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Radian

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Everything posted by Radian

  1. Yea tested the source with a normal account i can drop the item that i bought using #KAFRAPOINTS at the Cash Shop button.
  2. What if they used the #KAFRAPOINTS in the cash shop will that works too?
  3. does the mp3 file included @Daegaladh ?
  4. Basically its the same as your adding new custom headgears, its gonna be on the server side that will point the headgear where it will be equipped. The client side is just the descriptions and information that the server side will read and check if everything is matched.
  5. ClassNum = 107 // means this is the view id number
  6. view id and location are different. view id = to display the specific sprite location = where you want the item to be equip.
  7. That's just one of the reason why i suggested this, to disable the use of cash shop in the specific map. Its all about the potion
  8. Then the fix will find those warps inside the npc folder and change the coordinates.
  9. @Skorm Suggestion: 1. Add an option for allowing GM/Players to make a poll topic. and allow others to vote for it and maybe a % of how many players Agree or Disagree. 2. For the News when its added make an announcement for the whole server to noticed just once. Thanks in advance!
  10. Question for you 1. What mode are you using? pre-renewal? or renewal? because there is two type of izlude and maybe give us more information or screenshots.
  11. This happens sometimes, even me still encounter this kind of issue.
  12. No its just potions that I want to be disabled, because I can do that. Using Cash Shop while inside the PvP or WoE
  13. Change this part : OnClock0100: OnClock0200: OnClock0300: OnClock0400: OnClock0500: OnClock0600: OnClock0700: OnClock0800: OnClock0900: OnClock1000: OnClock1100: OnClock1200: OnClock2000: Into this, im pretty sure that this will trigger every minute 59. 1 minute before it starts. OnMinute59:
  14. Can I suggest to add a mapflag that will disable opening the cash shop in a specific map only. It would be a good addition for servers that prevents entering the room with healing items.
  15. I dont own this script I saw it while searching before and here try this one. //===== Hercules Script ====================================== //= Healer npc //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Hercules 2015-12-02 //===== Description: ========================================= //= my custom healer script used on defunt ComelRO //===== Topic ================================================ //= http://herc.ws/board/topic/11193-edite-my-healer-by-annieruru/?hl=healer#entry66007 //===== Additional Comments: ================================= //= ComelRO was a high rate server ... I posted it on eathena forum when it went down //= https://www.eathena.ws/board/index.php?s=&showtopic=274421&view=findpost&p=1504415 //============================================================ prontera,155,185,5 script Healer 1_F_MARIA,{ .@cooldown = 10; // how many seconds before the player can heal again if ( @heal_cooldown + .@cooldown > gettimetick(2) ) { dispbottom "You need wait for " + ( @heal_cooldown + .@cooldown - gettimetick(2) ) + " seconds."; end; } // disable negative buffs ... I out from RO scene for about 4 years, so this is my only known negative buffs sc_end SC_STONE; sc_end SC_FREEZE; sc_end SC_STUN; sc_end SC_SLEEP; sc_end SC_POISON; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_CONFUSION; sc_end SC_BLIND; sc_end SC_BLOODING; sc_end SC_DPOISON; sc_end SC_FEAR; sc_end SC_COLD; sc_end SC_BURNING; sc_end SC_DEEP_SLEEP; sc_end SC_DEC_AGI; sc_end SC_BROKENARMOR; sc_end SC_BROKENWEAPON; sc_end SC_NOEQUIPWEAPON; sc_end SC_NOEQUIPSHIELD; sc_end SC_NOEQUIPARMOR; sc_end SC_NOEQUIPHELM; sc_end SC__STRIPACCESSARY; sc_end SC_PROPERTYUNDEAD; sc_end SC_ORCISH; sc_end SC_BERSERK; sc_end SC_SKE; sc_end SC_SWOO; sc_end SC_SKA; // give players buff ... don't give too much otherwise player wanna spam .@time = 300000; // the buff last 5 minutes sc_start SC_INC_AGI, .@time, 10; sc_start SC_BLESSING, .@time, 10; // sc_start SC_CONCENTRATION, .@time, 10; // sc_start SC_IMPOSITIO, .@time, 5; // sc_start SC_SUFFRAGIUM, .@time, 3; // sc_start SC_KYRIE, .@time, 10; // sc_start SC_MAGNIFICAT, .@time, 5; // sc_start SC_GLORIA, .@time, 5; // sc_start SC_WINDWALK, .@time, 5; // sc_start SC_ANGELUS, .@time, 10; // give player's soul link if ( .@spirit = .spirit[BaseJob] ); else if ( Upper & 1 && BaseLevel < 70 ) .@spirit = SL_HIGH; if ( .@spirit ) { sc_start4 SC_SOULLINK, .@time, 1, .@spirit,0,0; skilleffect .@spirit, 1; } // automatically turn all oridecon and elunium stone into pure stone to reduce player's weight .@ori = countitem(Oridecon_Stone); if ( .@ori >= 5 ) { delitem Oridecon_Stone, .@ori / 5 * 5; getitem Oridecon, .@ori / 5; message strcharinfo(0), "Refined "+ ( .@ori / 5 * 5 ) +" Oridecon Stones, got "+ ( .@ori / 5 ) +" Oridecons."; } .@elu = countitem(Elunium_Stone); if ( .@elu >= 5 ) { delitem Elunium_Stone, .@elu / 5 * 5; getitem Elunium, .@elu / 5; message strcharinfo(0), "Refined "+ ( .@elu / 5 * 5 ) +" Elunium Stones, got "+ ( .@elu / 5 ) +" Eluniums."; } // repair all player's broken eqiupments repairall; // identify all player's equipments getinventorylist; for( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( @inventorylist_identify[.@i] == 1 ) continue; else if ( getskilllv(MC_IDENTIFY) == 1 && Sp >= 10 ) heal 0,0; // lol... this is supposed to reduce their SP by 10, whatever else if ( countitem(Spectacles) ) delitem Spectacles,1; else if ( getskilllv(RG_COMPULSION) && Zeny >= ( 100 - ( 5 + 4 * getskilllv(RG_COMPULSION) ) )* 2/5 ) Zeny -= ( 100 - ( 5 + 4 * getskilllv(RG_COMPULSION) ) )* 2/5; else if ( getskilllv(MC_DISCOUNT) && Zeny >= ( 100 - ( 5 + 2 * getskilllv(MC_DISCOUNT) ) )* 2/5 ) Zeny -= ( 100 - ( 5 + 2 * getskilllv(MC_DISCOUNT) ) )* 2/5; else if ( Zeny >= 40 ) Zeny -= 40; else break; delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; .@icount++; } if ( .@icount ) message strcharinfo(0), "Identified "+ .@icount +" Items."; // and last, give players heal percentheal 100,100; skilleffect AL_HEAL, MaxHp; skilleffect MG_SRECOVERY, MaxSp; emotion e_lv; @heal_cooldown = gettimetick(2); end; OnInit: .spirit[Job_Alchemist] = SL_ALCHEMIST; .spirit[Job_Monk] = SL_MONK; .spirit[Job_Star_Gladiator] = SL_STAR; .spirit[Job_Sage] = SL_SAGE; .spirit[Job_Crusader] = SL_CRUSADER; .spirit[Job_SuperNovice] = SL_SUPERNOVICE; .spirit[Job_Knight] = SL_KNIGHT; .spirit[Job_Wizard] = SL_WIZARD; .spirit[Job_Priest] = SL_PRIEST; .spirit[Job_Bard] = .spirit[Job_Dancer] = SL_BARDDANCER; .spirit[Job_Rogue] = SL_ROGUE; .spirit[Job_Assassin] = SL_ASSASIN; .spirit[Job_Blacksmith] = SL_BLACKSMITH; .spirit[Job_Hunter] = SL_HUNTER; .spirit[Job_Soul_Linker] = SL_SOULLINKER; end; } Not exactly you asked for but try to look the script and maybe you can apply it to the script you mentioned.
  16. It will not affect the card drop rates.
  17. Works like floating rates. https://raw.githubusercontent.com/rathena/rathena/master/npc/custom/etc/floating_rates.txt
  18. I dont know if this will solve your issue but try to change this http://siegero.com/thor/data/ into this http://www.siegero.com/thor/data/ as you can see i added www on the url.
  19. Try this one and see if this what you want. /* [======================================================================] ____ _ _ ____ | _ \(_) _ _ (_)_ __ ___ | _ \ ___ | | | | |\ \ / /| | '_ \ / _ \ | |_) / _ \ | |_| | | \ V / | | | | | __/ | _ < (_) | |____/|_| \_/ |_|_| |_|\___| |_| \_\___/ _ _ _ _ _ / \ / \ / \ / \ / \ ( R ) ( a ) ( k ) ( a ) ( y ) \_/ \_/ \_/ \_/ \_/ Scripting [======================================================================] Script: Maquina de Premios [======================================================================] Created by: Rakay~ [======================================================================] Actualizaciones: • None. [======================================================================] Version: 1.0 [======================================================================] Description: Maquina que da Premios Random con Chance x 2 Coin [======================================================================] Credits: Este es un Script de uso Libre para Divine, Respetar. Los Creditos del Autor. Rakay~ [======================================================================] */ prontera,136,171,5 script Maquina de Premios 562,{ set .@Pcant,2; set .@n$, "[^008888 Maquina ^000000]"; mes .@n$; mes "Hola ^008888"+strcharinfo(0)+"^000000!"; mes "Debes Inserta "+.@Pcant+" Poring Coin Para Jugar."; mes " "; mes "Deseas Jugar?"; next; if ( select("Insertar Coins:Salir") == 2 ) { mes .@n$; mes "Ok, Regresa cuando Quieras Jugar."; close; } //End If mes .@n$; if(countitem(7539) < .@Pcant){ mes "Lo Siento, Necesitas "+.@Pcant+" Poring Coin."; close; } set @rand,rand(1,100); //randomize from 1 to 100 delitem 7539,.@Pcant; mes "Iniciemos, Buena Suerte!"; mes "..."; sleep2 1000; mes "......"; sleep2 1000; mes "........."; if(@rand < .win_chance){ //check if player randomed a number between 1 to (chance of winning) specialeffect 610; specialeffect2 610; mes " "; mes "Exelente, Atrapaste un ["+.cash_prize+"] cash...Regresa Pronto"; set #cash, #cash + .cash_prize; //Add cash to player dispbottom "You received: "+.cash_prize+" Cash"; close; } else { specialeffect 611; specialeffect2 611; mes " "; mes "Lo Siento, No Atrapaste Nada....Intentalo Nuevamente!"; close; } OnInit: set .cash_prize, 100; set .win_chance, 5; end; }
  20. Yea thats why I linked this topic we made here in the forum. on how to produced the issue and I know developers are not mind readers and this issue is not even confirmed in official servers so it needs information.
  21. I don't think that will lead to disconnection but improper use of it can cause issues.
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