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Radian

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Everything posted by Radian

  1. @gugangzaa Do you by chance know where and what is the name of this crossed sword?
  2. I've been looking for this inside the data.grf and rdata.grf can someone please tell me where its located?
  3. You need to increase this part https://github.com/rathena/rathena/blob/master/src/map/map.hpp#L55
  4. When entering the instance there's a resource failed. I attached the images. I tried searching them and there's no specific _on / _off.bmp file. anyone experienced this issue before?
  5. Radian

    Achievement

    Thank you @Aleos for this information.. so its doesn't matter which of those monster will be killed first. Edit -- I tested it --- Hi, I tested it and it didnt work out.. i followed what you suggest - ID: 400041 Group: "AG_BATTLE" Name: "Legendary Killing Part 1" Target: - MobID: 1086 Count: 1 - MobID: 1115 Count: 1 - MobID: 1150 Count: 1 - MobID: 1159 Count: 1 - MobID: 1112 Count: 1 - MobID: 1583 Count: 1 - MobID: 1492 Count: 1 - MobID: 1046 Count: 1 - MobID: 1252 Count: 1 - MobID: 1418 Count: 1 Reward: ItemID: 32609 Amount: 10 I even restart the server reloadachievementdb
  6. Need a little help and information about the achievement system... What I want to know is would this settings work? - ID: 400041 Group: "AG_BATTLE" Name: "Legendary Killing Part 1" Target: - MobID: 1086 - MobID: 1115 - MobID: 1150 - MobID: 1159 - MobID: 1112 - MobID: 1583 - MobID: 1492 - MobID: 1046 - MobID: 1252 - MobID: 1418 Reward: ItemID: 32609 Amount: 10 Score: 100 10 monsters requirements..
  7. Yea, thats what im saying...
  8. Oh sorry about that... Edit: I dont think this method is right, why? because ex: Katar (equipped) then equip (Knife) the knife should be replaced the katar weapon and should be in the " Right Position " See these images: Picture #1 : https://imgur.com/a/pY1dr Picture #2 : https://imgur.com/AGBNWY5
  9. Hey guys, So while I'm editing my database and changing things for example, Making Katars one-handed and I thought everything was okay... Until a player told me he can equipped Katar + Dagger at the same time.. and I was shocked about this one... I know Sniper/Archery or bows can be one handed and when attempt to equip a another weapon (ex: dagger) it will replaced the bow and equipped the dagger. Now my question is how can I make Katar type weapons to work like the bow method.
  10. This can be a good feature for a server! keep it up...
  11. Is there a specific file? Edit: Got it thanks man!
  12. Hey guys, I just recently change my client ver into a 2017 client and im getting this message every time i check my item description. here this images
  13. THIS GUY IS CRAZY! that doesn't mean that this is a negative review for this guy.. First time i asked him to do something for me and he give it for free, and now I asked him again he give me a cheap price for a script. I'll recommend him to others out there to try his services. Reliable and Fast.
  14. go to your trunk/conf/battle/player.conf and you can see this // Will display rate information (EXP, Drop, and Death penalty message)? (Note 1) vip_disp_rate: yes just change it to no and that message will not show up anymore.
  15. Hi everyone, can I request to change/modify and make it more like the dynamic shop. thank you! here's the script : //===== eAthena Script ======================================= //= BattleGround Supplier //===== By: ================================================== //= Brian //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN (+ source edits) //===== Description: ========================================= //= Sells consumables that can ONLY be used on 'bg_consume' maps. //===== Additional Comments: ================================= //= http://www.eathena.ws/board/index.php?showtopic=268355 //= 1. To use, create a char named "Battleground" //= 2. edit the #define BG_CHARID in battleground.h //= 3. edit the 'set .@BG_CHARID' in this file (line 43) //============================================================ bat_room,165,146,3 script Telma 701,{ mes "[Telma]"; mes "Welcome, mighty warrior."; mes "Do you need supplies for your battles?"; mes "I can exchange supplies for your badges..."; next; switch(select("150 Battleground's Condensed White Potion:90 Battleground's Blue Potion:3 Battleground's Poison Bottle:30 Battleground's Fire Bottle:30 Battleground's Acid Bottle:30 Battleground's Plant Bottle:30 Battleground's Marine Sphere Bottle:15 Battleground's Glistening Coat:50 Battleground's Yellow Gemstone:50 Battleground's Red Gemstone:100 Battleground's Blue Gemstone:5 Battleground's Speed Potion:20 Battleground's Cobweb")) { case 1: callsub S_BuyConsumableBG,547,150; // Condensed White Potion case 2: callsub S_BuyConsumableBG,505,90; // Blue Potion case 3: callsub S_BuyConsumableBG,678,3; // Poison Bottle case 4: callsub S_BuyConsumableBG,7135,30; // Fire Bottle case 5: callsub S_BuyConsumableBG,7136,30; // Acid Bottle case 6: callsub S_BuyConsumableBG,7137,30; // Plant Bottle case 7: callsub S_BuyConsumableBG,7138,30; // Marine Sphere Bottle case 8: callsub S_BuyConsumableBG,7139,15; // Glistening Coat case 9: callsub S_BuyConsumableBG,715,50; // Yellow Gemstone case 10: callsub S_BuyConsumableBG,716,50; // Red Gemstone case 11: callsub S_BuyConsumableBG,717,100; // Blue Gemstone case 12: callsub S_BuyConsumableBG,12016,5; // Speed Potion case 13: callsub S_BuyConsumableBG,1025,20; // Cobweb } end; S_BuyConsumableBG: set .@BG_CHARID, 4; // character named "Battleground" S_BuyConsumable: set .@item_id, getarg(0); set .@amt, getarg(1); mes "[Telma]"; mes "How many sets of ^0000FF"+ .@amt +" "+ getitemname(.@item_id) +"s^000000 do you want?"; mes "1 = "+ .@amt +" supplies = 1 badge"; mes "2 = "+ .@amt*2 +" supplies = 2 badges"; mes "3 = "+ .@amt*3 +" supplies = 3 badges"; mes "etc.."; next; input .@sets; mes "[Telma]"; if (.@sets < 1) { mes "Enter a positive amount, greater than zero."; close; } mes "So you want ^0000FF"+ (.@amt*.@sets) +" "+ getitemname(.@item_id) +"s^000000..."; if (.@BG_CHARID) mes "Remember these can only be used in Battlegrounds."; mes "It will cost you "+ .@sets +" badge(s)..."; next; switch(select("Give her "+ .@sets +" Bravery Badge(s):Give her "+ .@sets +" Valor Badge(s):Give her "+ (3*.@sets) +" Heroism Badges")) { case 1: set .@badge,7828; set .@cost,1; break; case 2: set .@badge,7829; set .@cost,1; break; case 3: set .@badge,7773; set .@cost,3; break; } mes "[Telma]"; if (countitem(.@badge) < (.@cost*.@sets)) { mes "You do not have enough ^FF0000"+getitemname(.@badge)+"s^000000 to buy "+(.@amt*.@sets)+" "+getitemname(.@item_id)+"s."; } else if (!checkweight(.@item_id, .@amt*.@sets)) { mes "You are overweight or have too many items in your inventory."; } else { delitem .@badge, .@cost*.@sets; if (.@BG_CHARID) { // Battleground's Consumables getitem2 .@item_id,(.@amt*.@sets),1,0,0, 254, 0, .@BG_CHARID & 0xFFFF, .@BG_CHARID >> 0x10; } else { getitem .@item_id,(.@amt*.@sets); } mes "Here are your: ^0000FF"+(.@amt*.@sets)+" "+getitemname(.@item_id)+"s^000000!"; if (.@BG_CHARID) mes "Remember, they can only be used in Battlegrounds."; } close; }
  16. Nevermind, I forgot that I need 500 WP to exchange. my bad please closed this. thanks!
  17. I'll run a test on your suggestion.. Edit -- I still got the same result, And as you mention i checked the database and it is correct. for the other npc it is working at this part case 1: if(@WA_POINTS < 1 || !query_sql("SELECT `points` FROM `wicked_ladder` WHERE `char_id`="+getcharid(0)+"",@WA_POINTS)) { mes "[ ^04B4AEArena Helper^000000 ]"; mes "I required ^0000ff1WP^000000 for this service. Im sorry."; } else { if((@WA_POINTS - 1) <= 0) { query_sql("DELETE FROM `wicked_ladder` WHERE `char_id` = '"+getcharid(0)+"'"); } else { query_sql("UPDATE `wicked_ladder` SET `points` = '"+(@WA_POINTS - 1)+"' WHERE `char_id` = "+getcharid(0)+""); } skilleffect 28,2000; percentheal 100,100; }
  18. Hey guys, while I was checking a script i noticed that I cant exchange my points it keeps saying this part mes "You don't have enough points to exchange."; This is the part of the script, I got 15 points from my mysql. if(select("Exchange my points into coins:Cancel")==2) close; if(!query_sql("SELECT `points` FROM `wicked_ladder` WHERE `char_id` = "+getcharid(0)+"",@WA_POINTS)) @WA_POINTS = 0; mes "[ ^04B4AEAvery^000000 ]"; if(@WA_POINTS < $@WA_WP) mes "You don't have enough points to exchange."; else { mes "You currently have ^0000aa"+@WA_POINTS+"^000000 points. How much would you exchange?"; input .@cb,$@WA_WP,@WA_POINTS; if(.@cb > @WA_POINTS) { mes "You want to exchange too much points."; } else { .@div = .@cb / $@WA_WP; getitem 32609,.@div; .@reste = .@cb - (.@cb % $@WA_WP); if((@WA_POINTS - .@reste) <= 0) { query_sql("DELETE FROM `wicked_ladder` WHERE `char_id` = '"+getcharid(0)+"'"); } else { query_sql("UPDATE `wicked_ladder` SET `points` = '"+(@WA_POINTS - .@reste)+"' WHERE `char_id` = "+getcharid(0)+""); } mes "^00af00You got "+.@div+" Wicked Coin(s).^000000"; } } No map error at all.
  19. Did you try to decrypt others GRF?
  20. https://rathena.org/discord/
  21. Can I request a script that allow players to sell their specific items into the npc and NPC will resell it with a higher value. For example, Player 1 wants to sell a [4]Knife for 1k zeny into the npc, to confirm the offer of Player 1 a game master will verify it if its acceptable or not. Now the game master confirms the offer, and NPC will resell it for a double price or at least a little profit of the item.
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