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Mystery

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Everything posted by Mystery

  1. Now how exactly where you able to get/find that o_o
  2. Did you make sure to restart the server? o_O
  3. Using FLUXCP, reset your character's "Look" or manually do it in your character table, look for your char, and look for the columns of the headgear section and input 0. I don't have FLUXCP, can I still do this if I get it now? I don't think I have it anyway, not sure You can do it any way you like lol. With Flux, you're gonna be resetting all your char's Dyes, Item equipped, etc. while just doing it in your SQL DB, you'll just be aiming for the equipment attached. ;3
  4. Using FLUXCP, reset your character's "Look" or manually do it in your character table, look for your char, and look for the columns of the headgear section and input 0.
  5. Mystery

    Adding mobs

    You wouldn't need too. They're already set in the mob folder because they're already existing sprites. o_O Although, they could be found here: /data/sprite/¸ó½ºÅÍ
  6. Mystery

    Adding mobs

    You could always use: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/mob_avail.txt but since you want your own stats and drops.. Do this in your jobname.lua: [jobtbl.JT_RANDGRIS] = "RANDGRIS", In your npcidentity.lua: ["JT_RANDGRIS"] = 2500, and in your mob_db: 2500,RANDGRIS,Rawr,Rawr,141,1005000,1,10000,10000,3,2895,6101,588,506,196,131,125,276,267,156,10,12,2,8,86,0x37B5,100,576,576,480,0,0,0,0,0,0,0,7539,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Since you're using and already pre-existing mob sprite.. you need to use it's full name and not replace it with RAWR. You only use your "Custom Name" when you get to your mob_db as I showed you in my above code.
  7. Mystery

    Adding mobs

    Alright.. Umm, I did @monster, then I got an error and my client shut off..? Are you using a different ID as mentioned? o_O Lemme find my old luas. Hold on. Alright, Yes I tried ID 2500. Alright, so for example, what I did was I named my mob "Absol" and placed the .spr and .act into the mob folder. Next, in my jobname.lua, I did: [jobtbl.Absol] = "Absol", and in my npcidentity.lua, I did: ["Absol"] = 2126, Everything must be spelt correctly or you'd error. Now, A) Make sure your client reads data folder first so that the changes you do, the client can read it B ) Make sure your luas are in the right place.. depending on the client version you're using C) Make sure your client isn't reading lubs first.. make it read lua before lub
  8. Mystery

    Adding mobs

    Alright.. Umm, I did @monster, then I got an error and my client shut off..? Are you using a different ID as mentioned? o_O Lemme find my old luas. Hold on.
  9. You're better off logging into your SQL tables and deleting the item from your DB and item attached to every char's inventory/storage that has it. OR if you have a FLUXCP, do everything through there.
  10. You can increase the Limit by changing 1 to whatever. But really, with that snippet, you're just getting THAT character's IP.. and knowing 1 char, he has only 1 IP attached to it, not multiple
  11. Mystery

    Adding mobs

    Personally, in my sprite/mob folder (dont know the gibberish wording by heart lol) I would just put RAWR as the monster name. Then in your jobname, do: [jobtbl.RAWR] = "RAWR" and in your npcidentity.lua: ["RAWR"] = <PICK A DIFFERENT ID> I basically do it the same way I add items into my luas.. and I've never ran into problems. kRO's last monster ID is: 2463 and you need to find a different starting range.
  12. Mystery

    Adding mobs

    You need to add your custom mobs in jobname.lua: http://svn6.assembla...nfo/jobname.lua and npcidentity.lua: http://svn6.assembla...npcidentity.lua In npcidentity.lua, the first last monster is: ["JT_MONSTER_LAST"] = 2463, As you can see, the ID that is used is 2463.. Thus, I suggest you change your starting custom mob range. What you can do after this, is either do: -- Custom Mobs ["<YOUR MOB NAME>"] = <YOURID>, right after ["JT_MONSTER_LAST"] = 2463, Or you can add what I did towards the end of the file.. thought I've always done it right after the very last monster and never got into problems. In your jobname.lua, you can find: [jobtbl.JT_TREASURE_BOX_TE_10] = "TREASUREBOX_2.gr2" at the very bottom. That's the very last mob. Basically, just copy and paste the same template for your own custom mob.
  13. Mystery

    Adding mobs

    Lol what do you mean? There's no errors? Just making sure you don't have an extra column or anything. Anyways, have you added your mob correctly into your luas? o_O Btw, I suggest you DO NOT use 2400 as a starting range for your custom mobs.. you will get it overwritten when kRO comes out with new mobs.
  14. Comment EVERYTHING out in the renewal.h file. Now to not get Third Jobs not working in your server.. make sure the quests are commented out and you don't have a job master (custom) that allows job changing into Third Jobs. Edit: forgot to say not :<
  15. Mystery

    Adding mobs

    Is your map server spitting anything out?
  16. http://www.inertiaro.com/?module=main&action=staff Name: Perry the Platypus Position: Administrator (99) Languages: English Age: 18 Location: Ponyville, Equestria Contact: [email protected]
  17. According to RE/PRE-RE warps: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/re/warps/fields/morroc_fild.txt And, according to RMS: http://ratemyserver.net/index.php?page=npc_shop_warp&map=moc_fild20 However, there are monsters: Scorpion [70] Picky [50] Picky [50] Metaller [20] Andre [20] Ant Egg [10] Deniro [20] Drops [30] Piere [20] Incarnation of Morroc [1 / 30 sec] Incarnation of Morroc [1 / 30 sec] Incarnation of Morroc [1 / 30 sec] Incarnation of Morroc [1 / 30 sec] In rAthena RE/PRE-RE: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/re/mobs/fields/morocc.txt There are mobs spawning. //================================================== // moc_fild20 - Sograt Desert - Continental Guard Quarantine //================================================== moc_fild20,0,0,0,0 monster Incarnation of Morroc 1918,1,30000,0,0 moc_fild20,0,0,0,0 monster Incarnation of Morroc 1919,1,30000,0,0 moc_fild20,0,0,0,0 monster Incarnation of Morroc 1920,1,30000,0,0 moc_fild20,0,0,0,0 monster Incarnation of Morroc 1921,1,30000,0,0
  18. Make sure that the item before your very first custom as a , at the end and then forwarding, make sure all your customs have , except for your VERY last custom item.
  19. Try adjusting this: // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 99 https://rathena.svn....tle/client.conf
  20. You're still going to have to use some sort of onpcloadmap event label then for bonuses.. give the food effects for stats, etc. and then any other skill like assumption for defense, etc.
  21. You need your GM suit (client side) for the Right Menu to be allowed to right-click mute. Also, you can also use the @mute version. Secondly, what's your SVN ?
  22. Why don't you just reset their status points? And allow them to buy more from the Status Points seller? *resetstatus; This is a character reset command, which will reset the stats on the invoking character and give back all the stat points used to raise them previously. Nothing will happen to any other numbers about the character. Used in reset NPC's (duh!) Also, you could always use resetlvl: --------------------------------------- *resetlvl <action type>; This is a character reset command, meant mostly for rebirth script supporting Advanced jobs, which will reset the invoking character's stats and level depending on the action type given. Valid action types are: 1 - Base level 1, Job level 1, 0 skill points, 0 base exp, 0 job exp, wipes the status effects (only the ones settable by 'setoption'), sets all stats to 1. If the new job is 'Novice High', give 100 status points, give First Aid and Play Dead skills. 2 - Base level 1, Job level 1, 0 skill points, 0 base exp, 0 job exp. Skills and attribute values are not altered. 3 - Base level 1, base exp 0. Nothing else is changed. 4 - Job level 1, job exp 0. Nothing else is changed. In all cases everything the character has on will be unequipped. Even though it doesn't return a value, it is used as a function in the official rebirth scripts. Ask AppleGirl why. ---------------------------------------
  23. IN other words.. he wants to use @pvpon ONCE then use @pvpoff ONCE. After being used, he wants the second @pvpon to have a Delay for 15 minutes. Though I think this would be hard to do.. I'm not exactly sure how you could do this in the source.. =/
  24. ?.. You just easily add that to an existing script or make an entire new script revolving around that little code blurb o_O
  25. Mystery

    RCharles

    You shouldn't be trusting people like that man.. Like it's bad enough =/. Plus, changing to Renewal or to Pre-renewal is very easy thanks to rAthena's configuration. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/src/config/renewal.h
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