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Euphy

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Everything posted by Euphy

  1. @Aleos: No, this would only be custom. It's not very much code, so I thought, "why not?" xD. @Brian: Oh, I didn't see that! Yeah, that looks much better.
  2. I agree that it's confusing. But they both are documented... does anyone else have an opinion?
  3. These would be good to have. :> Objections? Code from Freya: https://ookoo.org/svn/freya/trunk/src/map/script.c /*========================================== * sit - Makes a player sit *------------------------------------------ */ int buildin_sit(struct script_state *st) { struct map_session_data *sd = script_rid2sd(st); if (sd) { // Sit down pc_setsit(sd); clif_sitting(sd); } return 0; } /*========================================== * stand - Makes a player stand *------------------------------------------ */ int buildin_stand(struct script_state *st) { struct map_session_data *sd = script_rid2sd(st); if (sd) { // Stand up pc_setstand(sd); clif_standing(sd); } return 0; }
  4. Xantara is finished with this project, but she is unable to run the final tests. I ask that the other Core Developers (and anyone else interested!) review and test the code before implementation. Thank you! item_uid_v2.diff
  5. Dec 26 22:13:22 <Euphy> do any of you care? Dec 26 22:13:25 <mkbu95> no Dec 26 22:13:36 <MarkZD> maybe it's easier to read Dec 26 22:13:38 <Flaid> I don't see a big difference in it And I don't really like the idea either, so 4-3 against. Edit: To clarify, the reasons for not implementing this include -- We don't merge other commands, so why merge this? This isn't commonly used (admin-level, generally), so this doesn't affect many users. It's easier typing commands without a space (not a large point, but a point nonetheless).
  6. Euphy

    tables sql

    You can run item and mob databases in either TXT or SQL -- there's a conf setting for it. Also, depending on whether you enable Renewal or not, you need only import the pre-re or re database.
  7. Euphy

    UseSkillToPC

    @Aleos: Most official scripts do not rely on many parameters for skill casting, so it's inefficient to specify all of them (and annoying, too). Again, I don't really see much other use for this, so there's not any point adding so much custom content. :<
  8. You can use @reloadscript for any script changes. If you move coordinates on the same map, use @npcmove <x> <y> <npc name>.
  9. map,x,y,dir script Name spr,{ end; OnInit: waitingroom "Message Text",0; end; }
  10. This is already in the SVN. trunk/npc/custom/breeder.txt If you want it as an item, make the script a function.
  11. Euphy

    Warp Scroll

    delitem 12219,1; Other than that, works for me.
  12. Euphy

    Warp Scroll

    That's an item script. Either condense it into 1 line or make it a function. Custom_Items
  13. No programming experience whatsoever. Scripting doesn't require much background knowledge, so long as you're willing to learn. You should probably know some C if you're going to do source edits.
  14. Euphy

    Warp Scroll

    message strcharinfo(0),"Teleport to..."; dispbottom "map,x,y"; input .@i$; explode(.@j$,.@i$,","); if (getmapusers(.@j$[0]) >= 0) { delitem your_item,1; // Type item ID here warp .@j$[0], atoi(.@j$[1]), atoi(.@j$[2]); } else message strcharinfo(0),"Invalid map."; end; Item type 11.
  15. @DJFUNK: http://mysterious-project.googlecode.com/svn/trunk/npc/GuildPrizer.txt
  16. They're unmodified clients, false positives.
  17. http://pastebin.com/raw.php?i=Q7VDe9g3
  18. ... && rand(100) < 40 ... Remove that from the initial condition, and add it before giving items.
  19. Can you not do this through item_db drops? o.o
  20. Euphy

    Pack guild

    The percentages don't add up to 100%. Do you want the pack to give nothing for the other 89%?
  21. Euphy

    @aura command

    http://rathena.org/board/topic/62315-aura-set-command/
  22. Quest Shop updated to v1.6! (r17040/rathena/trunk/npc/custom/quests/quest_shop.txt) As requested by 031599450, support has been added for bulk purchases (though not for equipment, obviously). Some minor technical changes were made, as well.
  23. Euphy

    Quest NPC

    That's actually a great idea, thank you! Added in v1.6, SVN copy will be updated shortly: http://pastebin.com/raw.php?i=G7pt6HR7
  24. Euphy

    woe issue

    Default behavior is that all castles are active when unconquered.
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