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nekoyarou

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nekoyarou last won the day on July 11 2023

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    Square RO

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  1. It's been a long time since i posted this and i forgot what caused this. but i guess it's probably due to wrong version of ragexe.
  2. This works perfectly! i added the .gat .gnd and .rsw to my top most grf and the map changed to old izlude. its fine for me since i dont really want to use new izlude as its too empty. Thank you so much for the help!.
  3. Hi rAthena, so i have a problem with izlude map, there are some unwalkable tiles and the warp portal is in the wrong place. i have tried searching the forums for fix but everyone suggests using weepmapcache (which no longer exists or whatever idk, i cant open all of the link provided) or using mapcache editor but don't really specify what should i do when using it. can anyone help me to fix this. thanks in advance.
  4. Noted, thank you very much for your help!. also many thanks for @Akbare-2nd & @hendra814 for helping me solving this issue
  5. Thank you, it was indeed because of my accessoryid.lub and accname.lub but the thing is, the first time i add it in myserver.grf but not in my data.grf and the sprite doesn't show. but when i added it in data.grf too, it works as intended. does it need to be added on both grf or just data.grf?
  6. Thanks everyone for the answers, turns out it was indeed a problem with encoding, i've tried using korean encoding when editing with notepad++ and there is still error, but when i changed using visual studio code it works just fine. but i have another problem, now my headgear sprite isn't showing as intended like the screenshot below : it's supposed to give me aura like bio lab mobs but it doesn't show and there is no error message given like usual. i have added the sprite in my grf and configure the idnum2itemresnametable.txt, idnum2itemdesctable.txt, idnum2itemdisplaynametable.txt, accessoryid.lub, accname.lub and accname_eng.lub. does anyone knows how to fix this?, Thanks.
  7. Hi, Thanks @Chaos92 & @RinduSajak for the answer. i tried using unedited iteminfo.lub and everything went normal, turns out because i unchecked "Read Data Folder First" when diffing my client, i forgot to add the translation lub to my data.grf. but then another problem come, whenever i edited my iteminfo_EN.lua to add my custom item, every item texture went missing again. is there any step i'm missing when adding a custom item?. Edit: I already tried to edit my iteminfo_EN.lua using EUC-KR encoding, but then all of my item turned into unknown item with apple icon lol
  8. Hi, sorry for late reply, i will try that, but currently i have issue with my grf files, so i will try it after my grf file is fixed. Thanks.
  9. Hi, thanks for replying. i already checked on my data.grf folder and the bmp files at texture/item and texture/collection is there, but for my CoreRO.grf is only for my custom item only, even when i tried to merge data.grf and my custom CoreRO.grf, the error still happen. which is why i'm so confused
  10. Hi rAthena, i'm having a problem after i create a new custom item, first i create a new grf for my server then add the item according to this guide but after i created my own grf, all of the item except my newly created custom item have missing texture like the screenshot below i have already diffed my exe using NEMO to use multiple grf, unchecked "read data folder first" and i am using 2020-04-01b ragexe client. here's my patch just to be clear: i am also already configured my INI files like this : the error kinda seems seems like my client read only my CoreRO.grf instead of data.grf. also it's worth noting that even tho i diffed my client to NOT read data folder, whenever i delete my data folder inside my root client folder, the client in game button are having NO MSG as if it keeps reading the data folder too. can someone help me with this error?. Thanks in advance
  11. Hi rAthena, i have a problem whenever i'm trying to add hairstyle to my server, it keeps getting error on hairstyle number 43. i'm using 2020-04-01bRagexe.exe and i've already tried editing client.conf and changing max_hair_style to 99. diffing the client to change the max hairstyles then making my own grf files then add the hairstyle to the grf and changing the DATA.ini to 0=mygrf.grf and nothing works!. i've also checked my clientinfo.xml and making sure there are no <readfolder /> so that it wouldn't read data folder, and even that didn't work. here's the crash log that happened whenever i tried to change my hairstyle from the stylist npc : and here's the script for the stylist npc just in case and i'm using Euphy's script : //===== rAthena Script ======================================= //= Stylist //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Changes your hair style, hair color, and cloth color. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy] //============================================================ prontera,170,180,1 script Stylist#custom_stylist 122,{ setarray .@Styles[1], getbattleflag("max_cloth_color"), getbattleflag("max_hair_style"), getbattleflag("max_hair_color"); setarray .@Look[1], LOOK_CLOTHES_COLOR, LOOK_HAIR, LOOK_HAIR_COLOR; set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color"); set .@Revert, getlook(.@Look[.@s]); set .@Style,1; while(1) { setlook .@Look[.@s], .@Style; message strcharinfo(0),"This is style #"+.@Style+"."; set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)"; switch(select(.@menu$)) { case 1: set .@Style, ((.@Style != .@Styles[.@s]) ? .@Style+1 : 1); break; case 2: set .@Style, ((.@Style != 1) ? .@Style-1 : .@Styles[.@s]); break; case 3: message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+"."; input .@Style,0,.@Styles[.@s]; if (!.@Style) set .@Style, rand(1,.@Styles[.@s]); break; case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; } } } can anyone help me shine some light to what caused this error?. Thanks in advance!
  12. yes, but if i do that, then the number of spaces available for vending would be too little, also i want it to be as many as possible and as close as possible, so reducing the minimum vending distance in conf/battle/player.conf and reducing the number on the script below to 1 is what works for me as @pajodex mentioned. min_npc_vendchat_distance: 3 Thanks for replying tho
  13. Thanks for the pointer, turns out it was an issue with the vending distance, my configured y axis for vending is only 1 cell, hence why vending creation is disabled. now that i reduced the vending distance to 1, it works flawlessly!. Many thanks for helping @pajodex!.
  14. Hi all, im having trouble with Emistry's script for vending control, the cell that's supposed to allow me for vending, it didnt allow me to do so, here's the script that i've edited OnInit: sleep 1000; // Map for vending .map$ = strnpcinfo(4); setcell .map$, 0, 0, 300, 300, cell_novending, 1; // x and y horizone .. setarray .x_line, 142, 146, 150, 154, 158, 162, 166; setarray .y_line, 230, 228, 226, 224, 222, 220, 218, 216, 214, 212, 210, 208, 206, 204, 202, 200, 198, 196, 194, 192; set .x_line_size, getarraysize(.x_line); set .y_line_size, getarraysize(.y_line); set .count, 1; for (set .@x, 0; .@x < .x_line_size; set .@x, .@x + 1) for (set .@y, 0; .@y < .y_line_size; set .@y, .@y + 1) if (checkcell(.map$, .x_line[.@x], .y_line[.@y], cell_chkpass)) { movenpc "#vend_slot"+.count, .x_line[.@x], .y_line[.@y]; setcell .map$, .x_line[.@x], .y_line[.@y], .x_line[.@x], .y_line[.@y], cell_novending, 0; set .count, .count + 1; } npctalk "Vending Spot : "+.count; donpcevent "::OnSetup"; end; } everytime i go to the spot for vending and using vending skill, it gives me this error : can anyone point me to where i do wrong?. Thanks in advance~
  15. I guess i just have to give up for now, it's too hard to implement 3rd jobs in pre-renewal maps lol. Thanks @Akkarin and @Notorius for the insight.
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