-
Posts
1546 -
Joined
-
Last visited
-
Days Won
19
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Everything posted by Radian
-
Thank you so much!
-
-
Thanks! found it
-
I've been looking for this inside the data.grf and rdata.grf can someone please tell me where its located?
-
Stolao's Script Collection [Update 2018-06-02_08:16]
Radian replied to Stolao's topic in Script Collections
You need to increase this part https://github.com/rathena/rathena/blob/master/src/map/map.hpp#L55 -
Im using 2017-01-25Ragexe
-
When entering the instance there's a resource failed. I attached the images. I tried searching them and there's no specific _on / _off.bmp file. anyone experienced this issue before?
-
Thank you @Aleos for this information.. so its doesn't matter which of those monster will be killed first. Edit -- I tested it --- Hi, I tested it and it didnt work out.. i followed what you suggest - ID: 400041 Group: "AG_BATTLE" Name: "Legendary Killing Part 1" Target: - MobID: 1086 Count: 1 - MobID: 1115 Count: 1 - MobID: 1150 Count: 1 - MobID: 1159 Count: 1 - MobID: 1112 Count: 1 - MobID: 1583 Count: 1 - MobID: 1492 Count: 1 - MobID: 1046 Count: 1 - MobID: 1252 Count: 1 - MobID: 1418 Count: 1 Reward: ItemID: 32609 Amount: 10 I even restart the server reloadachievementdb
-
Need a little help and information about the achievement system... What I want to know is would this settings work? - ID: 400041 Group: "AG_BATTLE" Name: "Legendary Killing Part 1" Target: - MobID: 1086 - MobID: 1115 - MobID: 1150 - MobID: 1159 - MobID: 1112 - MobID: 1583 - MobID: 1492 - MobID: 1046 - MobID: 1252 - MobID: 1418 Reward: ItemID: 32609 Amount: 10 Score: 100 10 monsters requirements..
-
Yea, thats what im saying...
-
@fTakano +1 Vote
-
Oh sorry about that... Edit: I dont think this method is right, why? because ex: Katar (equipped) then equip (Knife) the knife should be replaced the katar weapon and should be in the " Right Position " See these images: Picture #1 : https://imgur.com/a/pY1dr Picture #2 : https://imgur.com/AGBNWY5
-
Hey guys, So while I'm editing my database and changing things for example, Making Katars one-handed and I thought everything was okay... Until a player told me he can equipped Katar + Dagger at the same time.. and I was shocked about this one... I know Sniper/Archery or bows can be one handed and when attempt to equip a another weapon (ex: dagger) it will replaced the bow and equipped the dagger. Now my question is how can I make Katar type weapons to work like the bow method.
-
This can be a good feature for a server! keep it up...
-
Is there a specific file? Edit: Got it thanks man!
-
Hey guys, I just recently change my client ver into a 2017 client and im getting this message every time i check my item description. here this images
-
THIS GUY IS CRAZY! that doesn't mean that this is a negative review for this guy.. First time i asked him to do something for me and he give it for free, and now I asked him again he give me a cheap price for a script. I'll recommend him to others out there to try his services. Reliable and Fast.
-
go to your trunk/conf/battle/player.conf and you can see this // Will display rate information (EXP, Drop, and Death penalty message)? (Note 1) vip_disp_rate: yes just change it to no and that message will not show up anymore.
-
Hi everyone, can I request to change/modify and make it more like the dynamic shop. thank you! here's the script : //===== eAthena Script ======================================= //= BattleGround Supplier //===== By: ================================================== //= Brian //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN (+ source edits) //===== Description: ========================================= //= Sells consumables that can ONLY be used on 'bg_consume' maps. //===== Additional Comments: ================================= //= http://www.eathena.ws/board/index.php?showtopic=268355 //= 1. To use, create a char named "Battleground" //= 2. edit the #define BG_CHARID in battleground.h //= 3. edit the 'set .@BG_CHARID' in this file (line 43) //============================================================ bat_room,165,146,3 script Telma 701,{ mes "[Telma]"; mes "Welcome, mighty warrior."; mes "Do you need supplies for your battles?"; mes "I can exchange supplies for your badges..."; next; switch(select("150 Battleground's Condensed White Potion:90 Battleground's Blue Potion:3 Battleground's Poison Bottle:30 Battleground's Fire Bottle:30 Battleground's Acid Bottle:30 Battleground's Plant Bottle:30 Battleground's Marine Sphere Bottle:15 Battleground's Glistening Coat:50 Battleground's Yellow Gemstone:50 Battleground's Red Gemstone:100 Battleground's Blue Gemstone:5 Battleground's Speed Potion:20 Battleground's Cobweb")) { case 1: callsub S_BuyConsumableBG,547,150; // Condensed White Potion case 2: callsub S_BuyConsumableBG,505,90; // Blue Potion case 3: callsub S_BuyConsumableBG,678,3; // Poison Bottle case 4: callsub S_BuyConsumableBG,7135,30; // Fire Bottle case 5: callsub S_BuyConsumableBG,7136,30; // Acid Bottle case 6: callsub S_BuyConsumableBG,7137,30; // Plant Bottle case 7: callsub S_BuyConsumableBG,7138,30; // Marine Sphere Bottle case 8: callsub S_BuyConsumableBG,7139,15; // Glistening Coat case 9: callsub S_BuyConsumableBG,715,50; // Yellow Gemstone case 10: callsub S_BuyConsumableBG,716,50; // Red Gemstone case 11: callsub S_BuyConsumableBG,717,100; // Blue Gemstone case 12: callsub S_BuyConsumableBG,12016,5; // Speed Potion case 13: callsub S_BuyConsumableBG,1025,20; // Cobweb } end; S_BuyConsumableBG: set .@BG_CHARID, 4; // character named "Battleground" S_BuyConsumable: set .@item_id, getarg(0); set .@amt, getarg(1); mes "[Telma]"; mes "How many sets of ^0000FF"+ .@amt +" "+ getitemname(.@item_id) +"s^000000 do you want?"; mes "1 = "+ .@amt +" supplies = 1 badge"; mes "2 = "+ .@amt*2 +" supplies = 2 badges"; mes "3 = "+ .@amt*3 +" supplies = 3 badges"; mes "etc.."; next; input .@sets; mes "[Telma]"; if (.@sets < 1) { mes "Enter a positive amount, greater than zero."; close; } mes "So you want ^0000FF"+ (.@amt*.@sets) +" "+ getitemname(.@item_id) +"s^000000..."; if (.@BG_CHARID) mes "Remember these can only be used in Battlegrounds."; mes "It will cost you "+ .@sets +" badge(s)..."; next; switch(select("Give her "+ .@sets +" Bravery Badge(s):Give her "+ .@sets +" Valor Badge(s):Give her "+ (3*.@sets) +" Heroism Badges")) { case 1: set .@badge,7828; set .@cost,1; break; case 2: set .@badge,7829; set .@cost,1; break; case 3: set .@badge,7773; set .@cost,3; break; } mes "[Telma]"; if (countitem(.@badge) < (.@cost*.@sets)) { mes "You do not have enough ^FF0000"+getitemname(.@badge)+"s^000000 to buy "+(.@amt*.@sets)+" "+getitemname(.@item_id)+"s."; } else if (!checkweight(.@item_id, .@amt*.@sets)) { mes "You are overweight or have too many items in your inventory."; } else { delitem .@badge, .@cost*.@sets; if (.@BG_CHARID) { // Battleground's Consumables getitem2 .@item_id,(.@amt*.@sets),1,0,0, 254, 0, .@BG_CHARID & 0xFFFF, .@BG_CHARID >> 0x10; } else { getitem .@item_id,(.@amt*.@sets); } mes "Here are your: ^0000FF"+(.@amt*.@sets)+" "+getitemname(.@item_id)+"s^000000!"; if (.@BG_CHARID) mes "Remember, they can only be used in Battlegrounds."; } close; }
-
Nevermind, I forgot that I need 500 WP to exchange. my bad please closed this. thanks!
-
I'll run a test on your suggestion.. Edit -- I still got the same result, And as you mention i checked the database and it is correct. for the other npc it is working at this part case 1: if(@WA_POINTS < 1 || !query_sql("SELECT `points` FROM `wicked_ladder` WHERE `char_id`="+getcharid(0)+"",@WA_POINTS)) { mes "[ ^04B4AEArena Helper^000000 ]"; mes "I required ^0000ff1WP^000000 for this service. Im sorry."; } else { if((@WA_POINTS - 1) <= 0) { query_sql("DELETE FROM `wicked_ladder` WHERE `char_id` = '"+getcharid(0)+"'"); } else { query_sql("UPDATE `wicked_ladder` SET `points` = '"+(@WA_POINTS - 1)+"' WHERE `char_id` = "+getcharid(0)+""); } skilleffect 28,2000; percentheal 100,100; }
-
Hey guys, while I was checking a script i noticed that I cant exchange my points it keeps saying this part mes "You don't have enough points to exchange."; This is the part of the script, I got 15 points from my mysql. if(select("Exchange my points into coins:Cancel")==2) close; if(!query_sql("SELECT `points` FROM `wicked_ladder` WHERE `char_id` = "+getcharid(0)+"",@WA_POINTS)) @WA_POINTS = 0; mes "[ ^04B4AEAvery^000000 ]"; if(@WA_POINTS < $@WA_WP) mes "You don't have enough points to exchange."; else { mes "You currently have ^0000aa"+@WA_POINTS+"^000000 points. How much would you exchange?"; input .@cb,$@WA_WP,@WA_POINTS; if(.@cb > @WA_POINTS) { mes "You want to exchange too much points."; } else { .@div = .@cb / $@WA_WP; getitem 32609,.@div; .@reste = .@cb - (.@cb % $@WA_WP); if((@WA_POINTS - .@reste) <= 0) { query_sql("DELETE FROM `wicked_ladder` WHERE `char_id` = '"+getcharid(0)+"'"); } else { query_sql("UPDATE `wicked_ladder` SET `points` = '"+(@WA_POINTS - .@reste)+"' WHERE `char_id` = "+getcharid(0)+""); } mes "^00af00You got "+.@div+" Wicked Coin(s).^000000"; } } No map error at all.
-
Did you try to decrypt others GRF?
-
https://rathena.org/discord/
-
Can I request a script that allow players to sell their specific items into the npc and NPC will resell it with a higher value. For example, Player 1 wants to sell a [4]Knife for 1k zeny into the npc, to confirm the offer of Player 1 a game master will verify it if its acceptable or not. Now the game master confirms the offer, and NPC will resell it for a double price or at least a little profit of the item.