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Everything posted by hendra814
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here try it //===== eAthena Script ======================================= //= Warper Script //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= Any eAthena Version; //===== Description: ========================================= //= Generic warper... //===== Additional Comments: ================================= //= 1.0 by Darkchild //= 1.1 by jabs //= 1.2 by Lupus (placement fixed in Amatsu) //= 1.3 fixed Louyang label typo, added warp and WARPRA into //= Nifleheim. Also sorted all names in alphabet order [Lupus] //= 1.4 fixed morroc warp npc overlaying kafra [Aria] //= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla] //= 1.4b fixed Izlude warp npc overlaying BBS [Justin84] //= 1.5 Added this NPC to more places [Lupus] //= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3] //= TODO Add an option for selecting the level of the dungeon. [Poki#3] //= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus] //= 1.8 Removed Duplicates [Silent] //= 1.9 Optimized for the greater good. [Kisuka] //= 2.0 Fixed warp for AntHell and Yuno. [Kisuka] //= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau] //============================================================ //============================================================ //= To allow selecting the Level of the Dungeon you want to //= Warp to set the @lvlselect variable to 1 (Not implemented yet!) //============================================================ - script Warp Agent#01::warpra 859,{ // set @lvlselect,0; set .paymentT, 1000; set .paymentD, 5000; callfunc "F_ClearGarbage"; //Clear outdated, unused variables mes "[Warp Agent]"; mes "Hello " + strcharinfo(0) + ","; mes "I can teleport you to any Town or Dungeon!"; mes "But have small charge,"+.paymentT+" zeny for Town."; mes "and "+.paymentD+" for Dungeon."; mes "So, where do you want to go?"; next; switch(select("To a Town:To a Dungeon")) { case 1: mes "[Warp Agent]"; mes "Please select which town you would like to be teleported to."; next; switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) { case 1: set zeny, zeny - .paymentT; warp "alberta",27,236; break; case 2: set zeny, zeny - .paymentT; warp "aldebaran",145,120; break; case 3: set zeny, zeny - .paymentT; warp "amatsu",197,86; break; case 4: set zeny, zeny - .paymentT; warp "ayothaya",149,118; break; case 5: set zeny, zeny - .paymentT; warp "comodo",188,161; break; case 6: set zeny, zeny - .paymentT; warp "einbroch",64,200; break; case 7: set zeny, zeny - .paymentT; warp "einbech",70,95; break; case 8: set zeny, zeny - .paymentT; warp "geffen",119,66; break; case 9: set zeny, zeny - .paymentT; warp "gonryun",150,130; break; case 10: set zeny, zeny - .paymentT; warp "hugel",96,145; break; case 11: set zeny, zeny - .paymentT; warp "izlude",128,111; break; case 12: set zeny, zeny - .paymentT; warp "lighthalzen",158,92; break; case 13: set zeny, zeny - .paymentT; warp "louyang",210,108; break; case 14: set zeny, zeny - .paymentT; warp "xmas",150,133; break; case 15: set zeny, zeny - .paymentT; warp "morocc",159,93; break; case 16: set zeny, zeny - .paymentT; warp "payon",152,75; break; case 17: set zeny, zeny - .paymentT; warp "prontera",156,187; break; case 18: set zeny, zeny - .paymentT; warp "umbala",130,130; break; case 19: set zeny, zeny - .paymentT; warp "yuno",160,168; break; } break; case 2: mes "[Warp Agent]"; mes "Please select which dungeon you would like to be teleported to."; next; switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Bibilan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Juperos:Lighthalzen Bio Lab:Magma Dungeon:Niflheim:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Sunken Ship:Thanatos Tower:Turtle Dungeon")) { case 1: set zeny, zeny - .paymentD; warp "hu_fild05",189,207; break; case 2: set zeny, zeny - .paymentD; warp "ama_dun01",229,12; break; case 3: set zeny, zeny - .paymentD; warp "moc_fild20",164,145; break; case 4: set zeny, zeny - .paymentD; warp "ayo_fild02",280,149; break; case 5: set zeny, zeny - .paymentD; warp "izlu2dun",106,88; break; case 6: set zeny, zeny - .paymentD; warp "mjolnir_02",81,359; break; case 7: set zeny, zeny - .paymentD; warp "prt_sewb1",126,248; break; case 8: set zeny, zeny - .paymentD; warp "einbech",135,249; break; case 9: set zeny, zeny - .paymentD; warp "glast_01",368,303; break; case 10: set zeny, zeny - .paymentD; warp "gonryun",160,195; break; case 11: set zeny, zeny - .paymentD; warp "yuno_fild07",218,176; break; case 12: set zeny, zeny - .paymentD; warp "lighthalzen",158,285; break; case 13: set zeny, zeny - .paymentD; warp "yuno_fild03",39,140; break; case 14: set zeny, zeny - .paymentD; warp "niflheim",35,161; break; case 15: set zeny, zeny - .paymentD; warp "odin_tem01",98,144; break; case 16: set zeny, zeny - .paymentD; warp "gef_fild10",70,332; break; case 17: set zeny, zeny - .paymentD; warp "pay_arche",43,132; break; case 18: set zeny, zeny - .paymentD; warp "moc_ruins",62,162; break; case 19: set zeny, zeny - .paymentD; warp "moc_fild19",107,100; break; case 20: set zeny, zeny - .paymentD; warp "alb2trea",75,98; break; case 21: set zeny, zeny - .paymentD; warp "tha_scene01",131,223; break; case 22: set zeny, zeny - .paymentD; warp "tur_dun01",149,238; } break; } end; } // --------- NPC Clones ------------ // --------------------------------- // ----------- Towns ------------- alberta,31,240,4 duplicate(warpra) Warp Agent#02 859 aldebaran,145,118,4 duplicate(warpra) Warp Agent#03 859 amatsu,192,81,1 duplicate(warpra) Warp Agent#04 859 ayothaya,144,117,6 duplicate(warpra) Warp Agent#05 859 comodo,194,158,4 duplicate(warpra) Warp Agent#06 859 einbroch,59,205,4 duplicate(warpra) Warp Agent#07 859 einbroch,243,189,2 duplicate(warpra) Warp Agent#08 859 einbech,135,249,4 duplicate(warpra) Warp Agent#09 859 geffen,115,66,4 duplicate(warpra) Warp Agent#10 859 gonryun,151,130,4 duplicate(warpra) Warp Agent#11 859 izlude,133,117,4 duplicate(warpra) Warp Agent#12 859 hugel,88,151,5 duplicate(warpra) Warp Agent#13 859 lighthalzen,155,79,6 duplicate(warpra) Warp Agent#14 859 louyang,210,106,4 duplicate(warpra) Warp Agent#15 859 morocc,156,95,4 duplicate(warpra) Warp Agent#16 859 prontera,161,192,4 duplicate(warpra) Warp Agent#17 859 payon,182,110,4 duplicate(warpra) Warp Agent#18 859 umbala,132,130,4 duplicate(warpra) Warp Agent#19 859 xmas,150,136,4 duplicate(warpra) Warp Agent#20 859 yuno,137,162,4 duplicate(warpra) Warp Agent#21 859 // ------------ Dungeons ------------ ama_dun01,233,9,1 duplicate(warpra) Warp Agent#22 859 moc_fild20,162,139,6 duplicate(warpra) Warp Agent#23 859 ayo_fild02,279,154,4 duplicate(warpra) Warp Agent#24 859 izlu2dun,104,82,4 duplicate(warpra) Warp Agent#25 859 prt_sewb1,125,253,4 duplicate(warpra) Warp Agent#26 859 mjolnir_02,85,363,4 duplicate(warpra) Warp Agent#27 859 einbech,81,101,1 duplicate(warpra) Warp Agent#28 859 glast_01,370,308,4 duplicate(warpra) Warp Agent#29 859 yuno_fild03,37,135,4 duplicate(warpra) Warp Agent#30 859 niflheim,32,161,4 duplicate(warpra) Warp Agent#31 859 gef_fild10,71,339,4 duplicate(warpra) Warp Agent#32 859 pay_arche,39,135,4 duplicate(warpra) Warp Agent#33 859 moc_ruins,64,166,4 duplicate(warpra) Warp Agent#34 859 moc_fild19,106,97,4 duplicate(warpra) Warp Agent#35 859 alb2trea,73,101,4 duplicate(warpra) Warp Agent#36 859 tur_dun01,148,239,4 duplicate(warpra) Warp Agent#37 859 lhz_dun01,157,285,4 duplicate(warpra) Warp Agent#38 859 hu_fild05,186,210,4 duplicate(warpra) Warp Agent#39 859 yuno_fild07,221,179,4 duplicate(warpra) Warp Agent#40 859 tha_scene01,139,194,1 duplicate(warpra) Warp Agent#41 859 odin_tem01,96,149,4 duplicate(warpra) Warp Agent#42 859
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not test but here //===== eAthena Script ======================================= //= Warper Script //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= Any eAthena Version; //===== Description: ========================================= //= Generic warper... //===== Additional Comments: ================================= //= 1.0 by Darkchild //= 1.1 by jabs //= 1.2 by Lupus (placement fixed in Amatsu) //= 1.3 fixed Louyang label typo, added warp and WARPRA into //= Nifleheim. Also sorted all names in alphabet order [Lupus] //= 1.4 fixed morroc warp npc overlaying kafra [Aria] //= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla] //= 1.4b fixed Izlude warp npc overlaying BBS [Justin84] //= 1.5 Added this NPC to more places [Lupus] //= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3] //= TODO Add an option for selecting the level of the dungeon. [Poki#3] //= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus] //= 1.8 Removed Duplicates [Silent] //= 1.9 Optimized for the greater good. [Kisuka] //= 2.0 Fixed warp for AntHell and Yuno. [Kisuka] //= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau] //============================================================ //============================================================ //= To allow selecting the Level of the Dungeon you want to //= Warp to set the @lvlselect variable to 1 (Not implemented yet!) //============================================================ - script Warp Agent#01::warpra 859,{ // set @lvlselect,0; set .payment, 1000; callfunc "F_ClearGarbage"; //Clear outdated, unused variables mes "[Warp Agent]"; mes "Hello " + strcharinfo(0) + ","; mes "I can teleport you to any Town or Dungeon!"; mes "But have small charge "+.payment+" zeny."; mes "So, where do you want to go?"; next; switch(select("To a Town:To a Dungeon")) { case 1: mes "[Warp Agent]"; mes "Please select which town you would like to be teleported to."; next; switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) { case 1: set zeny, zeny - .payment; warp "alberta",27,236; break; case 2: set zeny, zeny - .payment; warp "aldebaran",145,120; break; case 3: set zeny, zeny - .payment; warp "amatsu",197,86; break; case 4: set zeny, zeny - .payment; warp "ayothaya",149,118; break; case 5: set zeny, zeny - .payment; warp "comodo",188,161; break; case 6: set zeny, zeny - .payment; warp "einbroch",64,200; break; case 7: set zeny, zeny - .payment; warp "einbech",70,95; break; case 8: set zeny, zeny - .payment; warp "geffen",119,66; break; case 9: set zeny, zeny - .payment; warp "gonryun",150,130; break; case 10: set zeny, zeny - .payment; warp "hugel",96,145; break; case 11: set zeny, zeny - .payment; warp "izlude",128,111; break; case 12: set zeny, zeny - .payment; warp "lighthalzen",158,92; break; case 13: set zeny, zeny - .payment; warp "louyang",210,108; break; case 14: set zeny, zeny - .payment; warp "xmas",150,133; break; case 15: set zeny, zeny - .payment; warp "morocc",159,93; break; case 16: set zeny, zeny - .payment; warp "payon",152,75; break; case 17: set zeny, zeny - .payment; warp "prontera",156,187; break; case 18: set zeny, zeny - .payment; warp "umbala",130,130; break; case 19: set zeny, zeny - .payment; warp "yuno",160,168; break; } break; case 2: mes "[Warp Agent]"; mes "Please select which dungeon you would like to be teleported to."; next; switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Bibilan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Juperos:Lighthalzen Bio Lab:Magma Dungeon:Niflheim:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Sunken Ship:Thanatos Tower:Turtle Dungeon")) { case 1: set zeny, zeny - .payment; warp "hu_fild05",189,207; break; case 2: set zeny, zeny - .payment; warp "ama_dun01",229,12; break; case 3: set zeny, zeny - .payment; warp "moc_fild20",164,145; break; case 4: set zeny, zeny - .payment; warp "ayo_fild02",280,149; break; case 5: set zeny, zeny - .payment; warp "izlu2dun",106,88; break; case 6: set zeny, zeny - .payment; warp "mjolnir_02",81,359; break; case 7: set zeny, zeny - .payment; warp "prt_sewb1",126,248; break; case 8: set zeny, zeny - .payment; warp "einbech",135,249; break; case 9: set zeny, zeny - .payment; warp "glast_01",368,303; break; case 10: set zeny, zeny - .payment; warp "gonryun",160,195; break; case 11: set zeny, zeny - .payment; warp "yuno_fild07",218,176; break; case 12: set zeny, zeny - .payment; warp "lighthalzen",158,285; break; case 13: set zeny, zeny - .payment; warp "yuno_fild03",39,140; break; case 14: set zeny, zeny - .payment; warp "niflheim",35,161; break; case 15: set zeny, zeny - .payment; warp "odin_tem01",98,144; break; case 16: set zeny, zeny - .payment; warp "gef_fild10",70,332; break; case 17: set zeny, zeny - .payment; warp "pay_arche",43,132; break; case 18: set zeny, zeny - .payment; warp "moc_ruins",62,162; break; case 19: set zeny, zeny - .payment; warp "moc_fild19",107,100; break; case 20: set zeny, zeny - .payment; warp "alb2trea",75,98; break; case 21: set zeny, zeny - .payment; warp "tha_scene01",131,223; break; case 22: set zeny, zeny - .payment; warp "tur_dun01",149,238; } break; } end; } // --------- NPC Clones ------------ // --------------------------------- // ----------- Towns ------------- alberta,31,240,4 duplicate(warpra) Warp Agent#02 859 aldebaran,145,118,4 duplicate(warpra) Warp Agent#03 859 amatsu,192,81,1 duplicate(warpra) Warp Agent#04 859 ayothaya,144,117,6 duplicate(warpra) Warp Agent#05 859 comodo,194,158,4 duplicate(warpra) Warp Agent#06 859 einbroch,59,205,4 duplicate(warpra) Warp Agent#07 859 einbroch,243,189,2 duplicate(warpra) Warp Agent#08 859 einbech,135,249,4 duplicate(warpra) Warp Agent#09 859 geffen,115,66,4 duplicate(warpra) Warp Agent#10 859 gonryun,151,130,4 duplicate(warpra) Warp Agent#11 859 izlude,133,117,4 duplicate(warpra) Warp Agent#12 859 hugel,88,151,5 duplicate(warpra) Warp Agent#13 859 lighthalzen,155,79,6 duplicate(warpra) Warp Agent#14 859 louyang,210,106,4 duplicate(warpra) Warp Agent#15 859 morocc,156,95,4 duplicate(warpra) Warp Agent#16 859 prontera,161,192,4 duplicate(warpra) Warp Agent#17 859 payon,182,110,4 duplicate(warpra) Warp Agent#18 859 umbala,132,130,4 duplicate(warpra) Warp Agent#19 859 xmas,150,136,4 duplicate(warpra) Warp Agent#20 859 yuno,137,162,4 duplicate(warpra) Warp Agent#21 859 // ------------ Dungeons ------------ ama_dun01,233,9,1 duplicate(warpra) Warp Agent#22 859 moc_fild20,162,139,6 duplicate(warpra) Warp Agent#23 859 ayo_fild02,279,154,4 duplicate(warpra) Warp Agent#24 859 izlu2dun,104,82,4 duplicate(warpra) Warp Agent#25 859 prt_sewb1,125,253,4 duplicate(warpra) Warp Agent#26 859 mjolnir_02,85,363,4 duplicate(warpra) Warp Agent#27 859 einbech,81,101,1 duplicate(warpra) Warp Agent#28 859 glast_01,370,308,4 duplicate(warpra) Warp Agent#29 859 yuno_fild03,37,135,4 duplicate(warpra) Warp Agent#30 859 niflheim,32,161,4 duplicate(warpra) Warp Agent#31 859 gef_fild10,71,339,4 duplicate(warpra) Warp Agent#32 859 pay_arche,39,135,4 duplicate(warpra) Warp Agent#33 859 moc_ruins,64,166,4 duplicate(warpra) Warp Agent#34 859 moc_fild19,106,97,4 duplicate(warpra) Warp Agent#35 859 alb2trea,73,101,4 duplicate(warpra) Warp Agent#36 859 tur_dun01,148,239,4 duplicate(warpra) Warp Agent#37 859 lhz_dun01,157,285,4 duplicate(warpra) Warp Agent#38 859 hu_fild05,186,210,4 duplicate(warpra) Warp Agent#39 859 yuno_fild07,221,179,4 duplicate(warpra) Warp Agent#40 859 tha_scene01,139,194,1 duplicate(warpra) Warp Agent#41 859 odin_tem01,96,149,4 duplicate(warpra) Warp Agent#42 859
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gak punya, paling klo butuh bongkar grfnya IRO
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dari effect item yang awal ada mising ; ini dicoba yang sudah saya tambahkan 19125,Cylinder_Hairband,Cylinder Hairband,4,10,,30,,12,,1,0x00040000,56,2,256,,90,1,1413,{ bonus2 bVariableCastrate,"GN_CARTCANNON",-100; bonus2 bSkillUseSP,"GN_CARTCANNON",30; bonus2 bSkillUseSP,"GN_CART_TORNADO",5; bonus2 bSkillAtk,"GN_CARTCANNON",10; bonus2 bSkillAtk,"GN_CART_TORNADO",5; if(.@r > 4) bonus2 bSkillAtk,"GN_CARTCANNON",20; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if(.@r > 6) bonus2 bSkillAtk,"GN_CARTCANNON",30; bonus2 bSkillAtk,"GN_CART_TORNADO",20; bonus bStr,5; bonus bInt,5; },{},{}
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Coba seperti ini 19125,Cylinder_Hairband,Cylinder Hairband,4,10,,30,,12,,1,0x00040000,56,2,256,,90,1,1413,{ bonus2 bVariableCastrate,"GN_CARTCANNON",-100; bonus2 bSkillUseSP,"GN_CARTCANNON",30; bonus2 bSkillUseSP,"GN_CART_TORNADO",5; bonus2 bSkillAtk,"GN_CARTCANNON",10; bonus2 bSkillAtk,"GN_CART_TORNADO",5; if(.@r > 4) bonus2 bSkillAtk,"GN_CARTCANNON",20 bonus2 bSkillAtk,"GN_CART_TORNADO",10; if(.@r > 6) bonus2 bSkillAtk,"GN_CARTCANNON",30 bonus2 bSkillAtk,"GN_CART_TORNADO",20; bonus bStr,5; bonus bInt,5; },{},{}
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bisa kasih ss error di map servernya?
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new script you can found at here https://github.com/Stolao/Npc_Release/tree/master/Daily_Reward
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MVP Ranking with Rewards [Help Please]
hendra814 replied to NyxLucid's question in Scripting Support
so, for the small vps memory it's suppose using rodex system btw thanks for the new script -
MVP Ranking with Rewards [Help Please]
hendra814 replied to NyxLucid's question in Scripting Support
wow, this is a great script better than using MVP reward with RODEX system. Thanks @AnnieRuru for this script. -
MVP Ranking with Rewards [Help Please]
hendra814 replied to NyxLucid's question in Scripting Support
So this script will give reward every week to the top player. But the player must talk to the npc to get the reward right? -
at src\common\mmo.h find this change into
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Just double click at it and after that rename into what you want.
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here 2012-04-10aRagexeRE_J.7z
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are you need undiff client or already diffed? if you want here my link download https://rathena.org/board/files/file/2669-client-2012-04-10/
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untuk sql bisa di pelajari disini https://github.com/rathena/rathena/wiki/Install-MySQL
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So if i want the homunculus attack the monster i must do manual ALT+L.Click to the monster ? Does rathena already apply it? I've tried it when a player kills a mob, homunculus does not accept exp
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Yup, you right, because at 2015 client already try not check that option and custom ai still work. but why for 2018 client it's not working.
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the patch i'm check is enable custom homunculus is it right?
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Thanks a lot @AnnieRuru The script working now with time limitation.
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sorry, try like this that's my daily quest before using time limit. using 2.0 version the quest stop after complete the quest using 2.4 player still can take the quest after complete the quest. but after remove time limit using 2.4, player can't take the quest again after complete the quest. if i have free time, i will give screen capture to you. here my ss v 2.4 v 2.0
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Try remove the time limit, because i'm solve with that so after the quest complete he/she must wait until another day to take/accept the quest. @AnnieRuru Your new script get bugged when set time limitation for setting can do: Everyday. not like 2.0 version.
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Thanks @sader1992 But still got same error, when i'm enable it, client got crash.
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okay i got your point. thanks Annie.
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how to get the data if use tortoise svn? are this link just could get by git only
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Using new version if set limitation everyday and time limit 24 hour still could take the quest even character already complete the quest. Not like version 2.0 if character already complete the quest, he must wait for another day to take the quest here your 2.0 script