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Akbare

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Everything posted by Akbare

  1. just excute CREATE TABLE IF NOT EXISTS `party_bookings` ( `world_name` varchar(32) NOT NULL, `account_id` int(11) unsigned NOT NULL, `char_id` int(11) unsigned NOT NULL, `char_name` varchar(23) NOT NULL, `purpose` smallint(5) unsigned NOT NULL DEFAULT '0', `assist` tinyint(3) unsigned NOT NULL DEFAULT '0', `damagedealer` tinyint(3) unsigned NOT NULL DEFAULT '0', `healer` tinyint(3) unsigned NOT NULL DEFAULT '0', `tanker` tinyint(3) unsigned NOT NULL DEFAULT '0', `minimum_level` smallint(5) unsigned NOT NULL, `maximum_level` smallint(5) unsigned NOT NULL, `comment` varchar(255) NOT NULL DEFAULT '', `created` datetime NOT NULL DEFAULT '0000-00-00 00:00:00', PRIMARY KEY (`world_name`, `account_id`, `char_id`) ) ENGINE=MyISAM;
  2. Sir, I would like to ask how class_modifier works? because I have input job id but there is no addition of points in the job. setarray .class_modifier[0],4063,3,4076,2; // Modifier for certain classes [Id, Modifier, Id, Modifier....] I used the @agitstart and @agitend commands but there were no additional points in the job. [ 4063 ]
  3. Yup sekrng masanya discord hahaha
  4. I tried to import via command also error is there a solution
  5. how to solved my error sir, im used pre_compiled_generator after downlaod an fixed file
  6. im get error, how to fixed it [Info]: [Instance] Created map '0011@infi' ('1041') from map '1@infi' ('903') [Info]: [Instance] Created: Infinite Space (1). [Error]: buildin_instance_npcname: Invalid instance NPC (instance_id: 0, NPC name: "iswarp#1".) [Debug]: Source (NPC): Reckless Explorer at prontera (150,182) thx for advance
  7. thx buat konstribusinya hahhaa, aktifin thread indo dong biar rame
  8. Hellow bro saya masih disini hahaha
  9. if you enable mvp_tomb_enabled: yes and gravity error , check your client data folder maybe you are not using the latest data translate
  10. here we go Thor_Patcher[2.6.4.13b].7z
  11. masih terbaik di win 10 sih kalau saya
  12. maybe you can explain what scripts have been installed related to mvp
  13. sory im need advice sir this my config ; ------------------------------------------------------------------ ; Elurair ; (c) 2012-2022 Ai4rei/AN ; ; ------------------------------------------------------------------ ; Lines starting with ; are comments and can be removed before ; embedding the config. ; Numbers are always considered decimal (base 10) unless stated ; otherwise. ; Text is assumed to be UTF-8, some fields may be interpreted as ; system code page (ACP/ANSI). ; When a color value is required, it can be in one of the following ; CSS-like formats: ; #rgb hexadecimal (short) ; #rrggbb hexadecimal (long) ; rgb(r,g,b) decimal or hexadecimal ; rgb(r%,g%,b%) percentage [ROCred] ; Identifies this specific Elurair setup. This may be anything that ; uniquely describes the publisher of this setup, such as the server ; name. ; Note: This is needed for the password saving feature to work and ; allows for different games to have separately saved ; passwords. ;ConfigID=nachtwolke.ai4rei.com/sakray ConfigID=http://localhost/ ; Whether or not username is remembered. ; Values: ; 0: No ; 1: Yes CheckSave=0 ; Whether or not password is remembered in addition to the username. ; Values: ; 0: No ; 1: Yes CheckSavePassword=0 ; Remembered user name. ; Note: If the password saving feature is enabled and active, this ; value is not used and the user name saved with the password ; is used instead. UserName= ; Whether or not password should be MD5 hashed. ; Values: ; 0: Plaintext ; 1: MD5 hash ; Note: Depending on server-software, you may need to disable ; server-side hashing, to prevent the MD5 hashes from being ; rehashed before comparison with stored hashes. HashMD5=0 ; Salt pattern, when MD5 password hashing is used. ; Note: The user password is indicated with {password} and it may ; appear anywhere in the salt. ; Note: To use arbitrary byte values in the salt, use C-style ; escaping characters. ; Note: Using salted hashes may improve password safety against pre- ; computed attacks, but may require additional changes to the ; server software. ; Note: To not use salty MD5 hashes, leave the value blank. ; Example: ; \x8A\x16\x38\x73\x6B\x15\x73\x58\x4C\x13\x57\x1D\x6A\xA8\xE4\x31\x00\xEE\xB7\xA1\xA6\x6C\xA5\xBB\x41{password}\x38\xEC\xF7\xD3\xD6\xA8\x7E\x49\x89\x9C\x84\x98\x41\x87\x14 HashMD5Salt= ; Whether second instances are allowed or not. ; Values: ; 0: No ; 1: Yes ; Note: This setting is not meant as measure to prevent double ; clienting. SecondInstance=0 ; Whether or not the checkbox for remembering user name is ; available. ; Values: ; 0: Available ; 1: Unavailable PolicyNoCheckSave=0 ; Whether or not the notification icon is displayed when in ; background waiting for the client to complete. ; Values: ; 0: Display ; 1: Hide PolicyNoTrayIcon=0 ; Whether or not password is kept during a session when in ; background waiting for the client to complete. ; Values: ; 0: Kept (Convenience) ; 1: Not kept (Security) PolicyNoSessionPassword=0 ; Whether or not the credentials (user name and password) are ; requested when launching an application as client (ActionType 4). ; Values: ; 0: Launcher with user name and password input ; 1: Launcher without user name and password input (user ; authenticates through other means, ex. in the client) ; Note: When enabled, user name, password and save check box ; controls are not displayed and the MiscInfo setting has no ; effect. PolicyNoCredentials=0 ; Font face of the dialog. ; Note: This should be one of the commonly installed type faces, ; such as Tahoma or Segoe UI. ; Note: If left empty, default UI font will be used. While this may ; make the UI style unpredicable to certain extent, it may be ; needed for non-latin scripts. FontFace=Tahoma ; Font size of buttons and edit controls in points. FontSize=9 ; Font size of status bar in points. FontSize2=9 ; Provides miscellaneous client information to the server as part of ; the password/hash data. The password/hash is provided as "key". ; Bitmask: ; &1: Hardware address of the network adapter (mac). ; Internet-bound adapters are searched first, otherwise ; the first available is picked. If the MAC address cannot ; be retrieved, "000000000000" is passed. ; Note: The user receives an agreement prompt the first time they ; provide the data to the server (privacy). ; Note: The server must be modified to support the data format. ; Example: mac=112233445566&key=mypwd123 ; Note: Password is always the last key-value pair and is not ; urlencoded. ; Note: Has no effect when PolicyNoCredentials is set. MiscInfo=1 ; Visual Customization (skinning) ; ; Note: This adjusts the visual aspects of the main window, such as ; control positions and sizes. All values are in pixels, so be ; sure to test the configuration on high-DPI systems. ; Note: Background picture is taken from bgskin.bmp, which can also ; be embedded (BGSKIN). Transparent color is assumed to be ; #ff00ff (magenta). ; Note: Buttons skins do not support transparent color, use the ; underlying background for non-button areas to simulate it. ; The bitmap contains the three states of a button: normal, ; focus and clicked (in that order). The resulting button size ; can be of any size, but the total width must be divisible ; by 3. ; Username text box IDC_USERNAME.X=44 IDC_USERNAME.Y=69 IDC_USERNAME.W=391 IDC_USERNAME.H=23 ; Password text box IDC_PASSWORD.X=44 IDC_PASSWORD.Y=149 IDC_PASSWORD.W=391 IDC_PASSWORD.H=23 ; Save check box ; Note: The skin for this control contains 6 sprites. One set for ; unchecked state and one set for checked state. IDC_CHECKSAVE.X=52 IDC_CHECKSAVE.Y=209 IDC_CHECKSAVE.W=17 IDC_CHECKSAVE.H=17 ; Status bar IDC_STATUSBAR.X=44 IDC_STATUSBAR.Y=210 IDC_STATUSBAR.W=391 IDC_STATUSBAR.H=23 ; Progress bar ; Note: The skins for this control are PROGRESSBG, PROGRESSLEFT, ; PROGRESSCENTER and PROGRESSRIGHT. ; Note: PROGRESSLEFT and PROGRESSRIGHT are optional, but ; recommended, unless you want the progress indicator to cover ; the whole width of the control. IDC_PROGRESSBAR.X=44 IDC_PROGRESSBAR.Y=234 ; Whether or not the text boxes are transparent. ; Values: ; 0: System default ; 1: Reserved ; 2: Custom foreground and background colors. EditBackground=0 ; Text box background color. ; Note: EditBackground must be set to 2 for this setting to have ; any effect. EditBackgroundColor=#fff ; Text box foreground (text) color. ; Note: EditBackground must be set to 2 for this setting to have ; any effect. EditForegroundColor=#000 ; Whether or not the text boxes have a frame. ; Values: ; 0: System default ; 1: Without frame ; Note: Frameless edit controls are typically used, when the ; background skin provides some atypical shape for the edit ; controls (such as rounded corners/ends). EditFrame=1 ; Controls the way the progress indicator center piece is drawn. ; Values: ; 0: Left-aligned clip (bar revealed left to right) ; 1: Right-aligned clip (bar grows left to right) ; 2: Stretch ; 3: Tile ; Note: Clip (values 0 and 1) requires the center piece bitmap to be ; as wide as the background without the left and right ends. ProgressCenterMode=0 ; Whether or not to show the native window caption and frame. ; Values: ; 0: Hide caption, skin covers entire window ; 1: Show caption, skin covers only client area ; Note: Even when the caption is hidden, you can provide minimize ; and close actions with custom buttons. ShowWindowCaption=1 ; Whether or not the status bar is transparent. ; Values: ; 0: System default ; 1: Transparent ; 2: Custom foreground and background colors. StatusBackground=0 ; Status bar background color. ; Note: EditBackground must be set to 2 for this setting to have ; any effect. StatusBackgroundColor=#fff ; Status bar foreground (text) color. ; Note: EditBackground must be set to 1 or 2 for this setting to ; have any effect. StatusForegroundColor=#000 ; Define this to 1. ; Values: ; 0: Elurair is not configured. ; 1: Elurair is configured. ; Note: This setting is to prevent starting an uninitialized ; configuration that would result in broken, unusable UI. ConfigIsReady=0 ; Action Buttons ; ; You can register buttons to appear on the user interface, that ; will do a predefined action. Each section in the format ; ROCred.Buttons.<your button identifier> will create a new button. ; The button identifier may consist of A-Z, 0-9 and _ (underscore), ; must be unique (among other custom buttons) and also serves as ; name for skins (see skinning section for more details on button ; skinning). The amount of buttons is only limited by available ; memory and GDI resources. ; Start button ; Note: If you specify a button skin (btnstart.bmp / BTNSTART) ; W and H members will be ignored and taken from the bitmap. [ROCred.Buttons.BTNSTART#1] X=219 Y=239 W=75 H=23 DisplayName=#1005 ActionType=4 ActionData=Ragnarok.exe 1rag1 ActionHandler= ; Close button ; Note: If you specify a button skin (btnclose.bmp / BTNCLOSE) ; W and H members will be ignored and taken from the bitmap. [ROCred.Buttons.BTNCLOSE#2] X=339 Y=239 W=75 H=23 DisplayName=#1006 ActionType=2 ActionData= ActionHandler= ; Sample button [ROCred.Buttons.CUSTOM1] ; Position of the button. X=7 Y=43 ; Size of the button. ; Note: If you specify a button skin, values will be ignored and ; taken from the bitmap. W=75 H=23 ; Text to be displayed on the button. ; Note: If you specify a button skin, this becomes a tool tip for ; the button. ; Note: To refer to a string table entry, use #<number> (ex. #123). DisplayName=Website ; Action to invoke when the button is pressed. ; Values: ; 0: Launch application or website ; 1: Launch application or website, and close application ; 2: Close application ; 3: Display a message (uses C-style escaping characters) ; 4: Launch application as client (with credentials and other ; stuff), this allows running alternative clients ; 5: Minimize application window ActionType=0 ; Data associated with button's action type. ; Note: To refer to a string table entry, use #<number> (ex. #123). ; Note: If you specify arguments for action 4, they will be ; concatenated with the credential arguments. ;ActionData=ragexeRE.exe 1sak1 ActionData=http://localhost/ ; Handler associated with button's action type. ; ActionType: ; 0, 1: See the documentation of SHELLEXECUTEINFO::lpClass as to ; what values this setting may take. When the value is ; empty, the handler is inferred. ; You can use this to specify the file extension to use ; when running a file which has a different extension or ; none at all. Specify ".exe" if you want to run an ; executable that has the extension ".bin" for example. ; 2, 3, 5: Ignored. ; 4: Ignored, always assumed to be ".exe" type. ; Note: The only handlers for ActionType 0 and 1 supported on ; Windows XP and earlier are file extensions, file classes ; and GUIDs. ActionHandler= ; Web Browsers ; ; You can register (web) browsers to appear on the user interface to ; display local or remote HTML resources. Each section in the format ; ROCred.Browsers.<your browser identifier> will create a new ; browser. The browser identifier may consist of A-Z, 0-9 and ; _ (underscore) and must be unique (among other custom controls). ; The amount of browsers is only limited by available memory and GDI ; resources. For seamless integration into the skin, following CSS ; styles may come handy: ; html { border-width:0; } /* disables frame* around the browser */ ; body { background-attachment:fixed; } /* static background */ ; html { overflow:hidden; } /* IE6: disable scrollbars */ ; body { overflow:hidden; } /* IE7+: disable scrollbars */ ; Note: If disabling frame does not work, specify following tag in ; <head> tag: ; <meta http-equiv="X-UA-Compatible" content="IE=6"> ; Sample Browser [ROCred.Browsers.CUSTOM2] ; Position of the browser. X=7 Y=7 ; Size of the browser. W=210 H=120 ; URL/Website to open in the browser. ; Note: This is not restricted to internet locations, a local file ; may also be specified. ; Note: Supported protocols are: ; - relative/path/file.htm ; Urls missing a protocol specficiation (ex. relative ; paths) are transformed to file: protocol. ; - http://domain.tld/path/to/file.htm ; Recommended. Works on all Windows versions. ; - https://domain.tld/path/to/file.htm ; May not work on older versions with certain server ; configurations. ; - res://file/id or res://file/type/id ; Content stored as a resource (inside an EXE or DLL). ; Note: To refer to a string table entry, use #<number> (ex. #123). Url=http://localhost/rathenapatcher/notice.html ; Patch Configurations ; ; You can register patch processes to run before ActionType=4 button ; actions can be executed. Each section in the format ; ROCred.Patcher.<your config identifier> will create a separate ; patch process. The config identifier must be unique (among other ; patch configs), but is otherwise meaningless. Patch processes run ; sequentially in given order. The amount of patch configs is only ; limited by available memory. ; Each downloaded file is processed by a file type handler, that may ; or may not post-process it. By default the application comes with ; the follwing handlers: ; - *.gpf (merged into archive defined in PakFile) ; - *.rgz (unpacked) ; - *.zip (unpacked) ; - *.* (will save unhandled files as is) ; When at least one patch process is registered, the patcher can be ; updated by distributing the updated version as "elurair.new". [ROCred.Patchers.Main] ; Local file name to record patch progress in. InfFile=main.inf ; Local file name for archive-style patches. Actual meaning depends ; on the archive handler in use. PakFile=main.grf ; Remote file name that contains list of patches to download and ; apply. Each line corresponds to one patch. Use only characters ; from the ASCII character set. Empty lines and lines starting with ; // are ignored. ; Format: ; <incremental counter> <patch file name> ; RegExp: ; /^(\d{2,}|[1-9])[ \t]+([^\r\n]+)$/m ; Example: ; 1 20XX-07-04SetupFix.rgz ; 2 20XX-07-05PatchFix.rgz ; //3 20XX-07-11Event.gpf ; 4 20XX-07-11Event2.gpf WebList=patch_main.txt ; Path on the patch server that will be used when downloading remote ; files. WebPath=http://localhost/rathenapatcher/ ; Patch server IP/domain name that will be used when downloading ; remote files. WebSite=http://localhost/ ; Protocol to use when downloading remote files. ; Values: ; http WebProt=http [ROCred.Patchers.PK] InfFile=pk.dat PakFile=pk.pak WebList=patch_pk.txt WebPath=/ WebSite=pkpatch.example.com WebProt=http im use builder and get notice thx for advice sir
  14. jus add line 32 "~ MVP warp",Mvpwarp, add line 126 Mvpwarp: mvp1: Go("prontera",155,183); mvp2: Go("prontera",155,183); and etc change map name and coordinat owh sorry im wrong read the thread ?
  15. update your emulator and move anything your edit in old server
  16. Sorry sir any there a complete guide for skins and button functions after several tries but don't understand how to use the existing skin or maybe you can include an example of the default config in demo thx for advanced sir
  17. I want to remove this button, because it is an etc item not equip hahaha very unexpected thx bro work like a charm
  18. Hello rathena i want to ask how to remove [View] button ? item_db 1001,Sparkling_Dust,Star Dust,3,1500,,10,,,,,,,,,,,,,{},{},{} thanks to advanced
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