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Powlice

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  1. No i mean, not the converted one.. the one that uses 1024 value on location not the one who made by @costumeitem or CostumeIT npc
  2. i forgot which one, but as i can remember i tried to find a way to fix rebel's patch. file attached below is the one i used.(forgot who made the patch) Costume_System_Fix_for_Latest_rA.diff
  3. is there any posibilities to make it work like the un-mod costume type headgear?
  4. are you familiar to that mod? cause i've seen some server that has this costume system aswell but their costume type hg effect are working aswell
  5. rAthena. and the only source mod that did is the costume system(@costumeitem) the system works
  6. Ye sorry for not making it accurate in terms of case sensitive but yes ofc i did bonus bAllStats,n; What i mean is what ever item bonuses i tried to put into that costume type headgear no matter what it is not gonna work even if its HP addition or Stats Addition.
  7. still no luck i even tried with different kind of item bonus still no effect..
  8. @Technoken And no, i dont use a latest git.. uhm can u tell me where should i go to check the problem? which file on the src ? something like that, kinda afraid to update my files it might give me a huge conflict and such problems.. TIA I've been looking for a solution to this for like a week now, so i ended up seeking for help here XD
  9. Thanks, BTW let me reproduce it with some screenshots Item Script : No luck, on my server no matter what the item bonus on the script or onequipscript still it wont work as long as the headgear is a costume
  10. Hello, thanks for replying to my topic, it is the default costume headgears made in item_db the one that uses the id bitmask 1024(Costume Top Headgear) in location of the equipment as for example the bonus bstats,n; aint gonna work as long as the equipment is stated as (Costume Top - 1024). Off Topic: Where i can find the edit button for my Topic's Title
  11. Item Effects are not working, i want to know atleast the line where i can find and try to edit it, or any idea why the item effects won't work if it's intended not to work can we please make an advice how it will read the item effect on OnEquipScript or Script on itemdb.
  12. I would like to ask if there's something like this exist, A refiner that will allow only limited id's to refine, example (1701-Bow and 5022-Sun of God Hat) And a check before proceeding if its +10 already cancel if it's +10 already And the npc will require 1 item id(7227) as payment per 1 +10 equipment(1701 or 5022) TIA. Regards
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