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  1. I've been looking around for a while... But will give another look. Thanks
  2. Hi, it is default (300000) at the moment. Tried reducing it to 0, but whenever use relogs he can instantly use the skill again. It seems this config is not taking in consideration the already existing cooldown of the skill. It just puts a 5 min delay on the skill, doesn't matter if the user only has 30 secs remaining cooldown to use it again...
  3. Hi all, I'm having an issue with Guild Recall skill. What happens is this: The WoE starts and a member enters the castle normally and can use the skill. When the skill is used, a delay of 5 minutes is put. The problem is, whenever he logs out, this delay is re-put, meaning that the guild leader can only cast the skill if he/she is logged in non-stop for 5 minutes, which in my case is a problem. Is there a way of solving this? Thanks
  4. I have already checked this part. But it doesn't seem to have anything to do with the issue I'm having. But thanks!
  5. Okay, I have been looking into this but unfortunately could not find the issue. Wondering if this has anything to do with the hexed... I don't see anything that could be affecting this in the code below. static int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type) { struct status_change *sc = status_get_sc(bl); struct map_session_data* sd = BL_CAST(BL_PC, bl); if (!sc || !sc->data[SC_KYOMU]) { // Kyomu doesn't reflect // Item-based reflection - Bypasses Boss check if (sd && sd->bonus.magic_damage_return && type && rnd()%100 < sd->bonus.magic_damage_return) return 1; } // Magic Mirror reflection - Bypasses Boss check if (sc && sc->data[SC_MAGICMIRROR] && rnd()%100 < sc->data[SC_MAGICMIRROR]->val2) return 1; if( status_get_class_(src) == CLASS_BOSS ) return 0; // status-based reflection if( !sc || sc->count == 0 ) return 0; // Kaite reflection - Does not bypass Boss check if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) ) { // Kaite only works against non-players if they are low-level. // Kyomu doesn't disable Kaite, but the "skill fail chance" part of Kyomu applies to it. clif_specialeffect(bl, 438, AREA); if( --sc->data[SC_KAITE]->val2 <= 0 ) status_change_end(bl, SC_KAITE, INVALID_TIMER); return 2; } return 0; } Maybe it is related to the devotion formula in battle.c? Still trying to find out the issue here...
  6. Hi all, WoE has just started in my server and I have noticed a big problem with magic reflect damage when the damage dealer is protected with Devotion. The damage dealer (with devotion) does damage to enemy and for some reason, an attack animation happens to the damage dealer (he aims at the current location of Devotion caster and attacks). This is a problem, because it "pauses" the constant cast of skills by the damage dealer. This also happens if the enemy is buffed with "Kaite" and gets damaged by "Meteor shower". Below is a video showing what happens: https://www.youtube.com/watch?v=6ENAp2a8VNw&feature=youtu.be Could someone help me solve this issue? I believe this has been caused due to a src modification made to my server, there has been many and I can't recall which has caused it. Willing to pay for the changes.
  7. Have you loaded the NPC into your server?
  8. well, I had to do it by bindatcmd. It works fine, but what I really wanted is to change it in src.
  9. Hi, I would like to alter the @die command so that players cannot use it when they are in a battleground map. Could anyone help me? ACMD_FUNC(kill) { nullpo_retr(-1, sd); status_kill(&sd->bl); clif_displaymessage(sd->fd, msg_txt(sd,13)); // A pity! You've died. if (fd != sd->fd) clif_displaymessage(fd, msg_txt(sd,14)); // Character killed. return 0; }
  10. Thank you Annie! You rock!
  11. Hi all, I would like to request a script which any player can input an item ID and it will tell him how many of that item exists in the entire server. (sum of inventory, cart, storage, gstorage and equipped itens). For example, user inputs id 607 (Yggdrasil Berry). NPC will show the player how many Yggdrasil Berry exists in the entire server from all players. Thank you!
  12. Hi, I am here to request someone to develop a script based on the Greater Rifts in Diablo 3. I am willing to pay. If interested, please send me a message and I will explain further on how the script should work. Thanks.
  13. I have searched over skill.c and coun't find anything related to max floor cells for the meteor storm skill =/
  14. Hi Sandro, could you tell me where you altered this? and what value are you using? Thank you!
  15. As the title mentions, I am having an issue with the skill "Meteor Shower". When casted it will normally hit enemy players on the casted area. However, when multiple Meteors are casted in a short period of time, none of the Meteors hit the players on the casted areas. Damage will only start counting when the caster stops casting the skill. (During WoE this is a big issue, as casters usually cast many meteors in a short time) This will only be noticible when under the effects of "Bragi" or "Kiel card", as the user is able to cast many meteors quickly. I'm using an rAthena version which I got from the GIT no more than 3 months ago. Is anyone experiencing this issue? Is it already known? Thanks!