If you wish to create your own water texture sequence you can certainly do so with the program I've been using called "Caustics Generator". Make sure you when you export your water it must be 33 frames long therefore the number of animation frame configured in the software must be 33 since it starts at 1. Name your water output "waterXXXX" based on the water series you want. The exported images must be converted to .jpeg with a resolution of 128x128. If you wanted a water type to be 22 then you would label your output 33 frames "water2200" to "water2232".
This tool allows you to generate a sequence of seamless tile water simulations. Caustics can be described as the light pattern you see at the bottom of a pool
on a sunny day. This tool will let you render such caustics patterns. The rendered images can be animated and used for realtime graphics and are tile-able in both space and time.
For information to use the tool see: http://www.dualheights.se/caustics/
This tool also allows you to create water animations with specific frame sequences.
- Various settings
- Calm or wild
- Still or flowing
- Flow direction
- Size of animation
- Renders various results
- Normal Maps
- Textures, with or without a reference
- Storing the results as individual images
For more information see: http://www.holzchopf.ch/tools.xml