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Everything posted by hendra814
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How to properly use "@bodystyle" in this modified script?
hendra814 replied to aspd197's question in Scripting Support
Try change line 84 into this setlook LOOK_BODY2,.@bodystyle; -
I think 2015-11-04
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Thanks @maken06 but some of the image not shown at purchase menu, only appear when i click the item id is this browser problem or not ? Sorry if i ask it here.
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where i must put this files? so the image will show for item database in fluxcp.
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How to Fix This Sprite Issue? (HBP)
hendra814 replied to Terminalia's question in Client-side Support
Is your client read data folder first.? If yes, put this file into data\sprite\·Îºê folder ¸ðÇè°¡¹è³¶.rar -
Tool: 2018-03-07 Client with read questdisplay2.txt
hendra814 replied to hendra814's topic in Third Party Releases
Sorry, it's not working because i don't have external setting files for vietnam. when i load the client i've got so many warning and then my client got crash. -
Tool: 2018-03-07 Client with read questdisplay2.txt
hendra814 replied to hendra814's topic in Third Party Releases
i'm not sure, but i will test it. -
Tool: 2018-03-07 Client with read questdisplay2.txt
hendra814 posted a topic in Third Party Releases
View File 2018-03-07 Client with read questdisplay2.txt - support read data folder first - not auto close if input a wrong password - removes the gravity ads and logo - read license screen - Read questdisplay2.txt (don't ask me how to make it work, because i'm already forget which NEMO i'm used to enable this option) - Restore Cash Shop Icon - Restore Roulette - Show Replay Button - Load Custom lua (iteminfo.lua) Submitter hendra814 Submitted 06/22/2018 Category Client Tools Video Content Author hendra814 -
Version 1.0.0
788 downloads
- support read data folder first - not auto close if input a wrong password - removes the gravity ads and logo - read license screen - Read questdisplay2.txt (don't ask me how to make it work, because i'm already forget which NEMO i'm used to enable this option) - Restore Cash Shop Icon - Restore Roulette - Show Replay Button - Load Custom lua (iteminfo.lua)Free -
try retarget after that clean the solution after that build the solution
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Job Sprite: Third Job Costumes & New Classes: Corrected
hendra814 replied to Haziel's topic in Sprites & Pallette Downloads
@Haziel, Thanks for your respons, i will wait for you new udpate. -
Job Sprite: Third Job Costumes & New Classes: Corrected
hendra814 replied to Haziel's topic in Sprites & Pallette Downloads
sorry when i try it, i can't found this missing file even try search on KRO grf files i'm not found it. -
already have the script in rathena, use this npc https://github.com/rathena/rathena/blob/master/npc/re/merchants/ticket_refiner.txt enable it in https://github.com/rathena/rathena/blob/master/npc/re/scripts_athena.conf line 104
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@CyberDevil you can try download at irowiki too here the link https://irowiki.org/wiki/Skins
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Utility: MakeItemReq, check requirements to make a item
hendra814 replied to Ehwaz's topic in Utility Script Releases
o great, i'm understand now. Thanks @Ehwaz -
use this tool i'm suggest you mapcache the map in folder db\import\map_cache.dat
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Are you just use this custom prontera by the grf, gat and gnd files only or already try mapcahce this custom map ?
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Utility: MakeItemReq, check requirements to make a item
hendra814 replied to Ehwaz's topic in Utility Script Releases
sorry, need more define to you so you will understand what i mean. 1. this sript allow player put their request to NPC to make the quest, like player talk to npc to make quest, set the title quest, what the item reward and amount the item, and what items require fot the quest and amount the items. or 2. the item reward and item required for the quest already defined in the script. so player just take the quest and bring the item require to get the reward item. -
is that part not walkable path?
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using command or script warp to prontera 130,156
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Utility: MakeItemReq, check requirements to make a item
hendra814 replied to Ehwaz's topic in Utility Script Releases
So this is npc will make the quest base on this .@isSuccess = MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) or base player input. like this script -
how to change loadingscreen and login screen?
hendra814 replied to AOCzxc's question in Database Support
Check your client, read data folder first or read grf files. if your client read data folder first, so put all the image file at Data>Texture>À¯ÀúÀÎÅÍÆäÀ̽º but if your client read grf files, put all the image in your custom GRF files. -
Folder Name for the Rebellion/Summoner Class
hendra814 replied to Kinkykids's question in Client-side Support
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if you have script file, put on npc\custom folder and then go to script_custom.conf put the npc path inside and then start the server.
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here try it //===== eAthena Script ======================================= //= Warper Script //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= Any eAthena Version; //===== Description: ========================================= //= Generic warper... //===== Additional Comments: ================================= //= 1.0 by Darkchild //= 1.1 by jabs //= 1.2 by Lupus (placement fixed in Amatsu) //= 1.3 fixed Louyang label typo, added warp and WARPRA into //= Nifleheim. Also sorted all names in alphabet order [Lupus] //= 1.4 fixed morroc warp npc overlaying kafra [Aria] //= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla] //= 1.4b fixed Izlude warp npc overlaying BBS [Justin84] //= 1.5 Added this NPC to more places [Lupus] //= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3] //= TODO Add an option for selecting the level of the dungeon. [Poki#3] //= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus] //= 1.8 Removed Duplicates [Silent] //= 1.9 Optimized for the greater good. [Kisuka] //= 2.0 Fixed warp for AntHell and Yuno. [Kisuka] //= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau] //============================================================ //============================================================ //= To allow selecting the Level of the Dungeon you want to //= Warp to set the @lvlselect variable to 1 (Not implemented yet!) //============================================================ - script Warp Agent#01::warpra 859,{ // set @lvlselect,0; set .paymentT, 1000; set .paymentD, 5000; callfunc "F_ClearGarbage"; //Clear outdated, unused variables mes "[Warp Agent]"; mes "Hello " + strcharinfo(0) + ","; mes "I can teleport you to any Town or Dungeon!"; mes "But have small charge,"+.paymentT+" zeny for Town."; mes "and "+.paymentD+" for Dungeon."; mes "So, where do you want to go?"; next; switch(select("To a Town:To a Dungeon")) { case 1: mes "[Warp Agent]"; mes "Please select which town you would like to be teleported to."; next; switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) { case 1: set zeny, zeny - .paymentT; warp "alberta",27,236; break; case 2: set zeny, zeny - .paymentT; warp "aldebaran",145,120; break; case 3: set zeny, zeny - .paymentT; warp "amatsu",197,86; break; case 4: set zeny, zeny - .paymentT; warp "ayothaya",149,118; break; case 5: set zeny, zeny - .paymentT; warp "comodo",188,161; break; case 6: set zeny, zeny - .paymentT; warp "einbroch",64,200; break; case 7: set zeny, zeny - .paymentT; warp "einbech",70,95; break; case 8: set zeny, zeny - .paymentT; warp "geffen",119,66; break; case 9: set zeny, zeny - .paymentT; warp "gonryun",150,130; break; case 10: set zeny, zeny - .paymentT; warp "hugel",96,145; break; case 11: set zeny, zeny - .paymentT; warp "izlude",128,111; break; case 12: set zeny, zeny - .paymentT; warp "lighthalzen",158,92; break; case 13: set zeny, zeny - .paymentT; warp "louyang",210,108; break; case 14: set zeny, zeny - .paymentT; warp "xmas",150,133; break; case 15: set zeny, zeny - .paymentT; warp "morocc",159,93; break; case 16: set zeny, zeny - .paymentT; warp "payon",152,75; break; case 17: set zeny, zeny - .paymentT; warp "prontera",156,187; break; case 18: set zeny, zeny - .paymentT; warp "umbala",130,130; break; case 19: set zeny, zeny - .paymentT; warp "yuno",160,168; break; } break; case 2: mes "[Warp Agent]"; mes "Please select which dungeon you would like to be teleported to."; next; switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Bibilan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Juperos:Lighthalzen Bio Lab:Magma Dungeon:Niflheim:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Sunken Ship:Thanatos Tower:Turtle Dungeon")) { case 1: set zeny, zeny - .paymentD; warp "hu_fild05",189,207; break; case 2: set zeny, zeny - .paymentD; warp "ama_dun01",229,12; break; case 3: set zeny, zeny - .paymentD; warp "moc_fild20",164,145; break; case 4: set zeny, zeny - .paymentD; warp "ayo_fild02",280,149; break; case 5: set zeny, zeny - .paymentD; warp "izlu2dun",106,88; break; case 6: set zeny, zeny - .paymentD; warp "mjolnir_02",81,359; break; case 7: set zeny, zeny - .paymentD; warp "prt_sewb1",126,248; break; case 8: set zeny, zeny - .paymentD; warp "einbech",135,249; break; case 9: set zeny, zeny - .paymentD; warp "glast_01",368,303; break; case 10: set zeny, zeny - .paymentD; warp "gonryun",160,195; break; case 11: set zeny, zeny - .paymentD; warp "yuno_fild07",218,176; break; case 12: set zeny, zeny - .paymentD; warp "lighthalzen",158,285; break; case 13: set zeny, zeny - .paymentD; warp "yuno_fild03",39,140; break; case 14: set zeny, zeny - .paymentD; warp "niflheim",35,161; break; case 15: set zeny, zeny - .paymentD; warp "odin_tem01",98,144; break; case 16: set zeny, zeny - .paymentD; warp "gef_fild10",70,332; break; case 17: set zeny, zeny - .paymentD; warp "pay_arche",43,132; break; case 18: set zeny, zeny - .paymentD; warp "moc_ruins",62,162; break; case 19: set zeny, zeny - .paymentD; warp "moc_fild19",107,100; break; case 20: set zeny, zeny - .paymentD; warp "alb2trea",75,98; break; case 21: set zeny, zeny - .paymentD; warp "tha_scene01",131,223; break; case 22: set zeny, zeny - .paymentD; warp "tur_dun01",149,238; } break; } end; } // --------- NPC Clones ------------ // --------------------------------- // ----------- Towns ------------- alberta,31,240,4 duplicate(warpra) Warp Agent#02 859 aldebaran,145,118,4 duplicate(warpra) Warp Agent#03 859 amatsu,192,81,1 duplicate(warpra) Warp Agent#04 859 ayothaya,144,117,6 duplicate(warpra) Warp Agent#05 859 comodo,194,158,4 duplicate(warpra) Warp Agent#06 859 einbroch,59,205,4 duplicate(warpra) Warp Agent#07 859 einbroch,243,189,2 duplicate(warpra) Warp Agent#08 859 einbech,135,249,4 duplicate(warpra) Warp Agent#09 859 geffen,115,66,4 duplicate(warpra) Warp Agent#10 859 gonryun,151,130,4 duplicate(warpra) Warp Agent#11 859 izlude,133,117,4 duplicate(warpra) Warp Agent#12 859 hugel,88,151,5 duplicate(warpra) Warp Agent#13 859 lighthalzen,155,79,6 duplicate(warpra) Warp Agent#14 859 louyang,210,106,4 duplicate(warpra) Warp Agent#15 859 morocc,156,95,4 duplicate(warpra) Warp Agent#16 859 prontera,161,192,4 duplicate(warpra) Warp Agent#17 859 payon,182,110,4 duplicate(warpra) Warp Agent#18 859 umbala,132,130,4 duplicate(warpra) Warp Agent#19 859 xmas,150,136,4 duplicate(warpra) Warp Agent#20 859 yuno,137,162,4 duplicate(warpra) Warp Agent#21 859 // ------------ Dungeons ------------ ama_dun01,233,9,1 duplicate(warpra) Warp Agent#22 859 moc_fild20,162,139,6 duplicate(warpra) Warp Agent#23 859 ayo_fild02,279,154,4 duplicate(warpra) Warp Agent#24 859 izlu2dun,104,82,4 duplicate(warpra) Warp Agent#25 859 prt_sewb1,125,253,4 duplicate(warpra) Warp Agent#26 859 mjolnir_02,85,363,4 duplicate(warpra) Warp Agent#27 859 einbech,81,101,1 duplicate(warpra) Warp Agent#28 859 glast_01,370,308,4 duplicate(warpra) Warp Agent#29 859 yuno_fild03,37,135,4 duplicate(warpra) Warp Agent#30 859 niflheim,32,161,4 duplicate(warpra) Warp Agent#31 859 gef_fild10,71,339,4 duplicate(warpra) Warp Agent#32 859 pay_arche,39,135,4 duplicate(warpra) Warp Agent#33 859 moc_ruins,64,166,4 duplicate(warpra) Warp Agent#34 859 moc_fild19,106,97,4 duplicate(warpra) Warp Agent#35 859 alb2trea,73,101,4 duplicate(warpra) Warp Agent#36 859 tur_dun01,148,239,4 duplicate(warpra) Warp Agent#37 859 lhz_dun01,157,285,4 duplicate(warpra) Warp Agent#38 859 hu_fild05,186,210,4 duplicate(warpra) Warp Agent#39 859 yuno_fild07,221,179,4 duplicate(warpra) Warp Agent#40 859 tha_scene01,139,194,1 duplicate(warpra) Warp Agent#41 859 odin_tem01,96,149,4 duplicate(warpra) Warp Agent#42 859