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crazyarashi

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Everything posted by crazyarashi

  1. change all qshop and also use a codebox. :))
  2. If you use OnMinute00 = Starts EveryHour / OnMinute30 = Starts every 30 minutes of an hour (1:30, 2:30, and so on) You can use OnClock1300 = 1PM or OnHour 23 :))
  3. Try using toasty woe controller for your novice castles and other castles :)) Toasty WOE Controller
  4. What git hash are you using. its better to provide more information :))
  5. The item is either not coded in the iteminfo.lua or you are missing the iteminfo.lua :))
  6. setarray .Castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05", "your_cas01"; <- setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05"; setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt","Your Castle Area Name"; <- setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld","castle_map_name"; <- setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71,2000(X Coords); <- setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315,2000(Y Coords); <- Check the parts that i have edited :))
  7. Have you tried adding your castles in the array of castle in the woe controller? :))
  8. I really dont get the baphomet card but try this for your dracula card 4134,Dracula_Card,Dracula Card,6,20,,10,,,,,,,,2,,,,,{ bonus bSplashRange,2; bonus2 bHPDrainRate,100,100; },{},{}
  9. Can you please provide a bit more information about this maybe elaborate it a bit :)) and don't use a codebox.
  10. I Think bg_get_data is pretty much the same it's the one im using in my custom bg script :))
  11. Diff your client to read iteminfo.lua (USE NEMO PATCHER), And add your custom item there. Follow the following format.
  12. Hi, I Think it has something to do with your server login user and pass. :)) make sure there are nothing inputed there except the user pass and s gender :))
  13. crazyarashi

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    Hi good day rathena, im currently looking for a developer to pass on a server. currently in a pinch due to sudden personal things and have to pass the server or else down it which is sad because there are good players and loyal people who stayed in the server. well just drop me a pm. :))
  14. it's not in mmo.h :)) you can find it in the config part of the src. renewal.h just comment out this line #define RENEWAL_CAST
  15. I Think just This Line set #ROK_POINTS,#ROK_POINTS+@hhcoins; to set #ROK_POINTS,#ROK_POINTS + @hhcoins*50; // set #ROK_POINTS,#ROK_POINTS - @hhcash to set #ROK_POINTS,#ROK_POINTS - @hhcash*50;
  16. - script Punching Bag -1,{ OnInit: monster "izlude",248,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; monster "izlude",256,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3"; monster "izlude",240,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2"; setmapflag( "izlude",mf_monster_noteleport ); end; OnDummyKill: monster "isahollm",248,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; end; OnDummyKill2: monster "isahollm",240,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2"; end; OnDummyKill3: monster "isahollm",256,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3"; end; OnPCAttackEvent: if ( !@test_punch ) end; @dps_damage += @damage; end; } // Mapflag izlude mapflag monster_noteleport For example you want to add it in izlude just use :)) izlude mapflag monster_noteleport
  17. Edit This Line HuntDelay = gettimetick(2)+86400; //Once a day only. to HuntDelay = gettimetick(2)+3600; //Once every hour PS Use codebox for scripts
  18. First of all you don't need to ask the question twice. and please provide more information for your question :))
  19. Yes this is an npc :)) you just need to adjust the coordinates of the monster (Dummy NPC) to your liking and the mapflag
  20. Did you add something on your import conf?
  21. Hmmmm works fine on my npc. well try this then :)) case 1: if(Zeny < 25000000 || countitem(7711) < 1000 || countitem(6395) < 150 || countitem(6557) < 150 || countitem(983) < 100 || countitem(7166) < 250) goto MItems; cutin "123.bmp",255; mes "[Celine]"; mes "Here you go!"; delitem 7711,1000; delitem 6395,250; delitem 6557,250; delitem 983,100; delitem 7166,250; set Zeny, Zeny-25000000; getitem 2589,1; end; MItems: //missing items cutin "122.bmp",255; mes "[Celine]"; mes "What a lovely choice my dear"; mes "I need the following items"; mes "100 Event Ticket (7711)"; mes "5 Yggdrasil Berry (607)"; mes "5 Blue Potion (505)"; close;
  22. Did you disable packet obfuscation? 61 Disable Packet Encryption ( in your diff you disabled it in your client ) you also need to disable it server side :))
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