Jump to content

Mystery

Members
  • Posts

    2192
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Mystery

  1. 1) Disable the atcommand: mail 2) Disable ALL MAILING NPCS: npc: npc/pre-re/other/mail.txt in your scripts_athena.conf
  2. Mystery

    Server Info

    Since there is a change on npc location and other files, does tortoise will move them automatically ? If you're using Pre-re, NPC locations should of stayed the same. If you're using RE, they'll be moved (Especially on the map Izlude). Ok thanks, since i haven't started any modification on my server, i will probably download a new copy of rathena. If you have no heavily modified sources/scripts/dbs, I suggest you always get a clean copy of rAthena
  3. Indeed Euphy. AI folder belongs in your root directory and not in any others. It's looking for ./AI which indicates it should be in your root directory. Now, if its supposed to be in your data/lua folder as you have it right now.. it would say ./data/lua files/ etc.
  4. Mystery

    Server Info

    Since there is a change on npc location and other files, does tortoise will move them automatically ? If you're using Pre-re, NPC locations should of stayed the same. If you're using RE, they'll be moved (Especially on the map Izlude).
  5. You've made sure that EVERY line in Renewal.h is commented out? Also, are you sure you're looking in pre-re/item_db folder? Also, is your server using item_db SQL settings or text format?
  6. Are you sure you've set your client's date (2010-06-16) within the MMO.h?
  7. What do you mean...? You just stated that MA deals 400 while CI deals 1400. Thus, CI deals more than MA and not the other way around? o_O Damage ratio for CI: case GC_CROSSIMPACT: skillratio += 900 + 100 * skill_lv; RE_LVL_DMOD(120); break; Ratios for MA: case ASC_METEORASSAULT: skillratio += 40*skill_lv-60; break;
  8. Mystery

    Server Info

    Yes, it's safe to update. You should be updating regardless. Though, with r16382, a lot of things have changed in the NPC folder and the source functionality.
  9. Able to instance just fine and look at the instance information window with no problems. Battlegrounds window? Which set of LUAs/LUBs are you using?
  10. Mystery

    RWC Mall

    RWC===? o_o Ragnarok World Championship?.. Also, if that's the case.. what's the difference between a normal custom mall and RWC one?
  11. No problem lol I'm not 100% sure.. but I think you can make it yourself.. by finding: case HW_NAPALMVULCAN: skillratio += 10*skill_lv-30; break; and adding this: case HW_MAGICCRASHER: skillratio += 40*skill_lv; break; right under it =/ I'm not 100% sure this will work so test it at your own will.
  12. As Emistry said, eAthena doesn't have Third Jobs, 3CeAM is dead with no more updates, so rAthena is the way to go if you want third jobs.
  13. Hm, that part I don't think it'll affect anything.. I guess I should remove it. Although, you need the reloadmobdb one though. Changed it a little: http://mysterious-project.googlecode.com/svn/trunk/npc/DoubleEXP
  14. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/battle/player.conf Did you check these?
  15. Does anyone's Instance window and Battlegrounds window open up fine without crashing your client?
  16. Mystery

    @go

    Not really sure what you're trying to "remove" from atcommand.. but if you wanna change what is being said when you do @go, try here: https://rathena.svn....k/conf/help.txt
  17. I think this is what you're looking for then: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/re/job_db1.txt Increase the attack damage based on the weapon being handled.
  18. Using 2012-06-18 client, and I seem to get my client closing automatically if I open the Battlegrounds Window or if I generate an Instance. You know.. the instance window that pops up after it being generated reminding you how much time you have left etc. etc. I was just wondering, with this client, does anyone else have this problem or is it the lubs that need to be fixed?
  19. Well.. still looking in: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/src/map/battle.c You could always raise the power to a skill in this configuration. So going down towards RG_RAID, it states: case RG_RAID: skillratio += 40*skill_lv; break; You could always change that 40 to a 100 or w.e suits your needs. But don't forget that the power increases * (times) the skill level.
  20. Since they're re mobs, use RMS to help you with changing certain stats to pre-re. For example, Scaraba: http://ratemyserver.net/index.php?mob_name=scarab&page=mob_db&f=1&mob_search=Search You can see the difference between the RE mob and pre-re.
  21. Lmfao, easy for you since you do it a lot of the time with a lot of scripts I will, just keep track with my changes and you'll be fine ;3
  22. For the Sonic Blow part, go here: https://rathena.svn....rc/map/battle.c Find: if (sc && sc->data[sC_SPIRIT] && sc->data[sC_SPIRIT]->val2 == SL_ASSASIN) ATK_ADDRATE(map_flag_gvg(src->m)?25:100); //+25% dmg on woe/+100% dmg on nonwoe This is the whole code: case AS_SONICBLOW: if (sc && sc->data[sC_SPIRIT] && sc->data[sC_SPIRIT]->val2 == SL_ASSASIN) ATK_ADDRATE(map_flag_gvg(src->m)?25:100); //+25% dmg on woe/+100% dmg on nonwoe if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) ATK_ADDRATE(10); And just remove this part: if (sc && sc->data[sC_SPIRIT] && sc->data[sC_SPIRIT]->val2 == SL_ASSASIN) ATK_ADDRATE(map_flag_gvg(src->m)?25:100); //+25% dmg on woe/+100% dmg on nonwoe So that you're left with: case AS_SONICBLOW: if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) ATK_ADDRATE(10); That should stop the extra damage output from Soul Link spirit. Also, you could always lower the damage. As for Reject sword.. I'm not quite clear on what you really mean =/
×
×
  • Create New...