Jump to content

hendra814

Members
  • Posts

    1292
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by hendra814

  1. yes i'm using renewal, but i'm not enable custom aura limit or sprite.
  2. yes it'w working complete guide at this link click
  3. i have same issue with windows 10 x64 bit, the error appear at map server. edit: Found the solution, copy file msvcr110.dll into C:\Windows\System32 C:\Windows\SysWOW64\ guide at here How to Fix Msvcr110.dll Is Missing or Not Found Errors (lifewire.com) i'm attach the file if you need it. msvcr110.dll
  4. check at \npc\re\merchants\Extended_Ammunition.txt barter setting at npc\re\merchants\barters\Extended_Ammunition.yml
  5. are you using lastest chris data folder? if yes try use his file at this path, please choose for renewal or pre-renewal Click here
  6. yes, same file i don't know to how to edit this file.
  7. are the 2 NPC using same parameter?
  8. i'm not sure for this, i check my offline files i can't found signboadlist.lub at data\luafiles514\lua files what i've found is signboardlist_f.lub and in this file i check it's refere to Sign_Data_EN.lub
  9. sorry are you already did this one
  10. try this but sorry i can't test it veil,116,117,5 script Healer 992,{ if (.@COOLDOWN_REWARD > gettimetick(2)) end; specialeffect2 EF_HEAL2; percentheal 100,100; specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; if ( countitem(.VIP_item) || rentalcountitem(.VIP_item) ) { specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS,600000,10; specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,600000,3; specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,600000,5; specialeffect2 EF_GLORIA; sc_start SC_GLORIA,600000,5; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,600000,5; specialeffect2 EF_CHEMICALPROTECTIOn; sc_start SC_CP_WEAPON,600000,5; sc_start SC_CP_ARMOR,600000,5; sc_start SC_CP_SHIELD,600000,5; sc_start SC_CP_HELM,600000,5; specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5; sc_start SC_ADRENALINE2,600000,1; specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER,600000,5; specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECTION,600000,5; specialeffect2 EF_ENDURE; sc_start SC_ENDURE,600000,10; sc_start SC_KAUPE,600000,3; sc_start SC_KAITE,600000,7; sc_start SC_STRFOOD,600000,5; sc_start SC_AGIFOOD,600000,5; sc_start SC_VITFOOD,600000,5; sc_start SC_INTFOOD,600000,5; sc_start SC_DEXFOOD,600000,5; sc_start SC_LUKFOOD,600000,5; switch ( CLASS ) { case 18: case 4019: case 4071: case 4078: skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 15: case 4016: case 4070: case 4077: skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,9999999,5,447,0,0; break; case 4047: skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,9999999,5,448,0,0; break; case 16: case 4017: case 4067: case 4074: skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,9999999,5,449,0,0; break; case 14: case 4015: case 4066: case 4073: skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,9999999,5,450,0,0; break; case 23: case 4190: skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,9999999,5,451,0,0; break; case 7: case 4008: case 4054: case 4060: skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,9999999,5,452,0,0; break; case 9: case 4010: case 4055: case 4061: skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,9999999,5,453,0,0; break; case 8: case 4009: case 4057: case 4063: skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,9999999,5,454,0,0; break; case 19: case 20: case 4020: case 4021: case 4068: case 4069: case 4075: case 4076: skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 17: case 4018: case 4072: case 4079: skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,9999999,5,456,0,0; break; case 12: case 4013: case 4059: case 4065: skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,9999999,5,457,0,0; break; case 10: case 4011: skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,9999999,5,458,0,0; break; case 11: case 4012: case 4056: case 4062: skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,9999999,5,460,0,0; break; case 4049: skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,9999999,5,461,0,0; break; default: break; } if (.@Delay) set .@COOLDOWN_REWARD, gettimetick(2)+.@Delay; } mes "Please wait, come back again after "+(.@COOLDOWN_REWARD - gettimetick(2))+" seconds."; close; OnInit: set .@Delay,10; .VIP_item = 992; //itemId end;
  11. for this you must edit file Sign_data at system folder too
  12. try change #COOLDOWN_REWARD into .@COOLDOWN_REWARD
  13. recomended rathena client 2021-11-03 for nemo patcher you can check on chris translation project here click here (use 2020 translation)
  14. check at this link, this post give the guide how to create it click this
  15. are the map using renewal version? try use this map for your client click this
  16. i already solved same issue as you using visual studio 2022. so uninstall your 2017 visual studio and install visual studio 2022.
  17. i'm sugesting you use chris translated files and patch using NEMO use chris profile for client 2020 click here i'm ok running using same client as you
  18. to enable second event remove try remove script for normal player and change if (getgmlevel() >= 1) { into if (getgmlevel() == 0) {
  19. alredy check the script, the first and second event must be start by GM ID first event must start by GM above level 90 if (getgmlevel() > 90) { mes .name$; mes "Welcome to the ^ff0000Stop the Clock^000000."; next; switch(select("Information:Price:Leave:Start Event:Enter Price")) { case 1: mes .name$; mes "^ff0000Stop the Clock^000000"; mes "is a game where you need to"; mes "click on me exactly when the counter reached 0."; next; mes .name$; mes "It counts down from ^0080001000^000000 to ^ff00000^000000."; next; mes .name$; mes "To win, you need to have the ^ff0000closest value to 0^000000 but at least ^ff0000below 50^000000."; next; mes .name$; mes "The winner will recieve a prize."; mes "^ff0000Don't forget to talk to me after the Event is over,"; mes "to reset your counter to take part on the next event.^000000"; close; case 2: mes .name$; mes "The Price is:"; mes "^ff0000"+$prize_amount+" "+getitemname($prize_id)+"^000000"; close; case 3: close; case 4: sleep2 100; close2; goto l_start; end; case 5: mes .name$; mes "Enter the item id of the prize:"; input $prize_id; next; mes .name$; mes "Enter the amount if items the winner will recieve:"; input $prize_amount; next; mes .name$; mes "The price id is: ^ff0000"+$prize_id+"^000000"; mes "^008000("+getitemname($prize_id)+")^000000."; mes "The amount is: ^ff0000"+$prize_amount+"^000000."; close; } } second event must start by GM above or equal level 1 if (getgmlevel() >= 1) { mes .name$; mes "Welcome to the ^ff0000Stop the Clock^000000."; next; switch(select("Information:Price:Leave:Start Event")) { case 1: mes .name$; mes "^ff0000Stop the Clock^000000"; mes "is a game where you need to"; mes "click on me exactly when the counter reached 0."; next; mes .name$; mes "It counts down from ^0080001000^000000 to ^ff00000^000000."; next; mes .name$; mes "To win, you need to have the ^ff0000closest value to 0^000000 but at least ^ff0000below 50^000000."; next; mes .name$; mes "The winner will recieve a prize."; mes "^ff0000Don't forget to talk to me after the Event is over,"; mes "to reset your counter to take part on the next event.^000000"; close; case 2: mes .name$; mes "The Default Price is:"; mes "^ff0000 5 Bloody Branch ^000000"; close; case 3: close; case 4: sleep2 100; close2; goto l_start2; end; } } normal player only can get event information, show detail price, or leave if (getgmlevel() == 0) { mes .name$; mes "Welcome to the ^ff0000Stop the Clock^000000."; next; switch(select("Information:Price:Leave")) { case 1: mes .name$; mes "^ff0000Stop the Clock^000000"; mes "is a game where you need to"; mes "click on me exactly when the counter reached 0."; next; mes .name$; mes "It counts down from ^0080001000^000000 to ^ff00000^000000."; next; mes .name$; mes "To win, you need to have the ^ff0000closest value to 0^000000 but at least ^ff0000below 50^000000."; next; mes .name$; mes "The winner will recieve a prize."; mes "^ff0000Don't forget to talk to me after the Event is over,"; mes "to reset your counter to take part on the next event.^000000"; close; case 2: mes .name$; mes "The Default Price is:"; mes "^ff0000 5 Bloody Branch ^000000"; close; case 3: close; } } to enable second event remove try remove script for normal player and change if (getgmlevel() >= 1) { into if (getgmlevel() == 0) {
  20. try with this version https://github.com/cydh/rAthena-syntax-highlight
  21. can you try delete your database and create new one and import the file
×
×
  • Create New...