can do it, depending on how much $ your offer @Edit An yeah, requires source mod, creating a new status effect, and making dispell check if target has this status, if true, the skill won't work.
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How to enable @at command in 1 map only
Moriarty replied to Noel Gallagher's question in Source Requests
I'll help you because you have great taste for bands go to conf/battle/misc.conf // Allow autotrade only in maps with autotrade flag? // Set this to "no" to allow autotrade where no "autotrade" mapflag is set. // Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag. at_mapflag: Set it to yes, than put a mapflag where you want -
Requesting Skull/Bone go direct into killer inventory on pvp
Moriarty replied to Checkmate's question in Script Requests
Don't forget to add a check for the user map -
Thanks :}
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Simple and Clean layout, i'm not creative at all, so I did it based on an over-used site structure. I know that there are some things that aren't correctly aligned, I'm too lazy to align it on Photoshop, I prefer to do it when i'm building the css. So please, don't consider this on your avaliation. Rates are welcome
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put a md.damage = (md.damage / 4) * 3; before break; but I think it would be easier to you edit skill_damage_db.txt http://svn.code.sf.net/p/rathena/svn/trunk/db/skill_damage_db.txt
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What custom item is it? A sword?
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Build an array from source and pass to script
Moriarty replied to Moriarty's question in Source Support
Thanks a lot for you attetion. -
Build an array from source and pass to script
Moriarty replied to Moriarty's question in Source Support
Thanks, I did it before looking here, this was a silly post, I should have searched Anyway, I have a new problem now. How do I delete all elements of this array before build it? I was using mapreg, now i'm using pc_setreg and deleting the array with the npc.. It works, but it would be nice to know how to do it from source :\ -
The title says it all, I'm making a function to return char_ids from everybody on the player screen, so I need to build an array from source, so I can use it on my script, but I have no idea how to do it
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Having the same trouble here
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Dude, I mean 3rd auras, not level 99 aura.
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How to make a custom aura to level 150? I just need to know which files I need to modify, I didn`t found them. Thanks
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Is it possible to make it attach even not making any damage on the monster?