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BugSICK

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  1. @Rivers hi, do you still have the default apk, because i cant download it in roworkshop. thanks
  2. oh yes its clear. ? so the card drop is different from drop from usable, equipment etc, right?
  3. Hello i have a problem in my chatbox when i use the command @rates, based on the picture the card drop rate has 50.00x which is 50% but my server setting is at .05% drop chance. // The rate at which cards are dropped item_rate_card: 5000 item_rate_card_boss: 0 item_rate_card_mvp: 0 item_drop_card_min: 1 item_drop_card_max: 10000 and when i use @mi hydra or poring (sample) it shows the correct drop rate which is .05% i also // (disable) floating rates, and i also use the command @reloadbattleconf, but still when shows in chatbox with @rates the 50.00x card drop, Anyone help me. very appreciated. (Sorry for my english) Thank you so mush, hope you understand what i mean to say.
  4. how to add only monster above 50 will drop thanks
  5. yes it patched, and i received the file, but still it says 0, regardless what file size that patched
  6. Can anyone help me with my patcher, it seems that the file i am patching has 0 file size. I followed the guide in thor patcher. but still i cant patch it. Anyone? Thanks
  7. Hi i using Emistry Script named crafting npc but when it is successful sample knife it wont give the knife in my inventory. please any help @Emistry thanks
  8. How to fix this error skill from creator on creating bomb. (05/08/2020 16:13:49) [ Error ] : Skill '2496' is undefined! pc.cpp:6149::pc_checkskill (05/08/2020 16:13:49) [ Error ] : pc_checkskill: Invalid skill id 2496 (char_id=323). (05/08/2020 16:13:49) [ Error ] : Skill '2496' is undefined! pc.cpp:6149::pc_checkskill (05/08/2020 16:13:49) [ Error ] : pc_checkskill: Invalid skill id 2496 (char_id=323). (05/08/2020 16:13:49) [ Error ] : Skill '2496' is undefined! pc.cpp:6149::pc_checkskill (05/08/2020 16:13:49) [ Error ] : pc_checkskill: Invalid skill id 2496 (char_id=323). (05/08/2020 16:13:49) [ Error ] : Skill '2496' is undefined! pc.cpp:6149::pc_checkskill (05/08/2020 16:13:49) [ Error ] : pc_checkskill: Invalid skill id 2496 (char_id=323). (05/08/2020 16:13:49) [ Error ] : Skill '2496' is undefined! pc.cpp:6149::pc_checkskill (05/08/2020 16:13:49) [ Error ] : pc_checkskill: Invalid skill id 2496 (char_id=323). Thanks
  9. Hello can i request a script npc with chances that is it failed the requirement will be deleted. Sample : reward: headgear requirement 1. tcg 2. zeny 3. apple chance 50% if failed the requirement will be deleted then the player will make gather another requirement to make a headgear Thanks
  10. I have a question on how to remove the cost on Cart termination and Mammonite of merchant, i want it to make it 0z cost, but i dont know here to find it. Thanks
  11. Hi i've been searching and fixing this error for days but no luck, anyone could help me in this? Thanks (04/30/2020 10:02:00) [ Warning ] : script:run_func: return without callfunc or callsub! (04/30/2020 10:02:00) [ Debug ] : Source (NPC): LOGIN at phtownall (180,170) (04/30/2020 11:26:32) [ Warning ] : script:run_func: return without callfunc or callsub! (04/30/2020 11:26:32) [ Debug ] : Source (NPC): LOGIN at phtownall (180,170) //===== EinherjarRO Scripts ================================== //= Daily Prize, OnPCLoginEvent //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 1.59 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A reward system for players who play more frequently //===== Comments: ============================================ //= Maybe Make .MinWait an array mins,days,weeks,months,years; //===== Additional Comments: ================================= //= For Older See Forums //= 1.51 Changed set .@g formula and move lower into script //= 1.52 Replace all disbottom -> message //= 1.53 Changed Format to Include minuets instead of just hours //= 1.54 Made Time till next rewards display dynamic //= 1.55 Changed a forgotten .PointType$ -> getd(.@TT[1]) //= 1.56 changed .@XT -> .@XT$ //= 1.57 Added Atoi where nessisary //= 1.58 Fixed a swapped .@x and .@x+1 //= 1.59 Serveral Edit Undocumented to fix //===== Contact Info: ======================================== //= [Stolao] //= Email: [email protected] //============================================================ phtownall,180,170,5 script LOGIN 612,{ OnWhisperGlobal: OnLoginCmnd: OnPCLoginEvent: if(.Rest){ set @login, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2); query_sql("SELECT REPLACE (`last_ip`,'.','_') FROM `login` WHERE `account_id` = "+getcharid(3),@ip$); if((getd("$G_LIP_"+@ip$)+(60*60*24)) <= @c) setd("$G_LIP_"+@ip$,@c); if(@login > #LastDailyReward + .MaxWait ){ set #logintimer, 0; set @login, 0; } set .@rest, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + .Rest; //message strcharinfo(0),"[ Daily Rewards ]: to collect reward you must remain logged in for "+ ( @login - .@rest ) +" Minuets"; } set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2); if(.@i - .Rest >= (#LastDailyReward + .MinWait)){ sleep 100 + ( .Rest * 60000 ) - ( .@i - #logintimer ); if(.@i < #LastDailyReward + .MaxWait){ set #DRewardCon, #DRewardCon + 1; } else { set #DRewardCon, 0; } set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon; explode(.@XT$,.Rewards$[.@g],"|"); for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){ set .@TT[.@x], atoi(.@XT$[.@x]); } if(.Mode & 1 && .@TT[4]){ //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){ getitem .@TT[.@x], .@TT[.@x+1]; message strcharinfo(0),"[ Daily Rewards ]: Received "+ .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]); } } if(.Mode & 2){ if(.@TT[0]){ set zeny,zeny + .@TT[0]; message strcharinfo(0),"[ Daily Rewards ]: Received "+ .@TT[0] +"z"; } if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"[ Daily Rewards ]: Received "+ .@TT[1] +" "+.Points$[1]; } } if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(.Mode & 8){ for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){ if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } message strcharinfo(0),"[ Daily Rewards ]: You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row."; cutin .Pic$[.@g],4; set #LastDailyReward, .@i; set #logintimer, 0; set @login, 0; } else { set .@days,(#LastDailyReward + .MinWait - .@i)/60/24; set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24; set .@mins,(#LastDailyReward + .MinWait - .@i)%60; message strcharinfo(0),"[ Daily Rewards ]: You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward"; } end; OnPCLogoutEvent: if(@login){ set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2); set #logintimer, .@i - @login + #logintimer; set @login, 0; } return; end; OnInit: waitingroom "Daily Rewards",0; //Basic Settings // 1: Item | 2: Points | 4: Exp // 8: Gain Buffs Every X Consecutive Days logged in // (a bit value, e.g. 3 = Items & Points from Multi) set .Mode,1 + 2 + 4 + 8; //To Enable @ Command '@loginreward' unslash next lines // * Needs extra commands for typos bindatcmd("daily" ,"LOGIN::OnLoginCmnd",0,99); //Enable Delay if @afk or @autotrade are available to players // remove // to enable certain command checks //bindatcmd("at" ,"LOGIN::OnPCLogoutEvent",0,99); //bindatcmd("autotrade" ,"LOGIN::OnPCLogoutEvent",0,99); //bindatcmd("AT" ,"LOGIN::OnPCLogoutEvent",0,99); //bindatcmd("Autotrade" ,"LOGIN::OnPCLogoutEvent",0,99); //bindatcmd("afk" ,"LOGIN::OnPCLogoutEvent",0,99); //bindatcmd("AFK" ,"LOGIN::OnPCLogoutEvent",0,99); //Minimum Minuets Between Collecting Daily Reward // Day: 22*60 - 24*60 // Week: 10080 set .MinWait,24*60; //Minuets Before Lose Consecutive Daily Reward // Day: 48*60 - 50*60 // Week: 20160 set .MaxWait,3000; //Number of mins after logging before collecting prize set .Rest,60; //Point Type // [0] Points earned // [1] Point name in mes setarray .Points$,"#KAFRAPOINTS","K-Points"; // Consecutive Days Buff // Each buff contains 4 variables (32 Total Max) // <Type>,<Days>,<Duration>,<Rate>, // Buff 1 // <Type>,<Days>,<Duration>,<Rate>, // Buff 2 // ...; // // Example: 188,7,45,3 // -Every 7th consecutive day logged in Player gains +3 Str for 45 mins // // Type is 188, which references which SC_ to use, SC_INCSTR in this example // -For a full list of SC_ visit the db/const.txt // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28.... // Duration is buff duration is Minuits, in this example 45 mins // Rate is buff strength, in this example player gains 3 Str //setarray .BuffInfo ,260,2,360,1 // Life Insurance for 360 Mins Every 2nd Day //,198,3,120,10 // +10% Hp for 120 Mins Every 3th Day //,196,5,120,25 // +25 Flee for 120 Mins Every 5th Day //,257,7,240,50; // +50% Exp for 240 Mins Every 7th Day // Daily Prize items (max 128 days): // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1 // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // * If players login longer than the last set // day, they will keep getting the last prize. setarray .Rewards$, "0|0|0|0|7059|10", // Day 1: 10 Free Ticket for Kafra Storage "0|0|0|0|12209|10", // Day 2: 10 Life Insurance "0|0|0|0|7621|10", // Day 3: 10 Token of Siegfried "0|0|0|0|14545|2", // Day 4: 2 Field Battle Manual "0|0|0|0|14592|2", // Day 5: 2 JOb Battle Manual "0|0|0|0|504|100", // Day 6: 100 White Potion "0|0|0|0|505|100", // Day 7: 100 Blue Potion "0|0|0|0|12210|2", // Day 8: 2 Bubble Gum "0|0|0|0|12214|2", // Day 9: 2 Convex Mirror "0|0|0|0|12244|1", // Day 10: 1 Old Gift Box "0|0|0|0|7621|10", // Day 11: 10 Token of Siegfried "0|0|0|0|12209|10", // Day 12: 10 Life Insurance "0|0|0|0|12261|2", // Day 13: 2 Miracle Medicine "0|0|0|0|12016|50", // Day 14: 50 Speed Potion "0|0|0|0|7179|2", // Day 15: 2 Proof of Donation "0|0|0|0|14545|2", // Day 16: 2 Field Battle Manual "0|0|0|0|14592|2", // Day 17: 2 Job Manual "0|0|0|0|504|100", // Day 18: 100 White Potion "0|0|0|0|505|100", // Day 19: 100 Blue Potion "0|0|0|0|12244|1", // Day 20: 1 Old Gift Box "0|0|0|0|12210|2", // Day 21: 2 Bubble Gum "0|0|0|0|12214|2", // Day 22: 2 Convex Mirror "0|0|0|0|12016|50", // Day 23: 50 Speed Potion "0|0|0|0|7619|2", // Day 24: 2 Enriched Elunium "0|0|0|0|7620|2", // Day 25: 2 Enriched Oridecon "0|0|0|0|7059|10", // Day 26: 10 Free Ticket for Kafra Storage "0|0|0|0|12261|2", // Day 27: 2 Miracle Medicine "0|0|0|0|5423|1"; // Day 28: 1 I love China setarray .Pic$, "Daily_01", //pic with day1 highlighted "Daily_02", //pic with day2 highlighted "Daily_03", //pic with day3 highlighted "Daily_04", //pic with day4 highlighted "Daily_05", //pic with day5 highlighted "Daily_06", //pic with day6 highlighted "Daily_07", //pic with day7 highlighted "Daily_08", //pic with day8 highlighted "Daily_09", //pic with day8 highlighted "Daily_10", //pic with day8 highlighted "Daily_11", //pic with day8 highlighted "Daily_12", //pic with day8 highlighted "Daily_13", //pic with day8 highlighted "Daily_14", //pic with day8 highlighted "Daily_15", //pic with day8 highlighted "Daily_16", //pic with day8 highlighted "Daily_17", //pic with day8 highlighted "Daily_18", //pic with day8 highlighted "Daily_19", //pic with day8 highlighted "Daily_20", //pic with day8 highlighted "Daily_21", //pic with day8 highlighted "Daily_22", //pic with day8 highlighted "Daily_23", //pic with day8 highlighted "Daily_24", //pic with day8 highlighted "Daily_25", //pic with day8 highlighted "Daily_26", //pic with day8 highlighted "Daily_27", //pic with day8 highlighted "Daily_28"; //pic with day8 highlighted end; } Thanks
  12. //boss pvp map moc_fild22 mapflag pvp moc_pryd06 mapflag pvp lhz_dun03 mapflag pvp odin_tem03 mapflag pvp ra_fild03 mapflag pvp ra_fild04 mapflag pvp ve_fild01 mapflag pvp ve_fild02 mapflag pvp lou_dun03 mapflag pvp prt_maze03 mapflag pvp bra_dun02 mapflag pvp lhz_dun04 mapflag pvp gl_chyard mapflag pvp abyss_03 mapflag pvp gef_dun02 mapflag pvp gef_dun01 mapflag pvp treasure02 mapflag pvp pay_fild10 mapflag pvp gon_dun03 mapflag pvp abbey02 mapflag pvp xmas_fild01 mapflag pvp ra_san05 mapflag pvp prt_sewb4 mapflag pvp thor_v03 mapflag pvp ama_dun03 mapflag pvp kh_dun02 mapflag pvp xmas_dun02 mapflag pvp ayo_dun02 mapflag pvp niflheim mapflag pvp anthell02 mapflag pvp mjolnir_04 mapflag pvp pay_dun04 mapflag pvp gef_fild03 mapflag pvp gef_fild10 mapflag pvp moc_pryd04 mapflag pvp in_sphinx5 mapflag pvp moc_fild17 mapflag pvp ein_dun02 mapflag pvp beach_dun mapflag pvp tur_dun04 mapflag pvp jupe_core mapflag pvp moc_fild21 mapflag pvp but only the 1st 4 are working and the others are not. how to fix this? because i want to have a pvp on all mvp areas. thanks
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