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Technoken

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Everything posted by Technoken

  1. Can you tell me which specific item are you referring to? And if possible post the item script here. You can edit your first post and edit title, then save.
  2. Have you tried to lower the item id of the egg? I also found this link that might help you.
  3. You need to provide more info about it. what item effects? what item? what effect won't work if it's intended not to work? Check this links also. https://github.com/rathena/rathena/blob/master/doc/item_bonus.txt https://github.com/rathena/rathena/blob/master/doc/item_db.txt
  4. Did you checked for errors? Maybe because of the tabbing? geffenia,149,146,3<tab>script<tab>Town Warper<tab>125,{
  5. Then you need to remove it inside db/pre-re/mob_skill_db.txt
  6. Remove this line in your mob_skill_db.txt 2793,Elusive Mi Gao@NPC_METAMORPHOSIS,attack,193,1,50,5000,5000,no,self,always,,1516,,,,,,
  7. How did you duplicate the monster? Did you duplicate in mob_db? Or duplicated the monster using script? You need to provide us more info about it.
  8. How much ram does your server have? It looks like the disconnection occurs because it needs more ram. Try to upgrade your ram and see if it won't happen again.
  9. I also have this problem. I only tried it though on 2012-04-10, 2013-12-23, and 2015-11-04 clients. The problems happens on 2012-04-10 and 2013-12-23 clients but I couldn't reproduce it on 2015-11-04.
  10. Naka static IP ka sa pldt? Tanong mo muna yung ISP mo kung open yung ports. binblock na kasi nila yan ngayon unlike dati.
  11. Mine was blank I don't know if that really matters though.
  12. None. You don't have anything to add or modify on your Thor Patcher.
  13. When diffing your client using nemo, Untick Disable 1rag1 type parameters(Recommended). So your client will only open via patcher.
  14. Would be better if you tell us what kind of error. what appears on the dispbottom? Is it the same as the modification? please provide more info about it. i was confused about the topic. You want only to change the hp and maxhp? Not the other stats?
  15. maybe you had a script somewhere in your files, that increases attack range when a gm equipped a weapon. Since it also works on non custom weapons. have you tried attacking without anything equipped and check if it is still attacking in long range?
  16. What git hash are you using? I once had an issue about this. The data modification is being dispelled when the mobs element changed. but it was fixed. Check this LINK If you are using a git hash higher than the fix. Try to execute this code and check if the mob data is being changed. .@mon_count = 3; monster "payon",0,0,"Bigfoot (Weakened)",1060,.@mon_count,"Room of Dungeon::OnMyMobDead"; //Bigfoot for (.@i = 0; .@i < .@mon_count; .@i++) { .@mobgid = $@mobid[.@i]; setunitdata .@mobgid,UMOB_LEVEL,5; setunitdata .@mobgid,UMOB_MAXHP,100; setunitdata .@mobgid,UMOB_HP,100; setunitdata .@mobgid,UMOB_ATKMIN,40; setunitdata .@mobgid,UMOB_ATKMAX,45; setunitdata .@mobgid,UMOB_DEF,15; setunitdata .@mobgid,UMOB_MDEF,15; setunitdata .@mobgid,UMOB_FLEE,70; // Will check the monster current data if modified by the above script getunitdata .@mobgid,.@param; dispbottom ""+.@param[UMOB_LEVEL]+""; dispbottom ""+.@param[UMOB_MAXHP]+""; dispbottom ""+.@param[UMOB_HP]+""; dispbottom ""+.@param[UMOB_ATKMIN]+""; dispbottom ""+.@param[UMOB_ATKMAX]+""; dispbottom ""+.@param[UMOB_DEF]+""; dispbottom ""+.@param[UMOB_MDEF]+""; dispbottom ""+.@param[UMOB_FLEE]+""; }
  17. What about when there's no equipped weapon? Does it still give the range?
  18. It's weird. Does it only give the ranged attack after equipping the weapon? Maybe you have some script that modifies player attack ranged when weapon is equipped? Did you also try to equip a non custom weapon and see if it still gives an increase range?
  19. Based from your item db entry the range is 1, and there's no bonus to increase the attack range(bonus bAtkRange,n;) ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } So my guess it would be a bonus_script or a combo script?
  20. I've been using it too with no issues. Are you using the same with this one -> Job Master ? Did you reload the script after changing .SecondExpanded?
  21. I notice that on the disguise event script. Whenever a prefix of a spoken word contains the string that matches the monster name it is always considered as correct. For example a poring is disguised. When a player type poring1fasfha23ff it will be considered as correct. As long as the prefix of the word contains the word poring. Since i'm not familiar with regular expression, I do not know how can I modify the defpattern and make it only accept the exact word spoken. Or is it even possible? I'm still reading about reg exp on the web and wanted to learn about it. But if anyone here knows how can I make this work, maybe you can share it? It would be greatly appreciated. Thank you!
  22. Technoken

    if else

    because there was a close outside the bracket. if(Zeny <= 100000){mes "You dont have enough zeny";}close; Just remove it and it should work fine.
  23. Download and open Nemo Download and load the unpacked client Click Select Recommended Tick disable packet obfuscation if you didn't enable it on your server Click apply selected A 2015-11-04aRagexe_patched.exe will be generated Try to use the new diffed client and check the walk delay If it's working, try to mess now with the other options on nemo.
  24. Technoken

    GM Sprite

    What is your client version? If you client version is in this post -> LINK, you can try to hex and revert the changes. But the best thing to do is download an unpacked client and diff it again with nemo.
  25. Are you diffing a pre diffed client? Just download nemo here -> LINK And diff an unpacked 2015-11-04 client. You can download it here -> LINK EDIT: Nemo's Disable Walk to Delay is unticked on default. So just don't do anything with it.
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