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Enthr

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Everything posted by Enthr

  1. its not possible to have TWO differents database in a SAME server, because they have special ids, etc... what you can do is merge a database in the another one to combine them
  2. Try with this: - script town -1,{ OnInit: bindatcmd "town",strnpcinfo(3)+"::Ontown"; end; Ontown: warp "prontera",125,125; end; }
  3. Any error in the login console...?
  4. I'm seeing the npc/custom/platinum_skills.txt and everything seems to be fine, in fact i tested it and the skills didnt go. Are you using THAT script? (npc/custom/platinum_skills.txt) You do any changes? When you connect the map or char console show any errors? for the doubts, try with this script platinum_skills.txt and tell us if you are still with problems
  5. Well, you can do a script like this: - script healthelogout -1,{ OnPCLogoutEvent: percentheal 100,100;//Heal 100% of the hp and sp end; } it will restore complety your hp and sp when you log out Sorry, I think I misunderstood your question ... What exactly do you need?
  6. Its because the command isloggedin ask for the account id, not the char id... you have to change this line: set .@ptlead,getcharid(0,.@ptlead$); into this one: set .@ptlead,getcharid(3,.@ptlead$); An so on you will have the account id in the variable .@ptlead EDIT Ah, i just realized that if he have another pj on, it will say that its connected too, so you have to put this: set .@ptleadAC,getcharid(3,.@ptlead$);//to obtain the account id set .@ptleadCH,getcharid(0,.@ptlead$);//to obtain the character id and in this line if(!isloggedin(.@ptlead)){ change to: if(!isloggedin(.@ptleadAC, .@ptleadCH)){ and you have it, it will check if the character of that account its connected.
  7. When you start the server, you give administrator permission? If not, try it
  8. Dont true, if you see in the code that i posted in the spoiler, there is a if that say if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS)) that check if the cell is walkeable, and if its not, it will try again to obtain a new walkeable cell. And if you are saying that it might get their to a place that they should do a quest first o something like that, he asked for a random position
  9. it might be a problem of conflicts with your SO, ¿Yoy tried installing a clean emulator to see if the problem is your server or the SO it self?
  10. in the console it shows you any error?
  11. Enthr

    Client 2015

    Hi, this topic has nothing to do with your problem, and this is the source forum, the next time try to public it in the right section... ¿You modified your config? ¿You modified the clienfinfo? ¿You can show us the login console?
  12. ¡Hi! Well, at first, you need to locate this line in your atcommand.c file that its located in src/map/ * @rura, @warp, @mapmove scroll down a little... and after this: if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS)) { //This is to prevent the pc_setpos call from printing an error. clif_displaymessage(fd, msg_txt(sd,2)); if (!map_search_freecell(NULL, m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } you add the following: if(pc_get_group_level(sd) == 0) x = y = 0; and the entire command should be looking like this:
  13. If you dont want the monsters to load on a map, just edit the respawning, you can found them in npc/mobs/towns.txt or npc/mobs/..., npc/pre-re/mobs/... etc if you do a script like the one you put your server will be slowler and might have a very annoying lag (I strongly dont recommend a script that run forever each 0,1 milisecond to just kill monsters on a map)...
  14. Como dijo Dhall, allí mismo esta la respuesta, no debe ser con el bucket, pero yo mismo me tome la molestia de hacértelo aquí esta MR.bmp y bueno, los pasos a seguir es sencillamente con el pincel coges el color R: 255 G: 0 B: 255 y pintas todo el fondo, no con el relleno automático.
  15. Sorry, i didnt see the post i will do it right now, but, of what version do you want, ¿version 1 or version 2?
  16. Yep, i did it on my server, the problem is that there are not a script command, you have to create commands on your source in script.c and moddify npc.c, etc... i think that somebody did this too but in hercules and publish it for free, you can search it there for npc duplicate
  17. Tried with a LK and a Hunter, no problem at all... ¿With wich attack you tried?
  18. Ok, i just tested the script and its working whitout problems the mob that give you the points is the mobster (id 1313), ¿Are you trying with those? ¿You want more mobs or all mobs to count you the points? try loading it with @loadnpc path, and tell me if it worked or not. try loading it with @loadnpc path, and tell me if it worked or not.
  19. You got an error message or something in the console?
  20. Its loaded? because you have to load it in scripts_custom.conf for example (Or any other that you want) with the line: npc: npc/directory/npcname.txt
  21. did you write ./configure before the make clean?
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