There is no proper method to rip models and textures rom different games. You have to figure things out based on what other communities provide in terms of reading the game's data source (especially when it comes to file extensions).
League of Legends: http://code.google.com/p/lolmodelviewer/
Use RAF File Manager to manage the resource files league of legends uses in order to extract the model files & texture files.
League stores their textures in dds files which can be extracted as a bitmap.
As for model exports & edits there are youtube tutorials available ->
PSO (Phantasy Star Online)
Use Texture Package Manager Viewer 0.9 (http://schtserv.com/app/vmt.rar) to manage all texture resources. See schthack PSO Private server for a game download in order to grab the textures and models.
World of Warcraft
See this youtube video series (
)
Model Viewer Stuff (
)
Models from N64, PS2, PC, WII, GameCube etc.
http://www.models-resource.com/nintendo_64/lozoot/
In the end you need to get the models in 3ds format in order to convert it to rsm. Do the research to figure things out as something like this is very unique. Hope these resources help. =)
GreenBox is right. Don't use r90. Use r87 (Tested it). http://browedit.borf...rowedit_r87.rar
rename settings.borf.json to settings.YOURPCNAME.json
Open it with notepad and change the GRF directory locations to where you keep the GRFs. Then save and double-click on "Run". Make sure you have Java installed.
FYI, Borf is still in need of help. He hasn't had a partner who is serious about helping him program the editor. Borf's past team programming members who've showed interest in helping out haven't taken the initiative to stay in contact with him. Therefore progress is very slow. Just to be clear, those who are interested, please contact me only if you are serious about the position. Taking an initiative to staying in contact with Borf is imparative to the overall success of the editor being made.
Right now the setup of BrowEdit 2.0 isn't exactly user friendly. You need to rename some files and change some parameters as well. I'll show you how to do it once I get a copy of it on my computer (on my laptop atm)
Wow Olrox. This is something I have never seen before. You've done a fantastic job creating the 3D illusion. Gratz on your map and I'm sure the customer will really love it.
UDe, to remove those effects you need to use BrowEdit. BrowEdit has an edit mode called "Effects Edit". This will enable you to add/remove effects in the map. Thanks for the share btw.
The first thing to consider is whether or not you will be overclocking your i7-3770K. If you dont plan to, then just get the normal 3770 to save yourself some money. Secondly, I wouldn't know how many instances you can run before the computer gets really slow as theres quite a bit of comparions you need to consider (Memory in the system is the biggest limiting factor so make sure you have lots of it - 16 GB doesnt seems like a lot for running lots of instances). The best thing to do is to search on google the limitations of VMware instances for different CPUs. I just did some quick searches and I found lots of great sources.I'll post one of them below.
http://www.ownedcore.com/forums/diablo-3/diablo-3-general/362972-bot-hardware-vmware-multiple-instances.html
The computer build can easily handle enthusiast gaming applications such as running BF3 on ultra settings. So I wouldn't worry about the gaming side.
You HEX the client to add the name at the top of the window. Read up here: http://rathena.org/wiki/Hexing
Sorry but I only make videos related to BrowEdit, Resources are already available for what you're looking for.
Firstly, make sure the name of the map isn't too long. Keep it less than 10 characters to be on the safe side. Also make sure you only rename the map using BrowEdit (Do not do this right-click rename file stuff. It will corrupt)
Note: I renamed the map using BrowEdit to sopytry. Try it out now.
Sopy Try Map.7z
If you wish to create your own water texture sequence you can certainly do so with the program I've been using called "Caustics Generator". Make sure you when you export your water it must be 33 frames long therefore the number of animation frame configured in the software must be 33 since it starts at 1. Name your water output "waterXXXX" based on the water series you want. The exported images must be converted to .jpeg with a resolution of 128x128. If you wanted a water type to be 22 then you would label your output 33 frames "water2200" to "water2232".
Caustics Generator:
This tool allows you to generate a sequence of seamless tile water simulations. Caustics can be described as the light pattern you see at the bottom of a pool
on a sunny day. This tool will let you render such caustics patterns. The rendered images can be animated and used for realtime graphics and are tile-able in both space and time.
For information to use the tool see: http://www.dualheights.se/caustics/
Wassertextur
This tool also allows you to create water animations with specific frame sequences.
Features:
Various settings
Calm or wild
Still or flowing
Flow direction
Size of animation
Renders various results
Heightmaps
Normal Maps
Textures, with or without a reference
Storing the results as individual images
For more information see: http://www.holzchopf.ch/tools.xml
Using GRF Factory, GRF Tool, or GRYFF_SVN (rAthena Download Section), simply open your server's GRF and see if izlude.rsw exists. If it does, you will have to make a patch to remove the following files (izlude.rsw, izlude.gat, izlude.gnd)