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Yonko

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Everything posted by Yonko

  1. Yonko

    Hackers?

    any proof he showed to you that he hack the drop rates? sometimes players are provoking GM/Admin with this kind stuff so it will result that the GM will be slaved and given them their desired stuffs
  2. Yonko

    Others. thoughts?

    You hit it lol .. well Emistry was right. aside so may people claim itself as GM, Admin. especially this "Dev" but most of their customer's concern to them is the problem that the "Dev" should fix is posted here on in Herc as a public request lol it's been a paid and you'll do it as a public request. Anyway going back if you are doing so much effort on your RO it will serve as a fulfillment feeling for you.
  3. nice work anyway where did you get renders of characters like that?
  4. many have try this like using other aspects mostly on anime like SAO, Naruto, One Piece etc they used RO as basis of their project because its pretty easy but it need alot of time and effort.
  5. Yonko

    TEST

    hey tokei it is possible on your grf editor that if it is encrypted still dont see what's inside? thank you
  6. yah it takes too long to make a sprite depends on the animation that why most of the sprites on paid section services are commisioned by number of hours
  7. This is a paid map by Olrox it is name as Main Central
  8. I have tried that, but i don't know if im doing it wrong, or the problem is the gif it self? Can you please try with this gif? Edit: Oh wait. PNG is working, at first i tried slice them up to bmp, and they were broken.. i will try to convert them to act and sprite now. ^^ Hint: just convert the gif to frames and the frames should be in png then you can import it on act editor Can the Act editor create sprite? or only edit act? Any tool to convert png to sprite? yes acteditor is a creator/editor of sprite when you create or edit it will save as 2 files (act and spr)
  9. I have tried that, but i don't know if im doing it wrong, or the problem is the gif it self? Can you please try with this gif? Edit: Oh wait. PNG is working, at first i tried slice them up to bmp, and they were broken.. i will try to convert them to act and sprite now. ^^ Hint: just convert the gif to frames and the frames should be in png then you can import it on act editor
  10. you must splice up the gif to png then import it via act editor of tokei
  11. i think you can just replaced the guardian with a sprite of your type on the agit_main I've seen this on the agit_main.txt monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
  12. Yea it works thanks yah i said if he do the code i've given he will encountered his issue lol
  13. The author answered it if you dont do this code below it will solved your problem example SS1: item#15000 gives 100 str SS2: see in my etc i have 500pcs of it still i have only 100 str /*========================================== * Alternate version of itemdb_isstackable *------------------------------------------*/ int itemdb_isstackable2(struct item_data *data) { nullpo_retr(0, data); switch(data->type) { case IT_WEAPON: case IT_ARMOR: case IT_PETEGG: case IT_PETARMOR: + case IT_CHARM: return 0;
  14. ty i try its its say its chane but its no change what to do? maybe you can't see the change because of your client date, btw may i know your client date?
  15. probably i think its maybe. Someone should post here on how this glitch on Euphy's Quest Shop so that this thing should be addressed quickly.
  16. try this at src/map/status.c find that code and try to change the value 20 according to your desire. then recompile i didn't test this due to im on phone now if( sc->data[sC_CARTBOOST] ) val = max( val, 20 );
  17. Yonko

    Misc item effect

    why dont use charm system? just search it on source area im using right now SS: sample i made a item#15000 as a misc item with effect with effect of str+100
  18. works fine with me 100% What did you do to make it work? because mine has some compiling errors error C2065: 'data' : undeclared identifier error C2223: left of '->type' must point to struct/union i've just directly apply the patches on latest git no errors
  19. just curious let say on outside map for example prt_fild01 is raining right, is wizard capable of using waterball even he stepped in on the land surface? haha lol
  20. Thanks but is this warning on compiler bring an issue? 1>c:\users\admin\desktop\rathena\serverupdate\rathena\src\map\skill.c(7316): warning C4013: 'clif_vend' undefined; assuming extern returning int How to do this? i try this the warnings has been removed but i didnt test coz i'm on my work right now. so i didnt know how it looks on the game go to clif.h find void clif_SelectCart(struct map_session_data *sd); under it just copy and paste this then recompile /** * Extended Vending system [Lilith] **/ int clif_vend(struct map_session_data *sd, int skill_lv);
  21. OMG thanks it works XDD i've sent you a message for something.
  22. morocc,161,90,5 script Poring#test 1002,{ if(.timer == 1) end; mes "Pay me?"; menu "Yes",-; if(zeny < .zeny) end; zeny -= .zeny; setnpcdisplay(strnpcinfo(0), "Drops", .disguise); set .timer,1; initnpctimer; end; OnTimer5000: setnpcdisplay(strnpcinfo(0), "Poring", .original); set .timer,0; stopnpctimer; end; OnInit: set .disguise, 1113; set .original, 1002; set .zeny, 1; end; } there you go
  23. yah still not returning to be a poring
  24. yah i try putting it because it appears on map server console that ; is missing but still the problem exist
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