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Everything posted by Euphy
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Actually the server load would be the same due to changing portals into npc's...I don't think your suggestion is that appealing, especially cause a lot of people would rather keep that kind of stuff as untouched as possible. But you're still keeping the original warps... Warps + Invisible NPCs is twice the load of modified warps. o.o;
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@F0xxy: It would work, but it's just as much work as my first suggestion with twice the server load~ XD
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There are two methods that would work, both require about the same amount of work: Change all the warp portals to normal NPCs, with warp sprites (#45) and OnTouch labels. Warp players if (Upper != 8). Add "Loadevent" mapflags inside all WOE castles. The next step depends on whether or not you have "loadevent" flags on other maps - if it's not too many, you could write something like this: OnPCLoadMapEvent: if (!agitcheck() && !agitcheck2()) end; // Enable these lines if there are other "loadevent" maps { setarray .@maps$[0],"prontera","payon","etc."; for (set .@i,0; .@i<getarraysize(.@maps$); set .@i,.@i+1) if (strcharinfo(3)==.@maps$[.@i]) end; } if (Upper == 8) warp "SavePoint",0,0;
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I've seen this done before too. I haven't tested these suggestions, but they're worth a shot: Set max base to 265 in exp.txt and use "0" or negative values for 256~265 Set max base to 265 in exp.txt and use 2^31 for levels 256~265 Create a "OnPCBaseLvUpEvent" NPC: if (BaseLevel > 255) set BaseLevel, 255; (note that this won't activate by level 265 - optionally, combine this with suggestion #2)
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Renewal clients can do everything XRay does, except new job classes (undocumented?). I don't think anyone uses XRay otherwise, since the project's pretty much dead. The interface is the only major difference in Renewal clients.
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Oh, okay. There's really no point in using my script if you duplicate entire NPCs, though, since other scripts (ex. Lunar's) would be more efficient for that.
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Did you want the entire script disabled for Assassins/Monks? If that's the case, { if(BaseJob == Job_Assassin || BaseJob == Job_Monk) end; bonus bAspdRate,100; bonus2 bSubRace,RC_NonBoss,15; bonus2 bSubRace,RC_Boss,15; skill "TK_POWER",5; skill "TK_DODGE",1; }
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You're already using an account variable. All you have to do is add an initial check: if (#ckquest) { mes "[soldier of Midgard]"; mes "You may only complete this quest once."; close; }
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The spawns are in npc\mobs\bossnia.txt, just delete the MVPs from the floor or disable the script.
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Jman: Done. c:
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can some One please upload ragnarok normal npc and guide how to put it on rathena
Euphy replied to RN1986's question in General Support
"ragnarok normal npc", meaning what, exactly? -
I rewrote that Wiki article a while back on eAthena, and it's a little easier to follow if you're considering making a guide yourself. http://eathena.ws/wiki/index.php?title=Basic_Scripting
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All the NPC files are organized by name. You don't have to comment out as much as you'd think, especially since all town NPCs are grouped into a single file.
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The script itself looks fine, perhaps you forgot tabs in your header?
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Alright, since I really can't figure out what's going on, I've put up a version where "Item Previewing" can be turned off. That should avoid the event label errors. http://pastebin.com/raw.php?i=xADBcWR7
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@Jb Roxas: My script already supports multiple categories, if you read the configuration notes. Add them to this line: setarray .Shops$[1],"Headgears","Weapons","Misc"; Then in the Add() function, the first value is the category number (1, 2, 3, or 4, in your case). @williamII: I really don't know why that's happening... Are you using the latest rAthena revision?
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Strange, someone else also reported that problem but I can't manage to reproduce it... If anything, try changing this line: addtimer 1000, strnpcinfo(3)+"::OnExit"; To this: addtimer 1000, strnpcinfo(1)+"::OnExit"; That's the best suggestion I can give unless I find out how to get the error myself, unfortunately.
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Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
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