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Everything posted by Technoken
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Which update are you talking about? Please be more specific. Update xilero to your laptop? You should've posted on their forums or ask assistance from their staffs instead of posting here. I believe this is posted on the wrong section. Moved to off-topic.
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Quests, Games: Dicebet Gambling
Technoken replied to Technoken's topic in Game, Event, Quest Script Releases
Updated to 1.1. Please re-download the file. Thanks for reporting. -
I think you will also need a 2016 client or higher.
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How to make Novice can be attacked and attack in pvp mode
Technoken replied to lynxpravoka's question in General Support
on battle.c find and remove/comment this line (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE || -
Anybody here knows how to make this work? I can't seem to make it work on 2015-11-04 clients. http://irowiki.org/wiki/Basic_Game_Control#Mouse_Controls Honestly I didn't know about this one, but one of my staff told me about it. And I think it's a nice feature but idk how to make it work.
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How to Keep GM Name Color but Delete GM Suit
Technoken replied to Marihna's question in Graphics Support
When you diff your client using nemo, make sure to tick the Remove GM Sprites On your database, select login table then edit the group_id column. -
Was moved here https://github.com/rathena/rathena/wiki But it's missing some info.
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Updating Rathena without Overwriting My Configs
Technoken replied to Nerks's question in General Support
use git stash save to save the changes you've made. then git pull to update it to the latest. then git stash pop to return the changes you saved. The hardest part in here is fixing the conflicts if there are. The more modifications you have, the more conflicts you would have to get. -
Try to double check the codes that you applied. It's working fine on me.
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On itemdb.h find: struct s_item_vend item_vend[MAX_INVENTORY]; replace: extern struct s_item_vend item_vend[MAX_INVENTORY]; On itemdb.c find: struct s_roulette_db rd; add below: struct s_item_vend item_vend[MAX_INVENTORY];
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@Jey I was talking about the Horror Toy Factory script.
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on itemdb.c apply this static DBMap *itemdb_randomopt_group; /// Random option group DB struct item_data *dummy_item; /// This is the default dummy item used for non-existant items. [Skotlex] struct s_roulette_db rd; + struct s_item_vend item_vend[MAX_INVENTORY]; /** * Check if combo exists If it still doesn't work. I'll just update here whenever I got mine working. Can't do it right now since im not at home.
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Can you try this one if it would work. I can't test it right now. On itemdb.h find struct s_item_vend item_vend[MAX_INVENTORY]; replace with extern struct s_item_vend item_vend[MAX_INVENTORY];
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Do you have any mods that can affect the map server crash? If none, please post this issue here https://github.com/rathena/rathena/issues so the devs could easily notice it. Would also be better if you could provide more info about the crash.
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@Jey XD guess that's need to be updated too on the repo.
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Just replace sleep2 with sleep since there's no attached rid when the sleep2 is called. It was because of this commit Git Hash: a8e4c83
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Using OnPCDieEvent is possible too. It will trigger the checking everytime someone dies inside the map, while OnTimer will trigger the checking every XXXX ms. Btw using getmapusers will return the number of players inside the map, so it will still count dead characters as long as they are inside the map.
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What rAthena git hash is your server on? If you believe that this is a bug from rAthena you can report it here(https://github.com/rathena/rathena/issues) so the devs can fix it.
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Something like this one?
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If map is in pvp = every warp there will be a self announce info
Technoken replied to Nero's question in Script Requests
You can try - script pvp_warp_announce -1,{ OnPCLoadMapEvent: if(getmapflag(strcharinfo(3), mf_pvp)){ announce "This is a PvP Area.",bc_blue|bc_self; } end; } Dont forget to add mapflag loadevent on the pvp maps. -
Just add this below OnNPCKillEvent if(strcharinfo(3) == "guild_vs2-1")end; Should be like this OnNPCKillEvent: if(strcharinfo(3) == "guild_vs2-1")end; switch(killedrid) { case 1086: callfunc ("AddPointChar","MVP"); break; /*Golden Bug */ case 1112: callfunc ("AddPointChar","MVP"); break; /*Drake */ case 1115: callfunc ("AddPointChar","MVP"); break; /*Eddga */ case 1150: callfunc ("AddPointChar","MVP"); break; /*Moonlight */
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I mean post the other script too. The script that counts the killed MVPs.
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It's not in here. Can you also post your script which counts the mvps killed? is it something like mvp ranking or mvp ladder script?
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Please post your event MVP room script so we could help you.
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Quests, Games: Dicebet Gambling
Technoken replied to Technoken's topic in Game, Event, Quest Script Releases
@skymia You need to update your trunk files or apply this patch manually. LINK