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hendra814

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Everything posted by hendra814

  1. enable npc at npc folder\script-costom.conf change //npc: npc/custom/warper.txt into npc: npc/custom/warper.txt and then restart your server or run command @reloadscript using your GM Account character.
  2. try change this line if (getpartymembercount(getcharid(1)) != 3 && getpartycount(getcharid(1)) != 3){ into like this if ((getpartymembercount(getcharid(1)) != 3) && (getpartycount(getcharid(1)) != 3)){
  3. Hi i want to share new ragnarok system from gravity (gnjoy) please look in this video CBT using this link Ragnarok Landverse (gnjoy.asia)
  4. use yamlupgrade.bat, it will convert from old item_db.txt into yaml version.
  5. Now i can't found menu for account credit in this new forum Q2 23. can some one tell me where's the menu.
  6. this issue cause missing bmp file at texture/item and texture/collection folder. Check at that's folder.
  7. thanks forr this sharing information. I don't know what's the different, but glad to know your problem already solved.
  8. try extract this file and put all the files into your custom grf airplane.rar
  9. I check airplane map already have in data.grf are you not using data,grf file?
  10. try put that file at data folder, i think your client read data folder first
  11. For this issue use this option when patch your client using NEMO
  12. Is there video guide for this? And is it already support newer client?
  13. are you mean it's not working if have new player killing MVP
  14. pvp ranking working on rathena, i put in my server.
  15. i think -5 is every five second the heal will proceed, and 5 is 5% rate of heal amount. But i'm not sure, maybe others can explain it.
  16. For MVP rangking i recomended this one Link for pvp rangking try this script with dota sound link
  17. here the fixed script //===== eAthena Script ======================================= //= AntiBot Login //===== By: ================================================== // Create By - Mr.CoolZ // Modify By - pizan // Modify By - hendra814 //===== Current Version: ===================================== //= 3.0 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= //= AntiBotLogin Script // You can Change The GM lv // if (getgmlevel()>=85) goto gm_admin; ' GM lv i Set on This Script 85 You May Change it ' //============================================================ prontera.gat,0,0,0 script AntiBot -1,{ OnPCLoginEvent: set @Fail,0; set @killmonster,0; set @killcekmin,rand(5,10); OnNPCKillEvent: if ( instance_id(IM_PARTY) || instance_id(IM_CHAR) ) end; else{ set @killmonster,@killmonster+1; if (@killmonster >= @killcekmin) { set @killmonster,0; set @killcekmin,rand(5,10); cutin "ein_soldier",2; if (getgmlevel()>60) goto gm_admin; setoption 0x40; setoption 0x2000; pcblockmove getcharid(3),1; mes "Hello, are you a bot ?? if not.. please fill the numbers."; atcommand "@noask"; mes "This is antibot checking."; mes "Fill the correct numbers matching with the correct color."; attachnpctimer; initnpctimer; next; goto Code; Code: set number1, rand (1000000,9999999); set number2, rand (1000000,9999999); set number3, rand (1000000,9999999); set number4, rand (1000000,9999999); set number5, rand (1000000,9999999); set number6, rand (1000000,9999999); set number00, rand (1000000,9999999); set number01, rand (1000000,9999999); set number02, rand (1000000,9999999); set number03, rand (1000000,9999999); set number04, rand (1000000,9999999); set number05, rand (1000000,9999999); set number06, rand (1000000,9999999); set number07, rand (1000000,9999999); set number08, rand (1000000,9999999); set number09, rand (1000000,9999999); set number10, rand (1000000,9999999); set number66, rand (1000,9999); set number99, rand (100,999); set @Col, rand (0,6); if(@Col == 0) goto colred; if(@Col == 1) goto colorg; if(@Col == 2) goto colblu; if(@Col == 3) goto colvio; if(@Col == 4) goto colgre; mes "^F5F9FD"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^FF8C00"+ number2 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^F8F8FF"+ number66 +"^000000^F7F7FF"+ number99 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^F5F9FD"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^9400D3"+ number4 +"^000000^F8F8FF"+ number06 +"^000000"; mes "^F5F9FD"+ number66 +"^000000^F7F7FF"+ number99 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number02 +"^000000"; mes "^F8F8FF"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^0000FF"+ number3 +"^000000^F8F8FF"+ number01 +"^000000"; mes "^F5F9FD"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number03 +"^000000"; mes "^F7F7FF#^F5F9FD#^FFF9FA#^A52A2A####^FFF9EE##^F8F8FF#"; next; input number; next; goto brochk; end; colgre: mes "^FFF9EE"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number04 +"^000000"; mes "^FFF9FA"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number03 +"^000000"; mes "^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number00 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number01 +"^000000"; mes "^F7F7FF"+ number66 +"^000000^FFF9FA"+ number99 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number06 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F5F9FD"+ number66 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^F7F7FF#^FFF9FA#^F5F9FD#^008000####^F5F9FD#^F8F8FF#^FFF9EE##"; next; input number; next; goto grechk; end; colvio: mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number09 +"^000000"; mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number04 +"^000000"; mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number06 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number08 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number01 +"^000000"; mes "^F5F9FD#^FFF9EE#^FFF9FA#^9400D3####^F8F8FF#^F5F9FD##^F7F7FF##"; next; input number; next; goto viochk; end; colblu: mes "^F8F8FF"+ number01 +"^000000^FFA500"+ number2 +"^000000^F7F7FF"+ number66 +"^000000^F5F9FD"+ number99 +"^000000"; mes "^FFF9EE"+ number09 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000"; mes "^F5F9FD"+ number08 +"^000000^FF0000"+ number1 +"^000000^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000"; mes "^F8F8FF"+ number07 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number66 +"^000000^F5F9FD"+ number99 +"^000000"; mes "^FFF9EE"+ number06 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000"; mes "^F5F9FD"+ number05 +"^000000^9400D3"+ number4 +"^000000^F7F7FF"+ number66 +"^000000^F5F9FD"+ number99 +"^000000"; mes "^FFF9EE###^0000FF####^F8F8FF####^F5F9FD#^FFF9FA#^F7F7FF##"; next; input number; next; goto bluchk; end; colorg: mes "^FFF9EE"+ number4 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number07 +"^000000"; mes "^F8F8FF"+ number3 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number00 +"^000000"; mes "^F5F9FD"+ number1 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number06 +"^000000"; mes "^F8F8FF"+ number2 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number04 +"^000000"; mes "^F5F9FD"+ number5 +"^000000^FF8C00"+ number2 +"^000000^F5F9FD"+ number08 +"^000000"; mes "^F5F9FD"+ number6 +"^000000^008000"+ number5 +"^000000^F8F8FF"+ number10 +"^000000"; mes "^F5F9FD#^FFF9EE####^FFA500####^F5F9FD#^F5F9FD####^F7F7FF##^FFF9FA##"; next; input number; next; goto orgchk; end; colred: mes "^F5F9FD"+ number6 +"^000000^A52A2A"+ number6 +"^000000^F8F8FF"+ number10 +"^000000"; mes "^F8F8FF"+ number5 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number09 +"^000000"; mes "^F5F9FD"+ number3 +"^000000^9400D3"+ number4 +"^000000^F8F8FF"+ number08 +"^000000"; mes "^F8F8FF"+ number1 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number07 +"^000000"; mes "^F5F9FD"+ number2 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^F8F8FF"+ number5 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number02 +"^000000"; mes "^F5F9FD##^FF0000####^F8F8FF####^FFF9FA#^FFF9EE#^F7F7FF#"; next; input number; next; goto redchk; end; redchk: if(number < number1 || number > number1) goto LOG_FAIL; goto OK; end; orgchk: if(number < number2 || number > number2) goto LOG_FAIL; goto OK; end; bluchk: if(number < number3 || number > number3) goto LOG_FAIL; goto OK; end; viochk: if(number < number4 || number > number4) goto LOG_FAIL; goto OK; end; grechk: if(number < number5 || number > number5) goto LOG_FAIL; goto OK; end; brochk: if(number < number6 || number > number6) goto LOG_FAIL; goto OK; end; LOG_FAIL: if (@Fail <3) { mes "Please try it again."; set @Fail, @Fail+1; next; goto Code; } mes "^FF0000Wrong numbers.^000000."; next; mes "Bye... Bye...!"; next; warp "lhz_in03", 260, 261; setoption 0x40,0; setoption 0x2000,0; pcblockmove getcharid(3),0; sc_end sc_stone; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; atcommand "@noask"; stopnpctimer; end; OK: mes "^4233F4"+strcharinfo(0)+"^000000!"; mes "Thank you for not use bot in this server."; announce "Player "+strcharinfo(0)+" Online!!",bc_all; setoption 0x40,0; setoption 0x2000,0; pcblockmove getcharid(3),0; sc_start SC_GLORIA,1800000,2; sc_start SC_ANGELUS,1800000,10; sc_start SC_MAGNIFICAT,1800000,5; skilleffect 34,0; sc_start SC_BLESSING,1800000,10; sc_start SC_INCREASEAGI,1800000,10; percentheal 100,100; sc_end sc_stone; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; atcommand "@noask"; stopnpctimer; cutin "ein_soldier",255; end; gm_admin: cutin "ein_soldier",255; sc_start SC_GLORIA,1800000,2; sc_start SC_ANGELUS,1800000,10; sc_start SC_MAGNIFICAT,1800000,5; skilleffect 34,0; sc_start SC_BLESSING,1800000,10; sc_start SC_INCREASEAGI,1800000,10; percentheal 100,100; sc_end sc_stone; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; stopnpctimer; end; OnTimer30000: dispbottom "You failed to answer the question within 30 seconds."; warp "lhz_in03", 260, 261; setoption 0x40,0; setoption 0x2000,0; pcblockmove getcharid(3),0; sc_end sc_stone; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; atcommand "@noask"; stopnpctimer; } } } // - The Script lhz_in03,260,266,4 script Bot Checker 75,{ mes "You failed to prove that you're not a bot"; mes "to get out from this room"; mes "you must pay 10.000.000 zeny."; next; switch(select("Pay:No")) { case 1: if (zeny < 10000000) { mes "You're zeny aren't enough"; end; } set zeny, zeny - 10000000; set @Fail, 0; warp lastwarp$,lastwarpx,lastwarpy; end; case 2: mes "[ GM Staff ]"; mes "Ok, Bye... Bye..."; end; } } // - The Mapflags lhz_in03 mapflag nowarpto lhz_in03 mapflag nowarp lhz_in03 mapflag noreturn lhz_in03 mapflag noteleport lhz_in03 mapflag nomemo lhz_in03 mapflag noskill lhz_in03 mapflag noicewall lhz_in03 mapflag nobranch
  18. for instance_id should i put each instance ID at instance_db.yml like 1 for endless tower edit: working use that script, thanks @pajodex
  19. View File Buff donation (using zeny) Here i want share my modifying script (original script are from floating rate donation script created by lupus) to change the duration change at this part (line 206) // Up to you whether you want to add an extra hour or not, as otherwise the event will be below 24 hours. $Buff_hours_left = 6; to change zeny amount at this part (line 221) .targetdonation = 10000; you can add or remove buff skills at line 21 ~ 148 Submitter hendra814 Submitted 05/27/2023 Category Utilities Video Content Author hendra814  
  20. Version 1.0.0

    227 downloads

    Here i want share my modifying script (original script are from floating rate donation script created by lupus) to change the duration change at this part (line 206) // Up to you whether you want to add an extra hour or not, as otherwise the event will be below 24 hours. $Buff_hours_left = 6; to change zeny amount at this part (line 221) .targetdonation = 10000; you can add or remove buff skills at line 21 ~ 148
    Free
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