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Akbare

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Everything posted by Akbare

  1. I found the problem on libconfig. I users centos 6.6 how to update libconfig 1.4.9 ?? I read it only support for centos 7 I found an error when compiling the server after pull thanks for help
  2. All your custom npc's the directory is trunk/npc/custom check each of your scripts maybe there's a novending mapflag. by the way what map are you trying to vend? sir sorry for very late reply,, im not actually vending i am just trying to ope my cart using ctrl+w but i cant and its saying vending is prohibited in this map im here at prontera prontera i am not trying to vend im just trying to open my cart maybe you don't use right packet for hexed
  3. how to enable MB String ???
  4. Bukan tidak mendapat kartu MVP tetapi tidak mendapat effect dari kartu MVP tersebut tinggal anda sebutkan kode MVP card tersebut disini, dan jelaskan kepada kami effect yang tidak berfungsi, jangan membuat kami menduga-duga [ maksud saya seperti itu, tapi mungkin anda tidak memahaminya ]
  5. what's a map name ?? maybe you are near the npc
  6. aku ga pakai script kok, hanya default rathena dari git yang aku download tanggal 2014-10-22 kalau boleh tau dimana editnya ya? terus card mvp apa yang tidak didapat oleh player ?? db/re/item_db.txt
  7. inikan bonus script untuk tiap ID playernya.... yang di inginkan effect untuk semuanya, @nadja Defaultnya semua item akan bereffect di karakter player, untuk itu saya ingin tau scriptnya seperti apa dan effect apa yang kamu dapatkan tapi tidak didapatkan oleh player lainnya. mungkin bisa dijelaskan secara spesifik
  8. bisa mencoba sesuai petunjuk disini : http://rathena.org/wiki/Compiling
  9. Woaaa this is good project , You do not need to translate one by one hmm how to use this program sir?? need a compile ??
  10. bisa share kesini script itemnya ??
  11. 255 luk = 100% immunity? case SC_FREEZE: sc_def = status->mdef*100 + status->luk*10000/255; tick_def = status->mdef*100 + status->luk*2; sc_def2 = status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status->luk*10 + status_src->luk*-10; // Caster can increase final duration with luk break; The above code should now make each point in Equip MDef reduce frozen status duration by 1% and each luk by 0.2% . 255 luk should also give 100% immunity (disregarding the source/enemy's parameters), as well does 100 Equip Mdef. Additionally, each 100 point in luk should reduce the duration at a fixed 1 sec. Btw, what skills are you using to test the frozen duration? Skills inflict frozen status at varying durations, so you have to change the value of each skill if you want to define an absolute duration of frozen status. Storm Gust, for example, can freeze an enemy for up to 12 seconds, while a level 5 Jack Frost can freeze enemies up to 30 seconds. (This is for renewal) Edit: If you want to edit the frozen status duration of each skill, check skill.c and look for: sc_start(src,bl,SC_FREEZE,etc.... In the same line of code, you will notice something like this: skill_get_time2(skill_id,skill_lv) If it's skill_get_time2, then edit the Duration2 of the skill in skill_cast_db.txt. If it says skill_get_time only, then edit the Duration1. I'm not 100% sure about this, but it's worth a try. As for frozen status caused by cards/items, I don't know lol. Try searching script.c. how about if a player reached 90mdef... if a player mdef chances of being frost will be very low ... and if by chance 90 mdef and they got frost... frost status will last for only 1 sec.... maybe u can change frozen timer status in db where i can edit that sir? db/.../skill_cast_db.txt
  12. disable default spawn first and create new script : - script announcer#2 -1,{ OnClock1900: OnClock2200: [ add monster script spawn ] // monster announce "<MVP NAME> IS NOW SPANED IN PvP Arena",0; end; } sorry im noob for scripting how to add specific spawn time for mvp?? this is the problem.. OMG : This script is a script that will trigger the spawn time OnClock1900: OnClock2200:
  13. 255 luk = 100% immunity? case SC_FREEZE: sc_def = status->mdef*100 + status->luk*10000/255; tick_def = status->mdef*100 + status->luk*2; sc_def2 = status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status->luk*10 + status_src->luk*-10; // Caster can increase final duration with luk break; The above code should now make each point in Equip MDef reduce frozen status duration by 1% and each luk by 0.2% . 255 luk should also give 100% immunity (disregarding the source/enemy's parameters), as well does 100 Equip Mdef. Additionally, each 100 point in luk should reduce the duration at a fixed 1 sec. Btw, what skills are you using to test the frozen duration? Skills inflict frozen status at varying durations, so you have to change the value of each skill if you want to define an absolute duration of frozen status. Storm Gust, for example, can freeze an enemy for up to 12 seconds, while a level 5 Jack Frost can freeze enemies up to 30 seconds. (This is for renewal) Edit: If you want to edit the frozen status duration of each skill, check skill.c and look for: sc_start(src,bl,SC_FREEZE,etc.... In the same line of code, you will notice something like this: skill_get_time2(skill_id,skill_lv) If it's skill_get_time2, then edit the Duration2 of the skill in skill_cast_db.txt. If it says skill_get_time only, then edit the Duration1. I'm not 100% sure about this, but it's worth a try. As for frozen status caused by cards/items, I don't know lol. Try searching script.c. how about if a player reached 90mdef... if a player mdef chances of being frost will be very low ... and if by chance 90 mdef and they got frost... frost status will last for only 1 sec.... maybe u can change frozen timer status in db
  14. disable default spawn first and create new script : - script announcer#2 -1,{ OnClock1900: OnClock2200: [ add monster script spawn ] // monster announce "<MVP NAME> IS NOW SPANED IN PvP Arena",0; end; } sorry im noob for scripting
  15. tak kiro malah wes wisuda cemungutt eaaa
  16. default server : conf/motd.conf untuk script bisa gunakan pcloginevent
  17. setting pada bagian multi_level_up: yes agar bisa 1 kill monster level naik langsung beberapa level
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