Jump to content

Cydh

Developer
  • Posts

    2285
  • Joined

  • Last visited

  • Days Won

    77

Everything posted by Cydh

  1. the fastest way by editing on `battle.c::battle_calc_damage`, find if( (sce = sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill_get_nk(skill_id)&NK_NO_CARDFIX_ATK) && rnd()%100 < sce->val2 ) { remove the `rnd()%100 < sce->val2` part, to if( (sce = sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill_get_nk(skill_id)&NK_NO_CARDFIX_ATK) ) {
  2. Nice. I wonder if someone can do review for 2015 clients (also 2014) about its stability on kRO directly. We may catch the reason why they update the client (almost in every week) and the best result we can get the 'almost' most stable version so rAthena can follow to support the stable client only. It's a pain when use client DD-MM-YYYY because there's new feature there, then without knowing, rAthena supports it, and then kRO makes an update because the previous version was lacking something. So rAthena doesn't need to put random 'support-client' without knowing all aspects. However, I guess there's no 100% stable client (that's why I said 'almost', just like rAthena )
  3. Cydh

    WOE:TE

    The only WOE I can enjoy on idRO currently (because in 'normal' WOE, everything are looks so imba for me)
  4. Cydh

    mob_skill_db2

    why don't convert it to sql?
  5. same those warnings are not related with my difss. as you can see the warning lines, those are pointing to Harmony file(s). As you know, I also got those warnings while compiling on non-Windows. Simple, because almost all Harmony functions are using (u)int8 instead of (unsigned )char on some places, those are just conversion type warnings, nothing really 'critical'.
  6. I was planning to make this (not as rA release), maybe as libconfig for clear view.
  7. I only have idRO's Item Mall, check the one in repository or https://github.com/cydh/rAthenaExtras/blob/master/idRO/db/item_cash_db-idRO.txt
  8. Just as follow up of my Issue:#694 and commits in separated branch this and this, and by certain reason, the solution is stuck (political reason, LOL). In my last comment on my issue there, it's not only MDEF, but params & Element, so I decided to make new script that always be executed even the items is 'blocked' in specified map. (Actually there is 'damageable' flag in Aegis db) Commit or download the attachment item_abs_script-20151117-057384aa.diff
  9. mending, cek aja di pre-re/skill_require_db.txt untuk skill Pilebunker, nah delete aja required item dari skillnya. kalo nunggu dev (aleos yg mau ngefix, bakal lama, dia nunggu berjibun bug list baru di-push, lama) mending, cek aja di pre-re/skill_require_db.txt untuk skill Pilebunker, nah delete aja required item dari skillnya. kalo nunggu dev (aleos yg mau ngefix, bakal lama, dia nunggu berjibun bug list baru di-push, lama)
  10. It will make my life way more easy. If you intend do that, please, tell me. There the updated file on first post
  11. I can try update this mod for recent rAthena.
  12. Nobody's listening~

  13. how about use bindatcommand the check the group level and map first? something like - script CommandChecker -1,{ OnAtStorage: if (strcharinfo(3) == "map_name") end; useatcmd .@atcmd_command$; end; OnInit: bindatcmd "storage",strnpcinfo(3)+"::OnAtStorage"; end; }
  14. Cydh

    WOE:TE

    We're waiting news from Script/DB Dev/Manager.
  15. People act high and mighty. Mendokusai~

  16. anyone got *Doram files only*?
  17. Cydh

    idRO NPC

    sbnernya sih bisa tigl copas + edit dikit script WOE yg udah ada, tigl tambahin mapflag utk TE, trus label AgitTE. tp males nyobanya. haha
  18. Thank for info. Since in almost every mt, kRO added 'new' enchantable costumes/headgears, I hope our enhance NPC has list the available items in nice form and easy to update (customize) and also the available enhance stones. I hope Script/DB Devs have idea about this or maybe someone with "LOL rA! U're so late, I edit my file to make it easy to custom for my server!"
  19. Cydh

    WOE:TE

    idRO is the official server I play
  20. Pope is now mercenary. What the.. 'mercenary' term can be rude now.
  21. Then I was thinking. Just make global function for MySQl time functions.
  22. I was thinking about this, and found this is will be neat job. Just imagine the flow, first all files loaded with mobs. in @relaodscript all scripts are unloaded (by npc_unload, regardless the files and their contents), then so? Linking all mobs to NPC file names on load? Make exception for the part of NPC that have to be unloaded or not? If the NPC has boss, the boss will be skipped on next load file? Actually, how to link Mob & NPC. On NPC unloaded, it's freed from memory, we can't stick the NPC id to monster. And there are more something that will give me more pains when I just think about it, but idk for others.
×
×
  • Create New...