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Everything posted by Quesooo
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Still not working do i need to change some line or just use this script?
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Thank you @Emistry already tried the script but it seems like the rates going to increase more for example my default rates is x8x8 and when i load the npc it becomes x3000x3000 do i need to edit some line or i edit some line incorrectly? Base on my understanding this line should be change to what exp or job rates should be when the event starts setbattleflag "base_exp_rate",.@BaseExp*100; setbattleflag "job_exp_rate",.@JobExp*100;
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Anyone can give me a hint how to make this automated? ?
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How to make this script to automated event? - Event will run everyday 2x at 10:00 and 16:00 no need to whisper the NPC. here's the script thank you for those who help ? - script HHE -1,{ end; OnWhisperGlobal: if(getgmlevel()<.Access) end; if(@whispervar0$ == "Start"){ if(.Event == 1){ dispbottom "Event already started"; end; } else { dispbottom "Input New Base Rate"; input .@BaseExp; dispbottom "Input New Job Rate"; input .@JobExp; setbattleflag "base_exp_rate",.@BaseExp*100; setbattleflag "job_exp_rate",.@JobExp*100; dispbottom "Event has been started."; initnpctimer; set .Event,1; announce "Happy Hour EXP: Floating rates event started. New rates: Base - "+.@BaseExp+"x, Job - "+.@JobExp+"x",0; } end; } if(@whispervar0$ == "Stop"){ if(.Event == 1) goto L_STOP; else dispbottom "Event not started."; end; } end; OnInit: set .DefaultBaseRates,getbattleflag("base_exp_rate"); set .DefaultJobRates,getbattleflag("job_exp_rate"); set .Access,80; // GM access lvl end; OnTimer3600000: // After 1 hour L_STOP: set .Event,0; stopnpctimer; setbattleflag "base_exp_rate",.DefaultBaseRates; setbattleflag "job_exp_rate",.DefaultJobRates; announce "Happy Hour EXP: The floating rates event have been ended. Rates back to the normal.",0; end; }
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*NEW* QUEST SKILL - EQUIPMENT SWAP - SKILL BUTTON
Quesooo replied to iraciz's topic in Database Releases
Awesome guide! thank you for this @iraciz it is possible that this skill can be a quest skill before the player can use it. -
Thank you for this @Emistry how to make the hair style NPC need cash as payment or an item to change hair style?
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Hello there! i tried to search around here on the forum but i can't see any solution on my problem. The problem is everytime i run my ragnarok client the error shows " d3d or grf file has problem Error". My graphic card is updated but something weird that when i open "Open-setup" i cant see any option to choose "DirectX" or something that will fix my problem. i also tried to replace my open set-up to updated one but i got the same problem. any help will be appreciated thank you in advance.
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Don't use any RO Hosting, especially this one who doesn't support their clients, just for everyone idea 5 of my friends been here for long and the host only needs money but the support is not good.
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You can view your clientinfo.xml by opening it using notepad but i recommend to use notepad++. all you need to do is find your clientinfo at data folder ( if you are using read data first ) or its located inside your client grf.
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didn't look on this before lol. kindly share the scripts to everyone too
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link not working?
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awesome patcher
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Hi good day. im using this NPC > https://github.com/rathena/rathena/blob/master/npc/re/merchants/card_exchange.txt how to make it like this.? - It reads more cards on your pocket ( Example i have 100 pupa card on my bag ). it will generate all of that items and exchange it same value on the card coins? 100 Pupa = 100 Card Coins. etc. - The default is, it just reading 1 by 1 card only. thank you so much.
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RO Patcher Lite, v4.5.0.1340 - last updated 2024/09/21
Quesooo replied to Ai4rei's topic in Client Releases
how do i fix this problem? -
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Utility: Geffen Magic Tournament Enchanter
Quesooo replied to NotKappa's topic in Utility Script Releases
You keep us surprised kudos. -
How about illusion reseter XD
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Quests, Games: Illusion Moonlight
Quesooo replied to crazyarashi's topic in Game, Event, Quest Script Releases
i can't see those lines, im using search and notepad ++ something change on the script please check. @CyberDevil if you don't mind where can i see those lines? i can't see it on the script thank you. -
Quests, Games: Illusion Moonlight
Quesooo replied to crazyarashi's topic in Game, Event, Quest Script Releases
@crazyarashi the 1st quest of illusion moonlight, "Go back and talk to Muyeon inside the Detached Payon Palace. She'll reward you with 5 Illusion Stones and more experience." -> I get no illusion stone when finish quest daily kill 20 angry soldier and 20 angry ninetail give 2 illusion stone -
Quests, Games: Illusion Vampire
Quesooo replied to NotKappa's topic in Game, Event, Quest Script Releases
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Want to request illusion of vampire or any illusion dungeon except the illusion moonlight made by @crazyarashi credits to him for a great work and didn't hesitate to share. hopefully someone can share this ?
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Other Release: Skill icon, mounts, and map pack
Quesooo replied to Naruto's topic in Sprites & Pallette Downloads
is it possible to rename the folder to their proper location? -
Hi @Emistry im using your script and i modify it above to exchange for other items. can you help me how to solve this? i got an error saying when selling 10 or more different items. // https://irowiki.org/wiki/Ben_Recycle - shop ben_recycle_shop -1,909:-1 prt_mall,164,53,0 script Ben Recycle 4_M_CRU_KNT,{ function func_GetItemName; function func_AddItem; mes "Hi, I can convert certain equipment into ores."; mes "Would you give it a try?"; next; if (select("Convert", "Information") == 2) { for (.@i = 0; .@i < .size; .@i++) { mes func_GetItemName(.nameid[.@i]); if (.amount1[.@i] > 0 && .nameid1[.@i] > 0) mes " ~ "+F_InsertComma(.amount1[.@i])+"x "+func_GetItemName(.nameid1[.@i]); if (.amount2[.@i] > 0 && .nameid2[.@i] > 0) mes " ~ "+F_InsertComma(.amount2[.@i])+"x "+func_GetItemName(.nameid2[.@i]); mes " "; } next; } if (.shop_npc$ != "") { mes "Place all the equipments you wish to convert into ores."; close2; npcshopattach .shop_npc$, 1; callshop .shop_npc$, 2; end; } else { for (.@i = 0; .@i < .size; .@i++) .@menu$ = .@menu$ + func_GetItemName(.nameid[.@i]) + ":"; .@i = select(.@menu$) - 1; if (countitem(.nameid[.@i])) { delitem .nameid[.@i], 1; mes "Exchanged "+func_GetItemName(.nameid[.@i])+":"; if (.nameid1[.@i] > 0 && .amount1[.@i] > 0) { mes " ~ "+F_InsertComma(.amount1[.@i])+"x "+func_GetItemName(.nameid1[.@i]); getitem .nameid1[.@i], .amount1[.@i]; } if (.nameid2[.@i] > 0 && .amount2[.@i] > 0) { mes " ~ "+F_InsertComma(.amount2[.@i])+"x "+func_GetItemName(.nameid2[.@i]); getitem .nameid2[.@i], .amount2[.@i]; } } else { mes "you dont have "+func_GetItemName(.nameid[.@i]); } } close; OnSellItem: .@sold_nameid_size = getarraysize(@sold_nameid); for (.@i = 0; .@i < .@sold_nameid_size && !.@fail; .@i++) { for (.@x = 0; .@x < .size && !.@fail; .@x++) { if (.nameid[.@x] == @sold_nameid[.@i]) { if (!checkweight(.nameid1[.@x], .amount1[.@x])) { mes "Exchange stopped, you're overweight."; .@fail++; } else { .@total++; delitem2(@sold_nameid[.@i], @sold_quantity[.@i], @sold_identify[.@i], @sold_refine[.@i], @sold_attribute[.@i], @sold_card1[.@i], @sold_card2[.@i], @sold_card3[.@i], @sold_card4[.@i]); mes "Exchanged "+func_GetItemName(.nameid[.@x])+":"; if (.nameid1[.@x] > 0 && .amount1[.@x] > 0) { mes " ~ "+F_InsertComma(.amount1[.@x])+"x "+func_GetItemName(.nameid1[.@x]); getitem .nameid1[.@x], .amount1[.@x]; } if (.nameid2[.@x] > 0 && .amount2[.@x] > 0) { mes " ~ "+F_InsertComma(.amount2[.@x])+"x "+func_GetItemName(.nameid2[.@x]); getitem .nameid2[.@x], .amount2[.@x]; } mes " "; } } } } mes "Exchanged "+.@total+" item(s)."; close2; npcshopattach .shop_npc$, 0; end; function func_GetItemName { .@itemid = getarg(0, 0); .@itemslot = getitemslots(.@itemid); .@item_name$ = getitemname(.@itemid); .@itemtype = getiteminfo(.@itemid, 2); if (.@itemslot || .@itemtype == IT_WEAPON || .@itemtype == IT_ARMOR) .@item_name$ = .@item_name$ + " ["+.@itemslot+"]"; return .@item_name$; } function func_AddItem { .@nameid = getarg(0, 0); .@nameid1 = getarg(1, 0); .@amount1 = getarg(2, 0); .@nameid2 = getarg(3, 0); .@amount2 = getarg(4, 0); if (.@nameid > 0 && .@nameid1 > 0 && .@amount1 > 0 && .@nameid2 > 0 && .@amount2 > 0 ) { .nameid[.size] = .@nameid; .nameid1[.size] = .@nameid1; .amount1[.size] = .@amount1; .nameid2[.size] = .@nameid2; .amount2[.size] = .@amount2; .size++; } } OnInit: // if enable shop UI (only work if items can sell to npc shop) .shop_npc$ = "ben_recycle_shop"; // func_AddItem(<equipment_id>, <item1>, <amount1>, <item2>, <amount2>); // WEAPONS func_AddItem(1421, 757, 4, 756, 4); func_AddItem(1822, 757, 2, 756, 2); func_AddItem(1625, 757, 5, 756, 5); func_AddItem(1819, 757, 3, 756, 3); func_AddItem(1269, 757, 4, 756, 4); func_AddItem(1142, 757, 3, 756, 3); func_AddItem(1624, 757, 5, 756, 5); func_AddItem(1626, 757, 5, 756, 5); func_AddItem(13404, 757, 5, 756, 5); func_AddItem(13027, 757, 6, 756, 6); func_AddItem(1821, 757, 1, 756, 1); func_AddItem(1268, 757, 5, 756, 5); // ARMORS func_AddItem(2422, 757, 3, 756, 3); func_AddItem(2104, 757, 1, 756, 1); func_AddItem(5124, 757, 2, 756, 1); func_AddItem(2406, 757, 3, 756, 3); func_AddItem(5122, 757, 2, 756, 1); func_AddItem(5126, 757, 2, 756, 1); func_AddItem(2504, 757, 2, 756, 1); func_AddItem(2353, 757, 15, 756, 15); func_AddItem(2514, 757, 6, 756, 6); func_AddItem(2404, 757, 2, 756, 1); func_AddItem(2315, 757, 2, 756, 1); func_AddItem(2102, 757, 2, 756, 1); func_AddItem(2114, 757, 2, 756, 2); // COSTUMES func_AddItem(19835, 7915, 1, 7539, 1); func_AddItem(31123, 7915, 1, 7539, 1); func_AddItem(20247, 7915, 1, 7539, 1); func_AddItem(31062, 7915, 1, 7539, 1); func_AddItem(19934, 7915, 1, 7539, 1); waitingroom "Item Recycle",0; end; }
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it should be good here > https://github.com/rathena/rathena/blob/master/npc/instances/EndlessTower.txt