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Echoes last won the day on February 3 2016

Echoes had the most liked content!

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  1. Awesome! any updates on this? The UI doesn't look much RO-like, I would use another skin RO related in it
  2. but only to apply on OnNPCKillEvents? I'm still learning how to read those c:
  3. Hi and thanks for your reply. Yeah I've had bad experiences editing player inventories with MySQL so I want to avoid that Hmm MMM
  4. Hmm I don't know how to call it in english but... I meant the prompt you get when you pick up something? as stated in first message with the image as example. It's not an announce in itself since I'm not using the script announce at all.
  5. Hello rAthena, Today I bring you this question, is it possible to make these... prompt on the screen above the player getitem 502,1; not appear when using getitem? I searched the script_commands.txt for a command to give items to players without that message but I didn't find anything... I'm okay with killing a monster and naturally getting those messages when I pick up their drops, but if I get an item via OnNPCKillEvent I want to avoid the message of getting such item from the monsters. Help please
  6. Hi Tero and first, thank you for these updates, it keeps my inner child busy while imagining all the potential your endeavors may provoke to the game! Your posts are such a refreshing read At first, I didn't want to bother you with those, uhm, problems some may encounter by doing what you do and copying your suggestions and improvements, but I decided to test your updates and encountered an error in the code quoted, this line to be specific: if (sd && !(flag & 1)) { The 'sd' statement is giving me the compiling error C2065: undeclared identifier in both map-server & map-server-generator projects, which is preventing me from compiling successfully and test those changes. I'm ashamed to say, while I kind of get the what of the error, I don't know how to successfully fix it since I know very little of source code, so I would like to request your help on how to solve this issue, if you do not mind Aside from that, please continue working on these fantastic changes and new perspective of things!
  7. Oh well, I'm neither since I followed the career of biotechnology, but I did self-study on basic programming all my years on this game and a general and only tip i can provide you is: GIVE IT A TRY, break things, break the code, try again and familiarize yourself with the content, I'm yet to learn how to properly modify source so I asked a while ago and got a lot of suggestions too! Sure, it takes time and is not efficient to do it the self-study way, but once you got the gist of it, darn, you are sure to look the little duck on your desk with other eyes
  8. I second (third?) this, when I cancel midway on choosing a style, aside from losing my current option (if I was changing cloth color it resets) that message is sent to mapserv. I'm using 4.4 version. After testing, this can be solved by following these instructions: Thanks.
  9. Hello rAthena, I remember back in the day, like in 2008 or so some servers had this feature of all the hairstyles available to have wave/movements effects when like picking items up, casting skills and simply walking, making the game much alive. I tried looking for those sprites in this forum and on herc but no luck so far so I'm asking here: Do anyone have those ancient files to share? Or tell me when I can find them, please Thank you
  10. Hi Chaos and thank you for your reply, Ah, yeah, I forgot to mention I did follow the installation instructions here: https://kamishi.ragnawork.com/installation-details-700-palette-pack/ including the GRF fixes on some sprites, 27 of 42 current head sprites. The problem occurs on the 15 newer official hairstyles. ___ SOLVED! Well... saving the fixed palettes through Act Editor IS a thing so... I didn't know you could export the palette file from an .act, so yes, fixed now
  11. Hi rAthena, Today I bring you a problem regarding palettes and new hairstyles. Using Kamishi's human palettes on up-to-date kRO gives errors on some of the newer hairstyles, for example: Reference: ("correct" palette behaviour on one of the new hairstyles) and so on, so I would like to ask this: How could I fix those problems on specific hairstyles? What I know is, it has to do with base sprite file of the newer hairstyles to match Kamishi's palettes. I've been trying a "workaround" which involves editing the .act with Act Editor directly with its palettes edit section but I don't really know how to use and apply it, the most I've been able to do is load the palettes with bugs and copy-paste the colors on the problematic sections of the .act's palette, but I'm not sure if I want that, I want the palette itself (.pal) fixed to work with new hairtstyles. Could someone please guide me in fixing those new hairstyles? Thank you
  12. Solved! Thank you @Chaos92, @imat1 and @Harvin for your replies across this thread, there were really helpful and helped me troubleshooting the error! And what was the error? SHAME, SHAME ON ME: the error was the langtype, after reinstalling my kRO folder, reinstalling my DB and testing after every change and suggestion here, I thought well, what if Chile is no longer supported as a langtype? and voilà , changed to 1 instead of 17 (bye my chilito ) now I can put emblems, the error is no longer shown and I have response on webserv.bat! This is my new clientinfo since reinstalled kRO: <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>rAthena</display> <address></address> <port>6900</port> <version>55</version> <langtype>1</langtype> <registrationweb></registrationweb> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> </loading> <aid> <admin>2000000</admin> </aid> </connection> </clientinfo> Going to further test if I can use servicetype chile though No error and emblem shown! Response on webserv.bat FINALLY!!!!
  13. Now I have this but there's no new log on webserv.dat when I try to use an emblem. As I understand it, I need to have my emblem folder and choose one from there to use in my guild ALT+G emblem edit, right? //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 7 *click* *no new log* And obviously the usual I'm out of ideas, I reinstalled my DB, changed encoding of the .conf files, changed the servicetype and servertype to korea/primary, the only thing I haven't tested is the line of the clientinfo <readfolder /> (which is diffed to read data folder first so this would not do anything right?)
  14. Hi and thanks for the reply, I tried changing the world_name directly in the DB and nothing new happens, I'm still getting the error message The collation is utf8mb4_general_ci and I believe it's the correct one. I still can't get emblems to work, there is no response to UPLOAD or DOWNLOAD on webserv.bat but I'm getting responses on char loading only Yes, the name in mapserv is spelled correctly
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