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hthuong

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  1. Currently there is only one option to skip teleport menu lv 1. How to skip teleport menu lv 2?
  2. When do you release Mega GRF Protector. I expect it ^^

    1. Leinadz

      Leinadz

      As of now , im not sure when will i release it. The program that im making is GRF Security System and Mega GRF Security System(For Paid).

  3. When do you release Mega GRF Protector. I expect it ^^

    1. Linkin Park

      Linkin Park

      I think you've mistaken me from someone else.

    2. hthuong

      hthuong

      OMG. Sorry about this :(

  4. I have password and encrypted grf file but i lost normal grf file. How can i unpack secure grf file?
  5. Here is default effect list https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/effect_list.txt how do i add more effect.
  6. I want disable register name begin with GM or [GM]. How can i do this?
  7. How to set character allowed in character name when create character
  8. How to save character data to SQL with script?
  9. exp_homum.txt //Homunculus LvUp experience value table 50 110 180 260 350 630 950 1310 1710 2150 3180 4300 5510 6810 8200 10800 13560 16480 19560 22800 28090 33630 39420 45460 51750 61500 70910 81030 91510 102350 117580 133300 149510 166210 183400 206480 230200 254560 279560 305200 338450 372510 407380 443060 479550 525590 572630 620670 669710 719750 781500 844460 908630 974010 1040600 1121280 1203400 1286960 1371960 1458400 1561530 1666350 1772860 1881060 1990950 2120350 2251710 2385030 2520310 2657550 2817340 2979380 3143670 3310210 3479000 3673600 3870760 4070480 4272760 4477600 4711730 4948750 5188660 5431460 5677150 5955830 6237750 6522910 6811310 7102950 7431500 7763660 8099430 8438810 8781800 9165840 9553880 9945920 0
  10. I have problem with Homunculus. In my server, some character cannot received exp for thier Homunculus but some character can received exp for thier Homunculus. What happened with my source or my db?? Someone please help me.... Thanks in advance.
  11. Sorry 969 has dropper is 1. I was wrong in post. I wonder why 969 has rate in game 1 = 0.75% and 748has rate in game 1 = 0.05%.
  12. how to reproduce 1. change to no, then @reloadbattleconf2. get 2 GM @hide 3. @duel between both GM 4. one GM "@summon 1916 999999999", another GM "@summon 2022 999999999" and you get the result so simple that everyone can do this in their server src\map\unit.c if( src->type == BL_MOB ) switch( skill_num ) { case NPC_SUMMONSLAVE: case NPC_SUMMONMONSTER: case AL_TELEPORT: if( ((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai ) return 0; } when a monster going to cast any of these 3 skills, if the monster has a master ID, or the monster itself is in special AI state, it wont summon a slave monster special_state.ai is like, a homunculus -> marine sphere .. flora or a player summoned monster src\map\atcommand.c ACMD_FUNC(summon) ....... md->master_id=sd->bl.id; md->special_state.ai=1; I follow this way. And i enable mapflag monster_noteleport but monster still teleport. How to disable teleport of monster.
  13. ALTER TABLE login AUTO_INCREMENT=200010 Re-set AUTO_INCREMENT in your table.
  14. Hello. I have problem with drop rate item in my server. My server have common drop rate is: x75 item_rate_common: 7500 item_rate_common_boss: 100 item_drop_common_min: 1 item_drop_common_max: 10000 I have 2 item // ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper 1516,INCREASE_SOIL,Increase Soil,Mi Gao,51,8230,0,2760,2110,1,560,700,30,12,40,45,23,12,69,12,10,12,1,0,62,0x91,445,106,1056,576,0,0,0,0,0,0,0,7264,4365,7004,2300,997,10,969,1,0,0,0,0,0,0,0,0,0,0,4231,1 1884,MAVKA,Mavka,Mavka,63,19200,0,8301,6353,7,589,623,32,19,1,42,55,35,89,177,10,12,1,3,62,0x3885,170,1536,504,360,0,0,0,0,0,0,0,1572,5,629,300,707,300,710,50,747,2000,748,500,510,3000,0,0,0,0,0,0 Mob id 1516 DropID: 969 Dropper: 1 rate in game is 0.75% ~> 1 = 0.75% Mob id 1884 DropID: 748 Dropper: 500 Rate in game is 25% ~> 1 = 0.05% Why is there such a difference? Please explain for me to understand. Thanks in advance.
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