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Mystery

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Everything posted by Mystery

  1. The renewal damage is designed to work for servers in RENEWAL MODE. In renewal mode, formulas for stats and skills are VERY different from Pre-re. I suggest you just keeping the formula modifier active if your server is renewal. There's no point for you not to do so.
  2. It's been reported: http://rathena.org/b..._6206#entry6206 Though, according to eAthena's changelog: http://code.google.c.../detail?r=14790 they've fixed it awhile ago. =/ So.. I'm not sure what's really going on. If you want it fixed.. from my knowledge of sourcing.. you can try this: Find: https://rathena.svn....nk/src/map/pc.c { // Skills requiring specific weapon types if(sd->sc.data[scw_list[i]] && !pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i])))) status_change_end(&sd->bl, scw_list[i], INVALID_TIMER); } and add: if(sd->sc_data[sC_DANCING].timer!=-1) //When unequipping, stop dancing. [skotlex] skill_stop_dancing(&sd->bl); after: status_change_end(&sd->bl, scw_list[i], INVALID_TIMER); So that it'd look like: { // Skills requiring specific weapon types if(sd->sc.data[scw_list[i]] && !pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i])))) status_change_end(&sd->bl, scw_list[i], INVALID_TIMER); if(sd->sc_data[sC_DANCING].timer!=-1) //When unequipping, stop dancing. [skotlex] skill_stop_dancing(&sd->bl); } TRY THIS AT YOUR OWN RISK. I'm not really high in knowledge with sourcing.
  3. What's the point of having this script ? If you already have the Token, you will automatically get the resurrection button. That is, if you didnt diff your client to skip the resurrection button.
  4. If anything, apply the diff manually and see the results.
  5. Is this set to yes? // Display party name regardless if player is in a guild. // Official servers do not display party name unless the user is in a guild. (Note 1) display_party_name: no
  6. - Had to get it translated. I tried to translate what I wanted to say: English:
  7. Why is the topic posted twice? http://rathena.org/board/topic/67428-247-woe-castle/
  8. You rent an item.. or you add an expiration date yourself in your itemdescription text file o_o https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/src/map/script.c This is how rentitem works: /*========================================== * rentitem <item id>,<seconds> * rentitem "<item name>",<seconds> *------------------------------------------*/ BUILDIN_FUNC(rentitem) { struct map_session_data *sd; struct script_data *data; struct item it; int seconds; int nameid = 0, flag; data = script_getdata(st,2); get_val(st,data); if( (sd = script_rid2sd(st)) == NULL ) return 0; if( data_isstring(data) ) { const char *name = conv_str(st,data); struct item_data *itd = itemdb_searchname(name); if( itd == NULL ) { ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name); return 1; } nameid = itd->nameid; } else if( data_isint(data) ) { nameid = conv_num(st,data); if( nameid <= 0 || !itemdb_exists(nameid) ) { ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid); return 1; } } else { ShowError("buildin_rentitem: invalid data type for argument #1 (%d).\n", data->type); return 1; } seconds = script_getnum(st,3); memset(&it, 0, sizeof(it)); it.nameid = nameid; it.identify = 1; it.expire_time = (unsigned int)(time(NULL) + seconds); if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) { clif_additem(sd, 0, 0, flag); return 1; } return 0; }
  9. Nvm o_o... I need to sleep..
  10. What you want is.. to have WoE castles open when WoE is off? o_O Is that even possible? The WoE controller starts and spawns the Emperium and if it's taken, it does all the other functions.. Why don't you just keep WoE on all the time if that's what you're already referring too? Just use Euphy's or ToastofDooms' WoE controllers and set your times and days 24/7 lol.
  11. Hey DevilEvil :3 How you been? I'd say the same as you tbh, been retired these months. I started working on RO stuff again though . Ah nice xD gotta show the newbies how it's done xD I resent that >;O
  12. The layout is nice however, I think there's a lot of colours going on and my eyes are like "Wtfux?!" xD
  13. Are you talking about being WARPED into the map? If so, it warps you based on: warp .Map$,0,0; which means, you have to change this line: // What Map will be used set .Map$,"job3_arch01"; Now, players still in the map will be moved once the ladder is reset, or w.e and they'll be moved accordingly: mapwarp .Map$,"prontera",155,171;
  14. The mob database is not: db/mob_db.txt... It's db/pre-re/mob_db.txt OR db/re/mob_db.txt
  15. Wasnt this already posted with a fix?..
  16. Are you using a data folder? Is your client reading data folder first? If it is and your backup'd files (that are not RENAMED) are in the data folder with the correct directory location, it should work. If you have the files in the data folder and your client is not diffed to read data folder first, there's your problem as well. On a side note, it's really hard to determine what the cause was unless we've (or someone) has experienced it ourselves.
  17. http://rathena.org/board/topic/67140-vipadmin-v11a/ Are you using this?
  18. The search function is really good.. :/ http://rathena.org/board/topic/67140-vipadmin-v11a/
  19. Im using one in the Link.. but I find that I keep getting my client closed whenever I'm doing an instance ><
  20. That's too much work for us to do. You can easily do it yourself in your mob_db txt.
  21. Speed penalty from Autospell?.. http://ratemyserver.net/index.php?page=skill_db&skid=279
  22. Mystery

    Is there?

    Comment out this: /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL You're disabling formulas such as your defense, and other formulas renewal changes.
  23. Are you using this PacketDB: //2012-06-18aRagexeRE 0x0078,55 0x007c,44 0x00aa,9 0x00f3,-1,globalmessage,2:4 0x0193,2,closekafra,0 0x01a2,37 0x01fd,15,repairitem,2 0x0202,5,changedir,2:4 0x022c,65 0x022d,19,wanttoconnection,2:6:10:14:18 0x0281,-1,convertitem,2:4:8:12 0x0288,-1,npcpointshopbuy,2:4:8:10 0x0289,12 0x029b,80 0x035f,6,ticksend,2 0x0360,6,clickbuyingstorereq,2 0x0361,5,hommenu,4 0x0362,6,dropitem,2:4 0x0364,8,movefromkafra,2:4 0x0368,6,solvecharname,2 0x0369,7,actionrequest,2:6 0x0437,5,walktoxy,2 0x0438,10,useskilltopos,2:4:6:8 0x0439,8,useitem,2:4 0x07d9,268 0x07e4,6,takeitem,2 0x07ec,8,movetokafra,2:4 0x0802,26,partyinvite2,2 0x0815,-1,openbuyingstorereq,2:4:8:9:89 0x0817,2,closebuyingstorereq,0 0x083c,10,useskilltoid,2:4:6 0x0856,26,friendaddrequest,2 0x0940,-1,sellbuyingstorereq,2:4:8:12 0x096a,6,getcharnamerequest,2 Or this one: http://svn6.assembla.com/svn/ClientSide/Packets/Packet_db/packets_2012-06-18aRagexeRE.txt
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