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Radian

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Everything posted by Radian

  1. Hi guys, Im not sure how i can convert this getitem into a mail system reward. Im endorsing the mail system for the players to use it more often. So here's the script part for the reward : for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) { attachrid $@arenamembers[.@i]; for ( .@j = 0; .@j < getarg(2); .@j += 2 ) { getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ); showdigit gettimetick(2) - .time, 0; } }
  2. Im not sure about this but you can try... prontera,150,150,4 script Pokeeeee 100,{ .name$ = "["+strnpcinfo(0)+"]"; mes .name$; mes "How can I help you today?"; next; if(select("Enter Room:Just Passing by...") == 2) close; if(!countitem(30820)){ mes .name$; mes "I'm sorry but you dont have "+getitemname(30820)+", please come back when you have it in your inventory."; close; } mes .name$; warp "poring_w01",97,97; end; } - script Mobs FAKE_NPC,{ OnInit: areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3178,1,strnpcinfo(3)+"::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3179,1,strnpcinfo(3)+"::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3180,1,strnpcinfo(3)+"::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3181,1,strnpcinfo(3)+"::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3182,1,strnpcinfo(3)+"::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3183,1,strnpcinfo(3)+"::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3184,1,strnpcinfo(3)+"::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3185,1,strnpcinfo(3)+"::OnMobKilled"; end; OnMobKilled: dispbottom "Ash Catchem : How dare you kill a Pokemon!!"; warp "invek",146,161; end; } poring_w01 mapflag nowarp poring_w01 mapflag nowarpto poring_w01 mapflag noteleport poring_w01 mapflag nosave poring_w01 mapflag nomemo poring_w01 mapflag nobranch poring_w01 mapflag noloot poring_w01 mapflag noskill poring_w01 mapflag nopenalty
  3. Its working on both level 99 and 0 group id. are you using rathena or other emulator?
  4. You can always check the database in your mysql. and write it down those missing tables that needs to be truncate.
  5. Thanks annie, just one more issue here is when i set it up like this setarray .mvp_id[0], 1511, // Amonra 1785, // Atroce 1630, // Bacsojin 1039, // Baphomet 1272, // Dark Lord 1719, // Detale 1046, // Doppelganger 1389, // 1112, 1115, 1418, 1871, 1252, 1768, 1086, 1832, 1492, 1734, 1251, 1779, 1688, 1373, 1147, 1059, 1087, 1190, 1038, 1157, 1159, 1623, 1583, 1708, 1312, 1751, 1685, 1658; // Goal Points required setarray .mvp_goal[0], 1511, // Amonra 1785, // Atroce 1630, // Bacsojin 1039, // Baphomet 1272, // Dark Lord 1719, // Detale 1046, // Doppelganger 1389, // 1112, 1115, 1418, 1871, 1252, 1768, 1086, 1832, 1492, 1734, 1251, 1779, 1688, 1373, 1147, 1059, 1087, 1190, 1038, 1157, 1159, 1623, 1583, 1708, 1312, 1751, 1685, 1658; Error in map server appears like this [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): MvP Ranker at poring_w01 (100,100)
  6. Yes, Its working.. As you can see on the images.. the other members slaying null!. instead of the exact monster name. Yeah, It was my fault about this part.. but thanks for making this script man i'll test it as soon as possible.
  7. Another issue with the script is this, adding most of the npc will result // MvP ID's to Hunt: // Put every MvP ID here, which should be hunted setarray .mvp_id[0], 1511, // Amonra 1785, // Atroce 1630, // Bacsojin 1039, // Baphomet 1272, // Dark Lord 1719, // Detale 1046, // Doppelganger 1389, // 1112, 1115, 1418, 1871, 1252, 1768, 1086, 1832, 1492, 1734, 1251, 1779, 1688, 1373, 1147, 1059, 1087, 1190, 1038, 1157, 1159, 1623, 1583, 1708, 1312, 1751, 1685, 1658; and error in the map server [Error]: script:run_script_main: infinity loop ! [Debug]: Source (NPC): MvP Ranker at prontera (150,155)
  8. @llchrisll reporting.. result : Im not sure if i messed up something or its the script. Edit : Also on the party side party. This images is for the one who last hit the mvp. and for this one the rest of the party members And also, If the MVP monster was summoned like this monster instance_mapname("desert"),50,61,"--ja--",'instance_mob_id,1,instance_npcname("mvproom_helper")+"::OnMyMobDead"; monster instance_mapname("desert"),50,61,"--ja--",'instance_mob_id,1,instance_npcname("mvproom_helper")+"::OnMyMobDead"; Its not recorded. Thanks in advance...
  9. Perfect man, thank you so much!!!
  10. Bump. willing to pay for it, just DM me.
  11. Each round there's no specific time when the warp will show up, but in that 20 minutes warp will randomly appear, or not. Its not to end quickly but to give players a heads up. most of the things are already released. so I must make a very unique idea for it maybe soon..
  12. I was thinking of a different one, like making the warp show randomly in each round.
  13. GOLDPOINTS will only decrease if a specific MVP has been killed. for instance, I killed 1 PHREEONI and the remaining GOALPOINTS of PHREEONI is 10. It will reduced 1 GOALPOINTS and become 9, since I killed 1 PHREEONI at that time.
  14. No.. Its different from what I got in my server... Its a event type of MVP Room
  15. @Secrets There's a warning when, I use reloadstatus command [Warning]: status_read_soullink_db: Expected a constant with SL_ prefix, got Header. [Info]: status_read_soullink_db: Done reading 15 custom soul links.
  16. I think you need to check each of your custom items, I know this will show up when you equipped an unknown bonus from an item.
  17. Im using a 2017-01-25aRagexeRE and it didnt work.
  18. The map is perfect, its good for a big population server.. What I mean with the warps are every round there's a warp appear in the map and players can enter the warp and randomly warp them in the map. and a chance to be warp close to the enemies EMP.
  19. For a big map like that, maybe adding a random warp close to the enemies EMP will be fun
  20. Yeah your right about the one who last hit the MVP will only get the points, but In my server (still on progress) I removed all MVP monsters from the maps where they re-spawned. and replace it with a special event where they can enter the room when MVP is alive. I wish, I can give you feedbacks with that, but to tell you the truth i have no idea about the `*getpartymember` and those loop thing... Anyway.. I don't have any MVP ranker script at this moment... I'll look for it if you want.. I found this MVP ladder scripts 1. https://rathena.org/board/files/file/3717-mvp-ladder-only-on-mvp-maps-with-announcer/ 2. http://pastebin.com/raw/gcXecTvs I got those scripts so far...
  21. Nice released @Secrets will this override the old soul link bonuses or its an additional bonus.? while compiling my files, warning in that part. status.cpp:14748:44: warning: ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings] status_read_soullink_db("db/soul_link.yml"); Im using Ubuntu.
  22. Hey guys, This idea come's to my mind while changing how MVP monsters can be killed. So let's move on to my idea... First this is how the menu works switch(select("Server Ranking","MVP Goal","Open MVP Shop")) 1. Server Ranking : This will display who got the highest score in the server. Not a specific MVP monster but overall record. 2. MVP Goal : For this option it will display a list of MVP that will be available when players reached the set points to unlocked a specific MVP card. Example : # MVPNAME GOALPOINTS 1. Amon Ra : 1000 2. Atroce : 1500 3. Bacsojin : 2000 4. Baphomet : 2000 5. Detale : 2000 Everytime a player killed one of those MVP's the `GOALPOINTS` will reduced until it become 0 and GOAL will be unlocked and card will be available on the shop. and when a player killed an MVP monster they'll gain 1 MVPPOINTS per MVP monsters. and points can be used inside the MVP Shop. 3. Open MVP Shop : An exclusive shop only for those who got MVPPOINTS , Shop will ignored players without the specific points. MVP cards will only be available in the shop when the GOALPOINTS are meet by all the players. MVP cards price will be define on their GOALPOINTS = [2000 / 4] and result will be the price of the MVP card. Shop will inform players if there's an available card to buy. something like an announcement announce "[ MVP Seeker ] : Congratulations Players!!! you unlocked the `Phreeoni Monster` check the shop now!",bc_all;
  23. I think its still working... but that depends on what update are you looking forward too?
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